Dictator93
Member
The reshade tweak also works with Crysis 3. How convenient.


The reshade tweak also works with Crysis 3. How convenient.
I think you'd be better off running the game at a native 21:9 resolution than covering up parts of the screen with black bars. Crysis 3 definitely supports that. I have a 2560x1440 monitor, but can play at 2560x1080 with a custom resolution. Or 3840x1620 if I feel like tanking my frame rate![]()
And just because I was interested in seeing if ReShade would work on old, old games, here it is with circular bokeh depth of field, DPX, gaussian anamorphic lens flares, SSAO and a few more other shaders... with 2003's Jedi Academy, one of my favourite games of all time, a game that I played every single day with barely any exceptions from 2003 to 2011.
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And just because I was interested in seeing if ReShade would work on old, old games, here it is with circular bokeh depth of field, DPX, gaussian anamorphic lens flares, SSAO and a few more other shaders... with 2003's Jedi Academy, one of my favourite games of all time, a game that I played every single day with barely any exceptions from 2003 to 2011.
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The reshade tweak also works with Crysis 3. How convenient.
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For flickr, try downloading the files and uploading them to a separate hosting site,(that doesn't compress it), so that it doesn't link the website itself.
I must admit I am posting these in a rather tongue and cheek manner, ;DI tried your ReShade in Crysis and I find it way too blurry with Grain + CA + FXAA and I personally can't play with it enabled. It's still a very nice preset for those "film like" shots. Those C3 screens are nice too but that CA is way too much and has to go imo...
Would you mind sharing your ReShade settings?
I must admit I am posting these in a rather tongue and cheek manner, ;D
Definitely going to tone down the CA a bit, for some reason it is XXX more apparent in Crysis 3 in comparison to Crysis 1. I wonder why... must be an art thing.
http://pastebin.com/7CprR5Tb
As usual I was changing settings constantly so you might not get the exact same results. Also these settings don't work well in some of the maps - the volcano map, for example, is blindingly bright in most places. I mean, ultimately it's an old game so there's no HDR or any tonemapping, which means that you should probably wear sunglasses if you're going to be using bloom and curves on some of the brighter maps.
Sorta on topic, I plugged reshade into C3 to check it out, and while its nice I don't think I can bring myself to shoot the game again. With a timestop, the thppppbbbt art would still allow for some dynamic moments, but as of now I'm quite done with the surprising drabness they managed out of frigging JUNGLE NEW YORK CITY.
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Thanks a lot! I'll probably tone down a few of the settings anyway. For instance that DoF is a little too much for me. I can't play games where I feel like I need prescription glasses. I prefer a little more subtlety. I really like the look of those F.E.A.R. shots that people have been posting. That's almost perfect.
Good point, I will remake some custom resolutions later and disable DSR.
Also, I would love to se screens from your comp with the tweak on. You could easily pull 4K and above in these games. I am terribly terribly terribly VRAM limited.
Which depth of field option is this? Also, do you have a good understanding of how to use manual depth of field? I am trying to get some near FOV depth of field to apply to the sights/reticle of the gun but leave the rest of the gun untouched. The god damn options seem to never do what I want them to do.
Which depth of field option is this? Also, do you have a good understanding of how to use manual depth of field? I am trying to get some near FOV depth of field to apply to the sights/reticle of the gun but leave the rest of the gun untouched. The god damn options seem to never do what I want them to do.
Use a low curve for near DoF. Something like 1-2. Set a manual focus distance of 5. Then use a very very high curve for far DoF. Like 50. Just to disable it.
You should get good near DoF and no Far DoF. Trying to get them both working at the same time is very difficult.
This just shows how games like the Order 1886 use DOF, movie bars and string notion blur to look as "realistic" as it does.
I agree with Jim, though I'd suggest a manual focus distance of .5 (maybe he meant that?). Perhaps even lower, if you just want only the closest part of the gun out of focus. Its supposedly units in roughly meters.
Marty's is very similar to GP6, but the distance is measured from 0 to 1, 1 being the farthest distance possible. I like both, and Martys magic DoF has way better performance at max quality. I Just like the look of GP6 a LITTLE bit better... and when I take screenshots, that's all I care aboutThis is all talking about GP65CJ042 DoF, which is a strong hit to FPS. So far, I haven't seen how to use Matso's DoF manually, though its much lighter to run, and I haven't tried Marty McFly's yet.
Nice! Somehow I didn't know there was a third act... played the first two around a year ago and it was amazing, they really nail the unsettling and surreal feel.
Honestly it doesn't take too much, a quad-core CPU, at least 4gb of RAM and a decent card, I have a GTX 780 and it's running wonderfully.Holy crap those shots look awesome! But, what FPS you getting? And what are your specs? I'm interested in picking up DAI, but haven't due to lacking story and repetitive quests. If it looks this good, though...
Yes it's my own custom SweetFX. Mainly it's DPX tweaks, tonemapping and light HDR.Are you using your own SweetFX settings?
looks so nice. wonder if my 970 can handle a 4k downsample + sparse grid AA. trying now!
edit: seems like I can't get both to work... either one or the other? sparse grid AA worked with 1080p, but once I edited the .ini to 1440p the aliasing came back. strange. i guess i'll go with 1080p + super AA.
Yeah, it has a really nice interface for collecting an storing.Shame it is acting stupid.
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Back on topic: Crysis 1886
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I must admit I am posting these in a rather tongue and cheek manner, ;D
Definitely going to tone down the CA a bit, for some reason it is XXX more apparent in Crysis 3 in comparison to Crysis 1. I wonder why... must be an art thing.
And just because I was interested in seeing if ReShade would work on old, old games, here it is with circular bokeh depth of field, DPX, gaussian anamorphic lens flares, SSAO and a few more other shaders... with 2003's Jedi Academy, one of my favourite games of all time, a game that I played every single day with barely any exceptions from 2003 to 2011.
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http://abload.de/img/crysis3_2015_01_20_16tbq5r.png[/MG][/QUOTE]
Tongue in cheek or not, I think all of these shots have been incredibly cool and interesting.
It seems completely transformative. Keep it up duder.
[quote="KKRT00, post: 148285589"]Dammit :( I like their website interface so much. Eh, so i need to change host.[/QUOTE]
From memory - I used to really like Minus before it got crummy and I transitioned over the Stash. It is pretty similar. Drag and drop to easily upload. Can group into folders. It's easy to get the high res URL.
Dictator I hope you're posting those blurred, film grained and CA'ed to shit screenshots ironically
From memory - I used to really like Minus before it got crummy and I transitioned over the Stash. It is pretty similar. Drag and drop to easily upload. Can group into folders. It's easy to get the high res URL.
I fucking love 'em. Please don't push your standards on others, even suggestively.
How does that end up working out performance wise and with the UI/HUD and all?
Got any gameplay footage?![]()
please share your settings. Like the file. I need to play C3 like this at least thrice.