2016 PC Screenshot Thread of No Compromises

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Flickr
 
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The conclusion 3 years ago was that it could probably be doable with barely acceptable framerates if you used a low enough resolution. I feel like it might be doable in realtime now at something like 1920x1080@30fps in a sufficiently old or undemanding game.
Reshade has some paint shaders which try to do this effect but they don't come close to some of the pictures in that thread, and they already eat tremendous performance if you use higher values. Not sure whether the effects from e.g. simplify is doable today, takes a lot of passes I think.

I took 2, with the Paint shader from JPulowski, the second is combined with the cartoon shader from sweetfx. It's the most detail I can squeeze out of it before things go 'Van Gogh' style.

Paint shader alone (Kuwahara filtering)
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Paint shader with Cartoon shader
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There's something oddly appealing about Quake running at modern resolutions with texture filtering turned off.

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Edit: Moving the 3rd to it's own post. Sorry about that.
 
This might offend some people, but I find these old FPSs really charming.

I think it's how abstract everything is, and the textures are pretty much pixel art. It makes it fun to look at even though technically it's all really basic.

I wasn't really into PC games back when Quake came out, so this has been my first time playing through it, and I've really enjoyed it. It's really basic, but it nails its game mechanics pretty well.

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Nice! I'd just started playing this game and while I really like the graphic style the gameplay isn't my favorite. The "adult" humor also seems out of place and borders on downright offensive (and I'm no prude).
I agree with you on this. The graphic style, and character design, was interesting but the gameplay didn't really appeal to me either. It started out OK but quickly became repetitive and confusing.

On another note I did make up a table and guide to add to the screenshooting tools already available.
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I'm pretty certain that the engine have trilinear MIP filtering turned on in those screenshots 8p

Well, technically yes, it is doing nearest neighbor on the textures themselves and 16x af to avoid the look of crappy mipmaps. However my goal was to make it look as close as I could to the original unfiltered software renderer, which I think it does get pretty close to, just with the added benefit of higher resolutions.

Same. Please post more Quake shots. As lovely as the more professional shots can be, you can never have too much Quake!

Will do! As I play through I'll grab some more shots if anything catches my eye.
 
Well, technically yes, it is doing nearest neighbor on the textures themselves and 16x af to avoid the look of crappy mipmaps. However my goal was to make it look as close as I could to the original unfiltered software renderer, which I think it does get pretty close to, just with the added benefit of higher resolutions.

The original s/w renderer had s/w based mipmapping and no AF so even on very high resolutions (which were like 1600x1200 back in the days of its release; and the game was hardly playable in anything above 640x480 even on top end CPUs) the textures were never that clean in the distance.
 
The original s/w renderer had s/w based mipmapping and no AF so even on very high resolutions (which were like 1600x1200 back in the days of its release; and the game was hardly playable in anything above 640x480 even on top end CPUs) the textures were never that clean in the distance.

Hmmm, didn't know that. I guess I never ran s/w at high enough resolution to notice the mipmap transitions. I guess I'll change my explanation to be that I'm going for the spirit of the s/w renderer... just with much higher image quality. :p
 
Took 32 screenshots of Witcher 3 running at 6880x2880. Total size is like 700MB
Album if anyones interested

EDIT: Oh. For a second I thought you were saying you did a 32shot pano or something. I don't particularly see the point in uploading the 6880x2880 shots here but... ok.
 
Gorgeous shots guys.
Neogaf still takes the cake in terms of quality

Particularly impressed with the Doom shots.


Very cool I didn't know MachineGames had done a Quake map for its 20th anniversary. Care to explain which mods you used ?
EDIT : "Quake Revitalization Project" I guess ? Something else ? Your shot does look clean

5 episode from machinegames is very good. try it with or without mods. Is 2,3 hours long and relative challenging

yes Revitalization Project

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Darkplaces

https://icculus.org/twilight/darkplaces/

Reforged monsters

http://quakeone.com/reforged/

particle fire

http://quakeone.com/forums/quake-mod-releases/works-progress/7296-darkplaces-particle-flames-2.html

and some HD textures from this forum

http://quakeone.com/forums/quake-mod-releases/finished-works/

sky box from this shot is my own skybox...
 
Because this is the screenshot thread of no compromises :P

Just my $0.02, but I think, in this case, the compromise would be to not downsample to the typical ultrawide monitor resolution (3440x1440) which would result in better IQ.

You could also squeeze in more than 1 image that way as well :P

Can't you work it out?

I'd say that to anyone who couldn't recognize a Witcher 3 screenshot by now but that's besides the point. It's a rule for a reason. No need to be a jackass about it.

low poly :) but with these textures fits with mods

Maybe a wee bit too detailed on those :P

Quake was the first game I ever played on PC. I think at 640x480. Is it actually worth replaying with mods these days?
 
I'd say that to anyone who couldn't recognize a Witcher 3 screenshot by now but that's besides the point. It's a rule for a reason. No need to be a jackass about it.


Are you the moderator here?
 
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