$30 plastic stands sold separately. $70 and $80 games. Charging for upgrades and cloud saves. Console gaming has become a money sink

I wonder if there is any subscription service that I can tip money into which ensures that I won't have to listen to people whining about every little fucking thing, all day, every day, for the rest of time.

You can subscribe to my kill all humans service.
 
Is this another prologue before we get the epilogue farewell?

But yes, i agree. The cost of gaming has gotten insane.
 
trees running away GIF by South Park

1982 minimum wage $2.75. Pitfall $50.
 
A $30 plastic stand that costs PlayStation 20 cents to manufacture. At most. Only reason it isn't included was absolute fucking greed.
 
In 1993, Nintendo released Super Mario All-Stars. It was a collection of the first 3 games (and "lost worlds") with a sharp new filter on it.

If you bought the first three games on NES, you could not upgrade to the new game. You just had to buy it outright.


s-l1600.webp


60 dollars for the 3 nes games with a filter on top. Equivalent to 132 dollars today.

Mass Effect Trilogy launched for 60 right?
 
It's wild how much gamers complain.
It's wild how much gamers suck dick, and run to defend their multimillion-dollar bing bing wahoo industry. Not including memory cards was scummy and lame. Had I twitter at the time i'd be mad posting about it online then too. PS2 was literally the only console to 'need' multitap, and it was stupid and lame. I'll complain about it all day long every day.

They are not my friends; they aren't doing me favors or helping me out by selling me a product. They are businessmen, who just want to overcharge as much as they can, and it's idiots like you enabling them to do so. I want to be charged a fair price, not fucked in the ass overcharged thank you, games are in many ways literally cheaper than ever to develop for, this isn't the 90s anymore. For indie developers you can literally use engines for free, for AAA you can now just use those same engines instead of spending huge resources of time, and money developing them in house, and then having to spend more time and money training your employees to use your proprietary engines. You know have industry standards, and easy to use engines and interfaces. You have free assets, you can outsource your assets, or even your programmers. Industry standardization has immensely helped cut game development costs. And even just the prices of PCs that are used to develop have dropped immensely compared to the insane stuff they had to use in the 90s. The userbase has expanded far more than in the 90s too, more buyers literally mean you don't have to sell it at such aggressive prices to turn profit, and then with lower prices you can potentially get far more sales too. And then there are whole new revenue streams that didn't exist in the 90s, microtransactions, macrotransactions, dlcs, limited editions, deluxe editions, season passes, battle passes, time subscriptions. Now you can literally give a game away for free and still make money off of it.

So yeah, I'll complain all day, that I want to be charged fair prices on games. I get it, they have to make money too, but I don't want to be railed in the ass overpaying either, because kids like you run to defend the corporation, and tell them how 'it's okay, please charge me $200 more, because really when you divide the money I paid, by the time I played it really it's a good deal" and "well umm actually it was expensive in the 90s so i should pay more now too" Like are you retarded? Genuinely? Or you an investor pretending to be a gamer to gaslight people or something? Why do you want to pay more? Where do you even draw the line, or are you such a blind sheep there is no line, and you will hand over your money until you literally can't afford it anymore?
 
It's wild how much gamers suck dick, and run to defend their multimillion-dollar bing bing wahoo industry. Not including memory cards was scummy and lame. Had I twitter at the time i'd be mad posting about it online then too. PS2 was literally the only console to 'need' multitap, and it was stupid and lame. I'll complain about it all day long every day.

They are not my friends; they aren't doing me favors or helping me out by selling me a product. They are businessmen, who just want to overcharge as much as they can, and it's idiots like you enabling them to do so. I want to be charged a fair price, not fucked in the ass overcharged thank you, games are in many ways literally cheaper than ever to develop for, this isn't the 90s anymore. For indie developers you can literally use engines for free, for AAA you can now just use those same engines instead of spending huge resources of time, and money developing them in house, and then having to spend more time and money training your employees to use your proprietary engines. You know have industry standards, and easy to use engines and interfaces. You have free assets, you can outsource your assets, or even your programmers. Industry standardization has immensely helped cut game development costs. And even just the prices of PCs that are used to develop have dropped immensely compared to the insane stuff they had to use in the 90s. The userbase has expanded far more than in the 90s too, more buyers literally mean you don't have to sell it at such aggressive prices to turn profit, and then with lower prices you can potentially get far more sales too. And then there are whole new revenue streams that didn't exist in the 90s, microtransactions, macrotransactions, dlcs, limited editions, deluxe editions, season passes, battle passes, time subscriptions. Now you can literally give a game away for free and still make money off of it.

