SHIV4
Member
Introduction & Visuals
I remember playing the game on the PlayStation 4 at 30 FPS, and the image had a heavy filter that made it look blurry. I told myself I just had to replay it on pc.Technically, the game is still legendary, and the effort put into it is truly unforgettable. After six years, I expected to see a graphical downgrade here and there, but honestly, the graphics are still top-tier, especially indoors. At times, the game looks completely photorealistic.
Gameplay & Difficulty
I played on "Grounded" difficulty, which is the hardest setting. The game became incredibly enjoyable, forcing you to carefully calculate every single encounter. The smooth animations add to the fun, and the impact of the hits on enemies is deeply satisfying. However, the Grounded difficulty did make me spend long hours on certain encounters.Artificial Intelligence
The AI is acceptable, but it could have been better. The developers clearly relied on randomized enemy patrol paths so the player can't predict them. They also added a clever feature for human enemies: when someone loses their companion, they call out their name, and if they can't find them, they start searching for you. However, I see this as an addition that creates the illusion of good AI, while in reality, it's just average.The problem with the AI is that enemies sometimes search an area far away from where you were last spotted. This doesn't make sense and significantly weakens the AI's credibility. Furthermore, on this difficulty, the enemies' aim becomes exaggeratedly accurate—they'll instantly give you a headshot and you die quickly. They can also spot you from across the map. Unfortunately, the maximum difficulty doesn't make the enemies any smarter.
Pacing & Story
There is unjustified padding in the game. I felt the island chapter was completely out of place, and it makes no sense for the muscular character to go to such great lengths for people she just met.As for the story, there are incredibly stupid elements, not to mention the overwhelming agenda:
- The laughable way [****] died, and his sheer naivety right before his death.
- Playing as a character I do not care about, and feeling like the developers are forcing you to sympathize with her.
- The stupid ending that completely contradicts the events of the game.
- The game doesn't have a single character you actually care about.
Final Verdict
I am surprised how Sony gave full creative control and an open budget to the infamous director. The game was supposed to be one of the best in history if it weren't for him.Final Score: 8/10
1- god of war ragnarok my score 8\10 (Steam)
2- the last of us 2 my score 8\10 (Steam)
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