2015 PC Screenshot Thread of the Only Place Where Compression Isn't

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I'm sorry that I'm breaking the 3 consecutive post rule, but no one is updating the thread so I might as well post. I hope nobody gets their panties in a bunch :)
 
I'm sorry that I'm breaking the 3 consecutive post rule, but no one is updating the thread so I might as well post. I hope nobody gets their panties in a bunch :)

Hehe..they'll be here any minute now. Did you miss all the Batman frenzy in the last two pages? You have a real talent for making all your Homeworld shots look different from one another. I really like these.

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These are great. Did you Sepia tone them?
 
Digging the visuals in the Yeti DLC. A lot, actually. I think I prefer this map to the main campaign.

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Alternate time of day for that last shot
 
I assume SSGI stands for screen space global illumination.

Indeed. The only problem is that ReShade's ambient occlusion implementations don't seem to account for z-indexing, so it's rendered on top of things like fog and alpha effects in the Arkham games. Not the best, although it can look fine in screenshots.
 
^ Mesmerizing shots. Would you mind sharing your settings please?



Yeah, looks amazing.

Looks even better in motion. This is one of those games where I'm always excited to stop and try and frame a shot, but they never turn out as good as the game deserves.

And here's a pair of shots of the white tiger.

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That 2nd one will look a lot better for the dark theme master race :)

Alternate for 21:9 lovers:


Alternate 16:9:
 
No problem. Strange, it's probably just the low res textures then. BAC is plagued by them.

Regarding how I get so close - I just use an FoV bind. 5 on my keypad is the only button that seems to work, so I've bound it to an FoV of 75. It doesn't sound like it'd zoom in that much, but I've found that it seems to be the best balance between a small and large FoV in BAC. Alt 5 sets the FoV to 75, 5 sets it to 0, which resets it to the default value.

Hey this works great and 75 is just right. I also took your advice and used the level shader. It really balanced the lighting out and textures appear sharper. So thanks for that tip:)

Arkham City/Mastereffect/Reshade

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I like the slight DoF but doesn't Batman support HBAO+? I guess I'm not familiar with SSGI, does the GI stand for Global Illumination? ReShade continues to amaze me with what it can do for older games.

Yeah, HBAO+ is supported in Arkham Origins. I was using HBAO+ in combination with SSGI (Screen Space Global Illumination). And as Cherno said AO/GI through ReShade can look quite nice in screenshots but it suffers from heavy bleeding through fog/glass and things alike.
From my testing I found out that SSGI bled the least compared to RayAO/SSAO/HBAO.
This is a fine example of what Ambient Occlusion bleeding looks like although this is not as major as when using ReShades techniques.
 
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Second one here has HBAO+ Though Transparent Lighting Quality has to be at Normal> which impacts IQ a bit and makes some effects and water look awful.

Wish Nvidia didn't break 0x0000102B with the 9xx cards. No driver with a 980 gives a working AO effect with TrLQ:High , le sigh. Game really needs good AO too. The built in AO is garbage.
 
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