So yeah, I'll complain all day, that I want to be charged fair prices on games. I get it, they have to make money too, but I don't want to be railed in the ass overpaying either, because kids like you run to defend the corporation, and tell them how 'it's okay, please charge me $200 more, because really when you divide the money I paid, by the time I played it really it's a good deal" and "well umm actually it was expensive in the 90s so i should pay more now too" Like are you retarded? Genuinely? Or you an investor pretending to be a gamer to gaslight people or something? Why do you want to pay more? Where do you even draw the line, or are you such a blind sheep there is no line, and you will hand over your money until you literally can't afford it anymore?
If a AAA game that cost a billion dollars to make costs a bit more than some of the trash that releases then im fine with it. As long as its really fucking good. Like best in genre good.

Just like smaller when titles cost less, seems fair to me.
 
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It's wild how much gamers suck dick, and run to defend their multimillion-dollar bing bing wahoo industry. Not including memory cards was scummy and lame. Had I twitter at the time i'd be mad posting about it online then too. PS2 was literally the only console to 'need' multitap, and it was stupid and lame. I'll complain about it all day long every day.

They are not my friends; they aren't doing me favors or helping me out by selling me a product. They are businessmen, who just want to overcharge as much as they can, and it's idiots like you enabling them to do so. I want to be charged a fair price, not fucked in the ass overcharged thank you, games are in many ways literally cheaper than ever to develop for, this isn't the 90s anymore. For indie developers you can literally use engines for free, for AAA you can now just use those same engines instead of spending huge resources of time, and money developing them in house, and then having to spend more time and money training your employees to use your proprietary engines. You know have industry standards, and easy to use engines and interfaces. You have free assets, you can outsource your assets, or even your programmers. Industry standardization has immensely helped cut game development costs. And even just the prices of PCs that are used to develop have dropped immensely compared to the insane stuff they had to use in the 90s. The userbase has expanded far more than in the 90s too, more buyers literally mean you don't have to sell it at such aggressive prices to turn profit, and then with lower prices you can potentially get far more sales too. And then there are whole new revenue streams that didn't exist in the 90s, microtransactions, macrotransactions, dlcs, limited editions, deluxe editions, season passes, battle passes, time subscriptions. Now you can literally give a game away for free and still make money off of it.

So yeah, I'll complain all day, that I want to be charged fair prices on games. I get it, they have to make money too, but I don't want to be railed in the ass overpaying either, because kids like you run to defend the corporation, and tell them how 'it's okay, please charge me $200 more, because really when you divide the money I paid, by the time I played it really it's a good deal" and "well umm actually it was expensive in the 90s so i should pay more now too" Like are you retarded? Genuinely? Or you an investor pretending to be a gamer to gaslight people or something? Why do you want to pay more? Where do you even draw the line, or are you such a blind sheep there is no line, and you will hand over your money until you literally can't afford it anymore?
Your the only sane one here it seems.
Bunch of sycophants the lot of em.

There so smug too while they shamelessly bend over to take it in the ass over and over again. I truly dont think any $ amount will ever be too much for them.

"Gotta get my Fix and fuck anyone who rocks the boat"
 
It's wild how much gamers complain.
Gamers should blame themselves for a lot of this stuff.

Dont buy weird cash grab stuff and dont buy day one games at full price (including blindly preordering digital games which dont run out).

If a gamer wants a game that bad, wait a few months, get a discounted game, some patches and there you go. It'll be a cheaper better game. Nope. Got to break out the wallet buying games at $60... $70.... and soon to be $80. No problem. Most games have front loaded sales so it shows most gamers cant wait.

And it's the core gamers doing this. They are the ones following launch dates playing games day one. I dont a sense random family X who only buys 5 games a year is digitally preordering games every two weeks and spending dumb money on peripherals. Its the core gamer who follows games and news and buying $150 collectors editions with a plastic figurine and sticker set.

So what do gamers expect? Of course game companies will amp up the nickel and diming revenue streams and game prices.
 
