So why aren't there more games like this? It seems like a successful formula, coupling popular and apparently somewhat cheaper to produce 3D graphics with a tight 2D level design...
Particularly for popular franchises like Castlevania, which doesn't seem to have migrated to the full 3D so well.
Even something like SF4 could benefit from the style (thought many might disagree; I could see it done right and better than a pure 2D game tho).
Frustratingly, Klonoa from the same company is an excellent if rare example of the 2D/3D fusion.
So... are there any other good examples of the style or any insight that can provided as to why this isn't a more popular style in games... short of the appeal to casual gamers money that will probably be suggested many times throughout the thread.
Particularly for popular franchises like Castlevania, which doesn't seem to have migrated to the full 3D so well.
Even something like SF4 could benefit from the style (thought many might disagree; I could see it done right and better than a pure 2D game tho).
Frustratingly, Klonoa from the same company is an excellent if rare example of the 2D/3D fusion.
So... are there any other good examples of the style or any insight that can provided as to why this isn't a more popular style in games... short of the appeal to casual gamers money that will probably be suggested many times throughout the thread.