Panajev2001a
GAF's Pleasant Genius
http://ps2dev.org/files/ps2_normalmapping.pdf
3 passes would means that with bi-linear filtering you still have 300 MPixels/s to play with for the rest of the graphics: not okay for full-scene normal mapping and HUGE distances with normal mapping everywhere, btu good for characters and some obejcts here and there.
It would be good for a DOOM 3 port on PlayStation 2 if we could find the kind of guys like the ones that ported Quake II on PSOne.
Thank the main programmer at IOI for this gem.
3 passes would means that with bi-linear filtering you still have 300 MPixels/s to play with for the rest of the graphics: not okay for full-scene normal mapping and HUGE distances with normal mapping everywhere, btu good for characters and some obejcts here and there.
It would be good for a DOOM 3 port on PlayStation 2 if we could find the kind of guys like the ones that ported Quake II on PSOne.
Thank the main programmer at IOI for this gem.