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It's wild how much gamers suck dick, and run to defend their multimillion-dollar bing bing wahoo industry. Not including memory cards was scummy and lame. Had I twitter at the time i'd be mad posting about it online then too. PS2 was literally the only console to 'need' multitap, and it was stupid and lame. I'll complain about it all day long every day.

They are not my friends; they aren't doing me favors or helping me out by selling me a product. They are businessmen, who just want to overcharge as much as they can, and it's idiots like you enabling them to do so. I want to be charged a fair price, not fucked in the ass overcharged thank you, games are in many ways literally cheaper than ever to develop for, this isn't the 90s anymore. For indie developers you can literally use engines for free, for AAA you can now just use those same engines instead of spending huge resources of time, and money developing them in house, and then having to spend more time and money training your employees to use your proprietary engines. You know have industry standards, and easy to use engines and interfaces. You have free assets, you can outsource your assets, or even your programmers. Industry standardization has immensely helped cut game development costs. And even just the prices of PCs that are used to develop have dropped immensely compared to the insane stuff they had to use in the 90s. The userbase has expanded far more than in the 90s too, more buyers literally mean you don't have to sell it at such aggressive prices to turn profit, and then with lower prices you can potentially get far more sales too. And then there are whole new revenue streams that didn't exist in the 90s, microtransactions, macrotransactions, dlcs, limited editions, deluxe editions, season passes, battle passes, time subscriptions. Now you can literally give a game away for free and still make money off of it.

So yeah, I'll complain all day, that I want to be charged fair prices on games. I get it, they have to make money too, but I don't want to be railed in the ass overpaying either, because kids like you run to defend the corporation, and tell them how 'it's okay, please charge me $200 more, because really when you divide the money I paid, by the time I played it really it's a good deal" and "well umm actually it was expensive in the 90s so i should pay more now too" Like are you retarded? Genuinely? Or you an investor pretending to be a gamer to gaslight people or something? Why do you want to pay more? Where do you even draw the line, or are you such a blind sheep there is no line, and you will hand over your money until you literally can't afford it anymore?

Businesses want to charge as much as possible.

Consumers want to pay as little as possible.

You're just the exact opposite.

Realistically speaking, gaming is one of the most affordable hobbies out there. $1,000 gets you basically all the AAA titles in a given year you want. How many hours is that? A few grand gives you a high end PC that can last many years to come. How much is it to go see a movie, or a concert, or a pro sports game?

I'm not as fickle about the prices as I am about quality. Give me peak gaming at double the current cost and I'll gladly pay it.
 
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Cooperations are not your friends.

They have only one goal and that is to fleece you.

If you want the fairest gaming platform them get on PC.

No online pay.
Much cheaper games.
Guaranteed backwards compatibility.
 
Cooperations are not your friends.

They have only one goal and that is to fleece you.

If you want the fairest gaming platform them get on PC.

No online pay.
Much cheaper games.
Guaranteed backwards compatibility.

Sure they are. They produce a quality product which is a great service to me, and I gladly pay them for it. It employs countless people and provides for their families.

Do you expect them to work for free?

All that is needed is heathy (meaning fair and free) competition.

Why Is it starting to smell like communist here?
 
That's the problem a lot of devs are having problems delivering now at the $70, so why would you wanna give them more money.
People aren't willing to pay more for the same old slop that some devs have been putting out the last couples of years.
Cool they put it up $80 you will still get the buggy unfinished games, microtransactions and battle pass, no thanks.
 
By way, we have plenty of great companies which output quality games that are worth the money charged. Larian, CD Projekt Red, Atlus, FromSoftware…

Sure there are predatory practices in the industry, but I blame consumers far more than corporations for it. Corporations do it because you have people willing to give them money. I don't spend money on cosmetic crap like horse armor. Blame the people who do.
 
That's the problem a lot of devs are having problems delivering now at the $70, so why would you wanna give them more money.
People aren't willing to pay more for the same old slop that some devs have been putting out the last couples of years.
Cool they put it up $80 you will still get the buggy unfinished games, microtransactions and battle pass, no thanks.

Don't kid yourself. There's a sizable chunk of brainlets that buy annual iterations of COD, sports games, Ubisoft shovelware, loot boxes, etc.
 
