Twin Tails
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11.17 8:00PM Update CONTENT UPDATE DELAYED
Latest Update 11.15 7:00PM
11.14 6:00 PM Update (88MB Download)
11.14 1:00 PM Update
11.13 9:00 PM Update
Statement
Also on Waypoint forums list of bugs
This week’s content update, which was originally scheduled for release this Wednesday, 11/19, will now be releasing later this week to allow for additional fixes, as well as the completion of the testing and certification process.
This content update includes a variety of fixes across the title, including Matchmaking performance issues, general UI and game stability improvements, as well as fixes for game-game specific issues in Halo: CE, Halo 2, and Halo 2: Anniversary, and more. The full patch notes will be posted later this week, in advance of the content update release.
Thank you for your continued patience.
Latest Update 11.15 7:00PM
I’d like to provide the latest on Halo: The Master Chief Collection, and what the team is working on to address the issues you’re experiencing.
Looking at our data logs, server-side adjustments that we have made over the past 24 hours have shown a 20% increase in server connectivity. However, we are well aware that performance is not where it needs to be. Resolving Matchmaking issues also requires client-side fixes, which require a content update. The client side update, which focuses on Matchmaking performance, non-matchmaking bugs, and a variety of title-specific issues, has been completed and is going through testing and certification.
We are currently targeting a release of Wednesday 11/19 for this content update.
We know the current Matchmaking experience is frustrating, and we continue to have various teams working 24/7 to isolate and resolve the issues to provide the best experience as soon as possible. We are going to continue to optimize the matchmaking experience after next week's content update, and make further adjustments as needed. We thank you for your continued patience.
Dan Ayoub
Executive Producer
11.14 6:00 PM Update (88MB Download)
The next time you log into Halo: The Master Chief Collection, you will be prompted to download a content update. This particular content update addresses campaign, UI, and some Matchmaking and party issues. As we mentioned yesterday, a larger Matchmaking performance-focused content update is currently planned for release next week.
For now, here is a change list of what was included in today’s content update:
Fixed a variety of issues that caused players within the same Matchmaking party to be placed on different teams. In rare cases, this issue may still occur, and we are investigating additional fixes.
Fixed a Matchmaking issue with behind the scenes team skill matching, allowing team skill matching to be more accurate in both ranked and unranked playlists.
Fixed an issue where the campaign HUD did not reset from level to level with scoring or time HUD enabled. This will clear out the full visualization of level segments, which was previously not reset.
Fixed a variety of issues with campaign leaderboards and scoring HUD, so now when scores are posted, score, kills, time, deaths, and penalties will be reported correctly for new mission leaderboard entries. We are still working on additional fixes for playlist leaderboard entries.
Fixed an issue with competitive HUD time split. Now, when players have competitive time HUDs on with a rival set, they will see per-segment split times for whether they are ahead or behind at each segment.
We will provide further info about additional server side and content updates in the coming days. Thank you for your continued patience.
11.14 1:00 PM Update
This morning, we rolled out tweaks that should begin to further improve the Matchmaking experience, including:
Dedicated server stability improvements
Laid the groundwork for upcoming Matchmaking content updates, including improvements to the team selection process
Details on the 11.14 Content Update:
This evening, we will be releasing a content update that addresses a variety of community-reported issues. This content update addresses campaign, UI, and some Matchmaking party issues, but will not address Matchmaking performance. As we mentioned yesterday, a larger Matchmaking performance-focused content update is currently planned for release next week. We will have the full details of this update when the update goes live late afternoon (PST).
Please stay tuned to this thread and official channels for this afternoon's update. We thank you for your continued patience.
11.13 9:00 PM Update
We’ve been working at and on various issues all day and users are seeing some improvements – and here’s a wonky but useful tip that should significantly improve some players’ experiences:
When you are in the matchmaking state, looking for players, make sure that the column on the right is headed by the string, “In Lobby” - Usually with gray boxes beneath, until a whole game is gathered.
If it’s in any other state, or you don’t see that it says “In Lobby” as pictured, you will not successfully join a game. Simply press “B” to back out to the main menu, then go back into Multiplayer and Find Game. You should see “In Lobby” and have a much better chance of finding a good session. These shots demonstrate “good” and “bad” conditions you should be attempting to get to.
Awkward? Yes. Sorry! But simple and a tiny band aid while we work on the bigger medicine. More news as we fix more stuff.
-Frankie
Matchmaking is pretty messed up right now, 343 has this to say.
