Wunray
Member
.......How.........much time did you spend on setting that up?Dishonored: Death of the Outsider - Reshade
They slipped... it was an accident!
![]()
Where did all these whale oil tanks come from?
![]()
Oh no! How could this have been prevented?
![]()
.......How.........much time did you spend on setting that up?Dishonored: Death of the Outsider - Reshade
They slipped... it was an accident!
![]()
Where did all these whale oil tanks come from?
![]()
Oh no! How could this have been prevented?
![]()
.......How.........much time did you spend on setting that up?
I used DLSS quality I didn't try performanceupdate. Ran the boudnary benchmark.
4k with performance DLSS results in 50fps score.
Second shot looks more like some offline render made in 3ds Max or a similar software than a game screenshot, impressive. The lighting and amount of detail on the side of the road is just too good for an open world racing game.Forza Horizon 4 (It's been a while)
![]()
![]()
That severed head in the top right corner looks like it's part of the HUD, I'm so confused![]()
Yo that is fantastic. I think I'm gonna do an install and a new game+ replay. You mind sharing these settings?Reshade VS Vanilla. The vaseline filter in these games is just the worst. It totally destroys all the detail in the game which is a shame considering how much detail was put into the game.
![]()
![]()
Yo that is fantastic. I think I'm gonna do an install and a new game+ replay. You mind sharing these settings?
I used dsr before but it only let me go up to 2720x1536 with the old monitor. I never meddled with custom resolutions cause last time I checked they seemed like too much of a bother.C Cliff Underside I take 4K screenshots while using my 768p monitor with a custom resolution created in NVCP. That didn't work for you?
I used dsr before but it only let me go up to 2720x1536 with the old monitor. I never meddled with custom resolutions cause last time I checked they seemed like too much of a bother.
Well, too late now I guess. I still needed a bigger monitor for animation software, since the interface gets too crammed on a smaller monitorYou just need to type each resolution axis (3840 and 2160 for 4K, for example) and click apply. There's nothing else to it other than the "testing" screen in the moment.
NVIDIA Support
nvidia.custhelp.com
I never had to mess with "timing", "scan type", "color depth" or "refresh rate". You just set the resolution and that's it.
Well, too late now I guess. I still needed a bigger monitor for animation software, since the interface gets too crammed on a smaller monitor
I don't know about the blur on dsr, I always set it to 0% smoothness and the image looks as clean as it does without downscaling. I'd need to see a side by side comparison to be sure. What made dsr convenient for me was that it didn't affect the resolution of anything outside the game, so I could switch back and forth between resolutions and programs without the interface changing size, plus it didn't decrease performance as much. Though if the blur comment is true then I might stop using it.It's not too late, aren't you still taking 4K shots using DSR?
DSR sucks. It forces a gaussian blur filter which makes everything at least a bit blurry, even with "Smoothness" set to 0%. The best solution for a pure, clean supersampled image (it's "downsampling" in this case, but in practice it's the exact same thing) is to create the desired internal resolutions yourself with "custom resolutions" (such as 1.5x the resolution on each axis for effectively 2.25x SSAA or 2x on each axis for 4x SSAA) and use them instead of DSR.
I see no reason to ever use DSR. SSAA by using a custom resolution + NVCP FXAA (or Reshade's/SweetFX's SMAA in case you think FXAA is too blurry or doesn't clean up edges properly in a certain game) is always the way to go for me, that way the image is as clean as it gets (save for games which have a good TAA implementation or something similar, like Crysis 2) and it'll be compatible with practically any game since you're just running them in a larger resolution and then cramming it on your screen.
It's not too late, aren't you still taking 4K shots using DSR?
DSR sucks. It forces a gaussian blur filter which makes everything at least a bit blurry, even with "Smoothness" set to 0%. The best solution for a pure, clean supersampled image (it's "downsampling" in this case, but in practice it's the exact same thing) is to create the desired internal resolutions yourself with "custom resolutions" (such as 1.5x the resolution on each axis for effectively 2.25x SSAA or 2x on each axis for 4x SSAA) and use them instead of DSR.
I see no reason to ever use DSR. SSAA by using a custom resolution + NVCP FXAA (or Reshade's/SweetFX's SMAA in case you think FXAA is too blurry or doesn't clean up edges properly in a certain game) is always the way to go for me, that way the image is as clean as it gets (save for games which have a good TAA implementation or something similar, like Crysis 2) and it'll be compatible with practically any game since you're just running them in a larger resolution and then cramming it on your screen.
DSR looks fine as long as you only use 4.00x scaling. It also let's you play at higher refresh rates, with custom resolutions I'm stuck at 60Hz.