One of the main reasons I've supported Xbox this gen. Gamepass is cheap for the amount you get; almost the best deal I can think of. Free next gen upgrades. Free cloud saves. Backwards compatibility. Now they're going around to all publishers to try and get PC copies and dual entitlement included for nothing. They literally pay me around $15 a month in gift cards just to search on their browser for 5 min a day while I watch TV. Now they're going to include multiple stores.

And the majority of you guys just talk shit and cheer on Nintendo and Sony. No one else is coming to fix this for you.
E2J4GZ6.jpeg


Sometimes I seriously Cant Tell the Difference between Gaf and a Corporate Shareholders Meeting.

Did you know its free to save your game with gamepass? Best deal in gaming rn.
Netflix and chill
Down with the DM's
Going to starbucks vlog with my boyfriend we met on Tinder.
Watch my SHEin haul.
Amazon prime.
Kanye West has tweeted Will Smith slapped blabla
Diddy in jail
Spotify
Joe Rogan
Uber
bad movies endless trash GIF
 
Gamers should blame themselves for a lot of this stuff.

Dont buy weird cash grab stuff and dont buy day one games at full price (including blindly preordering digital games which dont run out).

If a gamer wants a game that bad, wait a few months, get a discounted game, some patches and there you go. It'll be a cheaper better game. Nope. Got to break out the wallet buying games at $60... $70.... and soon to be $80. No problem. Most games have front loaded sales so it shows most gamers cant wait.

And it's the core gamers doing this. They are the ones following launch dates playing games day one. I dont a sense random family X who only buys 5 games a year is digitally preordering games every two weeks and spending dumb money on peripherals. Its the core gamer who follows games and news and buying $150 collectors editions with a plastic figurine and sticker set.

So what do gamers expect? Of course game companies will amp up the nickel and diming revenue streams and game prices.

You'll never be able to explain to me why gamers pre-order games like they're afraid it'll sell out.

It would be one thing if the pre-orders were cheaper or had REAL bonus material as opposed to the trash they generally offer, but the results of doing that can be mixed. I remember when Ratchet and Clank did that. If you didn't pre-order you couldn't get the Bouncer but they eventually backtracked and gave it to everyone for free. It took 8 years for it to become available, basically they ran out the clock on anyone caring enough to sue them for the false advertising.

Early access is a joke too. I can always wait to play a game.

There are very few games I'll play day 1.
 
Heck you even look at Legos…this thing even more expensive than Switch 2.
cEeUll9.jpeg
I actually have that set - got hours and hours of joy putting it together, and learned a tonne about the ship herself! Fun fact: did you know the 4th smoke stack was actually fake, and was only added for visual purposes? In any case, this set is one of the most expensive and largest sets in the world. It's the Lego equivalent of a high-end gaming PC. Comparatively, the Switch 2 is at least one full generation behind, while still costing top dollar - doubly so once you factor in the cost of its software.
 
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I actually have that set - got hours and hours of joy putting it together, and learned a tonne about the ship herself! Fun fact: did you know the 4th smoke stack was actually fake, and was only added for visual purposes?
I also like building lego I just recently payed $300 for this...
42207-lego-technic-sf-24-f1-car_1.jpg


And I enjoyed building it but it doesn't change that they are crazy overpriced.

Ultimately my point is gaming are not even the most expensive hobby.
 
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The Nintendo Direct (to your balls) was a sucker punch to everyone

Nintendo hasn't faced this level of controversy since along ass time. Niutenod shills don't even know how to process this situation.

It's going to be very interesting to see how they react.

It was the Johnny Cage of Directs.
 
Start by clearing your backlog and being patient for sales and subscription deals. You don't need to buy every game at launch.
 
I also like building lego I just recently payed $300 for this...
42207-lego-technic-sf-24-f1-car_1.jpg


And I enjoyed building it but it doesn't change that they are crazy overpriced.
Oh, Lego is super overpriced. Absolutely. Which makes comparing Switch 2's pricing to it difficult to do honestly; if Lego is super overpriced, then Switch 2 is just good old fashioned very overpriced.
 
You'll never be able to explain to me why gamers pre-order games like they're afraid it'll sell out.
Start by clearing your backlog and being patient for sales and subscription deals. You don't need to buy every game at launch.
It's just one of things gamers are conditioned to do. If you think of it, out of things you buy in life how many do you actually preorder? Not many.

Understandable for things that have a finite allotment like sports or concert tickets, a cemetery plot, or if you buy a new condo built from a plot of land you buy it, put down a deposit and wait a couple years to finish.