Good:
Bad:
Statement
Since the launch of Halo: The Master Chief Collection, we've received several, well deserved, complaints related to slow matchmaking and other issues. From everyone at 343 Industries, we are truly sorry and feel your frustration. You deserve better and we are working day and night to find solutions as quickly as possible, with our first priority focused on matchmaking improvements.
Tomorrow morning (Wednesday morning Pacific Time) we plan to roll out a number of server updates to help improve matchmaking. Again, these are server-side fixes, so you won't need to take a content update or reboot your console; you should see the effects right away.
In addition, we are targeting another release for this weekend, which will address a number of other community priorities. An unrelated issue with services is also causing achievements to not unlock correctly, and we realize this just makes it all feel a bit worse.
A game as large as Halo: The Master Chief Collection has a massive surface area, and while we made every effort to have the best launch possible for our fans, issues surfaced with launch and we're committed to improving this as fast as possible and get you all into matches. We're committed to improving things as fast as possible so you can have the Halo experience you've been waiting for.
Your feedback has been helpful for us in isolating issues, so please keep the input coming. We thank you for your continued patience and understanding while we work through these challenges. The development team at 343 Industries worked insanely hard to create Halo: The Master Chief Collection for you, and we won't stop until it's worthy of your passion for our franchise.
Dan Ayoub
Executive Producer
Also on Waypoint forums list of bugs
Matchmaking bugs:
- If you switch between the playlists you lose your party most of the time. You can't take your party and often don't get asked if you want to.
- Sometimes the teams get shuffled during the loading screen. E.g If you are with friends in the "red" team while voting for the map it doesn't mean you are in the same team when the game starts. "Team formulation" seems very broken (More...).
- Colors/Emblems, etc. is not available in Matchmaking and you just get a generic/random emblem.
- It doesn't give priority to your party when creating the teams. I've played about 10 Team Slayer games and most of the time was in the opposite team of my friend.
- Big Team Battle description says it's 8vs8, but it's only 6vs6.
- Rank up bug that let's you get the highest rank via a Matchmaking/Custom Game bug. Details: http://redd.it/2lyo3c
Custom Game bugs:
- Team colours shuffle after each game. And because changing team colours is now a 4-5 step process this is very annoying.
- Settings shuffle if you make some changes after the game and you have to setup everything again.
- You can't join a game after it started. It always says it's full, even if it isn't.
- The game gives the host randomly to players depending on the game. We played a few H2A games with a perfect and lag-free host. When we switched to H2C with the same players the game was suddenly unplayable, because it gave the host to someone else.
Other problems / missing features:
- Game chat randomly doesn't work for some players. Many people meet in parties.
- Players randomly disconnect from the game.
- The game freezes sometimes during the loading screen. Often after a game ends.
- You can't see the ping in matchmaking or custom game. In any game. This is really important.
- Changing the team colour is now a 4-5 step process. We were able to press "x" and could right away change the team. Now you have to press "X" to open the roster. Scroll to your gamertag and select it with "A". Then choose "Change Color" from four different options with "A". Then select the colour and leave the menu again.
- Loading times for maps seem extremely long. It also doesn't seem to preload the map like it always did.
- The roster doesn't work right. It often doesn't show anyone or only a few of the people that are online and sometimes you can't invite players. Sometimes the game get's unresponsive/freezes after using the roster or a snapped app.
- You can't see anymore who's talking in game. This used to be an important feature in previous games. Now you are in matchmaking with new players and just have to "guess".
- You can't see who is wearing a mic unless they speak.
- Less customization options for game type settings in custom games.
- There should be an option to turn off (or at least lower the volume of) the menu music. It used to be only in the main menu in the past, but now it's everywhere and just far too loud.
- The roster always shows 1/16 players for every group/friend, even if they play with more people,
Game Specific Bugs & Single Player:
Halo CE:
- Audio in Single Player is flawed. Loops sometimes forever/overlapping/different tracks playing at the same time/wrong sounds (More..).
- Completed Single Player games sometimes don't save.
- When playing co-op campaign, it seems impossible to finish a mission. The game is always disrupted with disconnects (More...).
H2A:
- Campaign seems to randomly crash when attempting to start a mission.
H3:
- One user reports that he can't play Halo 3 at all. No single or multiplayer. Game freezes at the loading screen. As this happens only with one user so far we need more people confirming this here...
Mixed:
- Cross game singleplayer playlist skips mission (specifically Mission 6 on "Normal")
- The Master Chief Collection sometimes responds poorly to snapping. This behavior has exhibited crashing, freezing, and persistent significant frame drops.
- These are only a few things that happened to me and the players I played with last night. Please add more.