50 Minutes Of Valor Mortis Gamplay

I'm so anti first person that probably janky Cinder City looks more fun to me, even though I like basically everything else about this game better.
At least that game might give me some Vanquish vibes.

Edit: just found out Cinder CIty is an MMO . . . I'd rather play a bunch of first person games than touch an MMO
 
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Is 1800s-ish Europe going to be the new fantasy style for awhile (Lies of P, Clair Obscur, this)? If so, that's fine with me. No one make fun of me if I'm wrong. I'm still learning this time period. :messenger_sad_relieved:
 
I like the setting.
But the combat looks a bit janky. First person melee combat is always tricky to get right, and this ain't it.
Ghostrunner worked because it's all about momentun and taking down most enemies in a single hit
 
Took him 5 minutes to beat a basic enemy.

Terrence Ross Wow GIF
 
Didn't watch a lot because I'm pretty sure I will play this, looks interesting for sure. It will all come down to the combat/movement/parry(duh!), because I already like the aesthetics/setting and have no problems with FPS.

One thing I noticed though that every Souls-game should remove is the loss of stamina when out of combat. Just let me run/explore freely and when entering combat the stamina kicks in.
 
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Oh God fucking dammit first person... I had hopes for this
Can I ask why that is a bad thing for you?

I never understood the reaction to a point of view with certain games, where people lament the fact it's one or the other. It's actually kind of bizarre to me (especially on an enthusiast forum) and leads me to believe that most have no clue how videogame development works. Not having a go at you personally here btw.

The only genre I find this can actually be detrimental to is strategy games but even those can make any type of perspective work these days.
 
First person melee is just not the same as third person. You completely miss the spatial awareness required to attack, block , dodge and parry correctly especially in timing-heavy games like soulslikes.

You can see it in the gameplay here, too. He frequently misses blocks, parries and attacks not because he is bad but because he incorrectly positions himself. Again, because the first person view gives a warped view of the space in relation to the enemy.

Love the setting and I hope they pull it off.
 


(timestamped) nice to see blocking did absolutely fuck all lol, also that elite dude delays some his attacks so artificially, as if the animation freezes - looks so wack
 
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First person melee is just not the same as third person. You completely miss the spatial awareness required to attack, block , dodge and parry correctly especially in timing-heavy games like soulslikes.

You can see it in the gameplay here, too. He frequently misses blocks, parries and attacks not because he is bad but because he incorrectly positions himself. Again, because the first person view gives a warped view of the space in relation to the enemy.
Then blaming an entire perspective isn't the right call.

Zeno Clash does all of what you described really well and that game came out over a decade ago.

Your complaint essentially means these specific devs need to work on everything you've listed.
 
Then blaming an entire perspective isn't the right call.

Zeno Clash does all of what you described really well and that game came out over a decade ago.

Your complaint essentially means these specific devs need to work on everything you've listed.

Doesn't the fact that you have to bring up a game from 10+ years ago as an example of good implementation of first person melee basically prove my point?

First person melee is very hard to pull off correctly in a satisfying way, and I'm not sure the devs of this game will pull it off successfully based on the gameplay video.
 
Can I ask why that is a bad thing for you?

I never understood the reaction to a point of view with certain games, where people lament the fact it's one or the other. It's actually kind of bizarre to me (especially on an enthusiast forum) and leads me to believe that most have no clue how videogame development works. Not having a go at you personally here btw.

The only genre I find this can actually be detrimental to is strategy games but even those can make any type of perspective work these days.
There are certain types of games, in my opinion, that need a wider viewing space to be comfortable. For example, I love KCD, but the stealth missions drove me up the wall because I never had time to see enemies coming and make a plan.

The same can be said in this case. And enemy will swing at you and be so far off center that it's frustrating for combat purposes. Some FPS do get it right. Dishonored is an example. So I'm not saying it's always bad, but here it looks janky.

In summary - aspects of FPS combat can more easily be detrimental to certain gameplay mechanics than TPS.
 
Doesn't the fact that you have to bring up a game from 10+ years ago as an example of good implementation of first person melee basically prove my point?

First person melee is very hard to pull off correctly in a satisfying way, and I'm not sure the devs of this game will pull it off successfully based on the gameplay video.
No because it was the first game that immediately came to my mind. I don't always have a very recent example of something always queued up in my mind for moments like this.

I guess if you want me to start bringing up newer examples and play the example game we can, but the ultimate point was that the perspective is never the issue, which is what you're trying to pin this on.

These devs made the Ghostrunner games for crying out loud so they should have a better sense of how to get this right. This is a simple case of them needing to 'git gud' at what they're attempting with this game.

What you're saying would be like blaming the entire top-down perspective itself because we recently saw a top-down shooter that looked mediocre, and then saying 'see this is why top-down never works as a perspective for shooters'.
 
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I'm so sick of this shit. It seems like we get another one of these things every other day.

The worst part is it seems like the Chinese/Korean market that has started to open up more is nothing but soulslikes and gacha at least in the AA/AAA space.
Same shit that happened with Battle Royale's for a couple of years…it's tiring. The whole industry lacks creativity and originality now.
 


Game Director Radosław Ratusznik walks us through more details, and gameplay, of Valor Mortis, the upcoming first-person action soulslike from the creators of Ghostrunner. Valor Mortis comes to Xbox Series consoles and PC in 2026.
 
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