But most things people buy when they get around to it. But gaming seems to have a mystical FOMO about it. So you got gamers even preordering digital copies at regular price. And them some complain the industry is too pricey.
 
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You'll never be able to explain to me why gamers pre-order games like they're afraid it'll sell out.

It would be one thing if the pre-orders were cheaper or had REAL bonus material as opposed to the trash they generally offer, but the results of doing that can be mixed. I remember when Ratchet and Clank did that. If you didn't pre-order you couldn't get the Bouncer but they eventually backtracked and gave it to everyone for free. It took 8 years for it to become available, basically they ran out the clock on anyone caring enough to sue them for the false advertising.

Early access is a joke too. I can always wait to play a game.

There are very few games I'll play day 1.
The only logical reason I can think of for pre-ordering a digital game is you are terrible with money.
 
I also like building lego I just recently payed $300 for this...
42207-lego-technic-sf-24-f1-car_1.jpg


And I enjoyed building it but it doesn't change that they are crazy overpriced.

Ultimately my point is gaming are not even the most expensive hobby.
If you enjoy building, try QunLong/ZheGao. They have smaller bricks that are more difficult and fun to build. Also the quality and price-performance is incredible. I had so much fun building this one:
The harbour sets are great too.
 
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It's just one of things gamers are conditioned to do. If you think of it, out of things you buy in life how many do you actually preorder? Not many.

Understandable for things that have a finite allotment like sports or concert tickets, a cemetery plot, or if you buy a new condo built from a plot of land you buy it, put down a deposit and wait a couple years to finish.

But most things people buy when they get around to it. But gaming seems to have a mystical FOMO about it. So you got gamers even preordering digital copies at regular price. And them some complain the industry is too pricey.

The only logical reason I can think of for pre-ordering a digital game is you are terrible with money.

Maybe it helps that I never really pre-ordered physical games either. I've never had a game that I wanted to play right away sell out and not be able to find a copy. I think the one exception I can recall might have been Arc the Lad Collection, but that's because I knew it was going to be limited run.
 
The only logical reason I can think of for pre-ordering a digital game is you are terrible with money.

It might be acceptable if you're a hardcore fan of something and want to get a limited edition. Or if you're a collector and want a physical copy of games that don't get a lot of prints.

All other cases it makes no sense.
 
Maybe it helps that I never really pre-ordered physical games either. I've never had a game that I wanted to play right away sell out and not be able to find a copy. I think the one exception I can recall might have been Arc the Lad Collection, but that's because I knew it was going to be limited run.
I think the only time I've ever preodered was during the tail end of the 360 generation and into the next gen when stores would offer Buy 2 Get 1 Free deals right after E3. So I'd buy NHL, COD, and pick a third game to round out the deal. Thats was worth doing.

I dont remember when, but stores stopped doing that a while ago.
 
The only logical reason I can think of for pre-ordering a digital game is you are terrible with money.
It might be acceptable if you're a hardcore fan of something and want to get a limited edition. Or if you're a collector and want a physical copy of games that don't get a lot of prints.

All other cases it makes no sense.
Cmon guys, dont you remember the reason some gamers would float around the net?

"I preorder in advance because if I dont do it now, I wont have the money to buy it when the game launches"

With spending habits like this, you can already tell whose a half step away from welfare.
 
If you enjoy building, try QunLong/ZheGao. They have smaller bricks that are more difficult and fun to build. Also the quality and price-performance is incredible. I had so much fun building this one:
The harbour sets are great too.
Man some of these prices pretty damn good compare to Lego.
 
Yeah, it sucks, I hear you. And our first world would be a bit better without paying all those extra cost. But it's a luxury and by far not the most expensive one. But here some practical perspectives to mitigate some of the drawbacks.

PS+ is sometimes discounted, so you often get a year of their service for 25% less.

do you really need that PS5 upgrade for a game? Have you already played it and do you really play it again just because it looks a bit better? If you haven't played it, get the PS5 version instead, maybe from retailer with cheap prices or second hand.

The plastic stand came with my PS5. You can buy those models. If they don't exist anymore, do you really need it? Put it horizontaly or make your own stand. It's just a piece of plastic with a standard screw, with a bit aptness and creativity you could make your own stand.

