Another souls like?
I'm so sick of this shit. It seems like we get another one of these things every other day.Another souls like?
Yeah, not feeling it at all.Ehh...
It has already happened, multiple times lol. Where were you when Dark Messiah was released?first person melee combat? stop trying to make it happen, devs. it ain't happening.
Looks more like King's Field-like to meAnother souls like?
You're about 40 years and hundreds of games too late.first person melee combat? stop trying to make it happen, devs. it ain't happening.
Can I ask why that is a bad thing for you?Oh God fucking dammit first person... I had hopes for this
Then blaming an entire perspective isn't the right call.First person melee is just not the same as third person. You completely miss the spatial awareness required to attack, block , dodge and parry correctly especially in timing-heavy games like soulslikes.
You can see it in the gameplay here, too. He frequently misses blocks, parries and attacks not because he is bad but because he incorrectly positions himself. Again, because the first person view gives a warped view of the space in relation to the enemy.
Then blaming an entire perspective isn't the right call.
Zeno Clash does all of what you described really well and that game came out over a decade ago.
Your complaint essentially means these specific devs need to work on everything you've listed.
There are certain types of games, in my opinion, that need a wider viewing space to be comfortable. For example, I love KCD, but the stealth missions drove me up the wall because I never had time to see enemies coming and make a plan.Can I ask why that is a bad thing for you?
I never understood the reaction to a point of view with certain games, where people lament the fact it's one or the other. It's actually kind of bizarre to me (especially on an enthusiast forum) and leads me to believe that most have no clue how videogame development works. Not having a go at you personally here btw.
The only genre I find this can actually be detrimental to is strategy games but even those can make any type of perspective work these days.
This is from the Ghostrunners devs, by the way.
No because it was the first game that immediately came to my mind. I don't always have a very recent example of something always queued up in my mind for moments like this.Doesn't the fact that you have to bring up a game from 10+ years ago as an example of good implementation of first person melee basically prove my point?
First person melee is very hard to pull off correctly in a satisfying way, and I'm not sure the devs of this game will pull it off successfully based on the gameplay video.
Same shit that happened with Battle Royale's for a couple of years…it's tiring. The whole industry lacks creativity and originality now.I'm so sick of this shit. It seems like we get another one of these things every other day.
The worst part is it seems like the Chinese/Korean market that has started to open up more is nothing but soulslikes and gacha at least in the AA/AAA space.
Game Director Radosław Ratusznik walks us through more details, and gameplay, of Valor Mortis, the upcoming first-person action soulslike from the creators of Ghostrunner. Valor Mortis comes to Xbox Series consoles and PC in 2026.
Are you having fun yet, pal?Another souls like?