The Switch 2 tech demo looks less of a game than Astro Bot and delivers info you can easily obtain from other sources. You don't really miss out on anything by not buying this weird "game".

The PS5 Pro is for enthusiasts and those always pay a hefty price. If you've enjoyed your standard PS5 for four years now, is a few pixels and fps more really necessary for your enjoyment?

Try not to focus on everything that sucks. Focus on things you get enjoyment from and focus on that instead. If gaming on a basic level is still fun to you, look for deals and check what's really necessary for that fun and enjoyment.
 
Plus you often paid the 60 bucks blindly, relying only on pictures on the box or in a game magazine.
Rentals and used games as well as borrowing/trading games with friends in the 80s. Don't think I ever got a new in the package game other than Sonic that came with Genesis and Mario/Duckhunt with Nintendo. Only spoiled kids got new games.
 
I agree OP the nickel and diming is getting worse and it's getting very expensive in some respects. In particular Sony and Nintendo are charging for many things, often at pretty high prices, and they're getting very expensive to own if you want to purchase a lot of hardware/software from them. I basically rolled my eyes and groaned when Nintendo said in the Direct that the chat feature required the online subscription.

There are still ways to enjoy gaming fairly cheaply but it's expensive if you want to stay on the cutting edge and want to play a lot of the exclusives and enjoy a lot of the software services these companies offer. The Series S and Gamepass is one way of gaming for a fairly cheap price while often getting access to newer games. But even the Series S is overpriced for what it is (best to wait for a sale). Steamdeck is perhaps a cheap and convenient way to get into low-end PC gaming. But of course if you only game on one platform you will miss out on exclusives on other platforms.
 
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It's expensive but I'm much more willing to pay $700 CAD for Switch 2 since it new system that comes with its own exclusives that I want to play.

With PS5pro I can't justify paying $950 CAD for system that will never have its own exclusives and I can't play my physical copy of games I already own because I have to spend extra $100 for a disc drive.

So I decided to choose to get Switch 2 over PS5pro since I already have PS5 and I won't be missing out any games if I don't buy it.

I'm sure there are people who are much richer than me who can effort both.
I can afford both but I would rather buy the Switch 2 than the PS5 pro even if prices were reversed. Granted, I already own a PS5 though - but the PS5 pro doesn't add any value as far as I can see.

Sony is doing everything wrong and Nintendo.. Well they certainly aren't doing everything right but at least they value exclusivity and console gaming. And physical media.
 
Ignores all the things you get for free now or for cheap... complains about stuff that costs money...

Want to play 4 players, couch co-op? You're buying a multitap. Comes free now because it's all Bluetooth.

Want to save your game AT ALL? You're buying a memory card and probably multiple. Want to save your game now? The console comes with a hard drive.

Want to play online? Network adapter comes included.

Games used to be 50-60 dollars on SNES in the early 90s, some games were even 70 dollars or 80 dollars... Gaming has always been expensive.

abAKTvE.jpg


Adjust these game prices for inflation...

It's wild how much gamers complain.
Holding the tech of today to the tech of yesterday's standards is hilarious. Of course there's been advances. Some of those advances have been being reversed.

Why would you defend this?

You didn't need an internet connection to play everything back then. Even up to the 360 you could just play games once ya bought them. Not everyone plays multiplayer.

Bluetooth doesn't make couch co op free either, not that there's many games supporting that now anyway. Ya gotta buy whatever you're using the Bluetooth with.

Most stuff you get for free based on you having a subscription. Once you don't have that, you don't have the game. And stuff you get for cheap still may require a shitload of space so ya can't just have it all.

Gaming was $60 per game 10 years ago. The justification being that distribution is pricey but you don't see digital games on console being cheaper at launch. Now the price is up 20 to 30 bucks. No change and even some of the physical packages just hold a freakin cd key.

There's things to be grateful for sure, but there's room for criticism too.
 
console fans "console gaming is becoming a money sink"

Also console fans "wowwww look at this limited edition 30th anniversary PS5!!!"
 
To fully compare..

How much did hookers / blow cost in the 80's compared to now?
Hookers much cheaper in the 90's, I was in my early teens in the 80's!!! Blow has been a fairly steady for years however.

Streetfighter on the other hand I paid around 100 quid for the JP SNES import (worth every penny) but I see SF6 on the switch 2 is just short of 50, bargain if you ask me.
 
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