60 fps is the minimum game should aim for.

I remember when Xbox One and PS4 was supposed to be the push for a standard 60fps across the industry, but it feels like we got less 60fps games during that generation than we did in the 360/PS3 era.

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1080p 60fps being expected as standard for PS4/Xbox One was actually too much to ask when games on 7th gen ran at poor framerates at Sub-HD resolution, screen tearing.

If you look out how games ran on the PS3 and Xbox 360, then stable 30fps was actually good enough for PS4 and Xbox One



 
For me, 60fps is kinda also maximum, even though I can easily run many games at 120 - 144Hz.

Not saying I completely abandoned the idea of playing games at 100+ , but I did experienced it, it looks very smooth and nice, but at the same time, 60fps just seems, and feels like a golden standard for gaming in general - not to mention that I do still play old games which are 30fps, or lower, and I am used to them, so 60fps is still smooth to me.

Still, my monitor is regardless set at 120Hz, because of responsiveness.
 
Nah I disagree.i fully blame all the performance nerds why this gen has ben awful when it comes to looking new and impressive. All the companies now play safe not to stress the engine so 1 frame does not go down. Thts why this gen looks the way it does because devs are obsessed with framerate
 
Nah I disagree.i fully blame all the performance nerds why this gen has ben awful when it comes to looking new and impressive. All the companies now play safe not to stress the engine so 1 frame does not go down. Thts why this gen looks the way it does because devs are obsessed with framerate
At end of the day they are video games and you want your game feel great to play....so from my perspective I prefer higher FPS over graphical detail any day.
 
After leaving back the doom days of 30 fps games on Switch 1, I'll say yes, every game should be designed for 60 first.

But here's the thing: We don't even have to demand it, diminishing return made sure that barely any company like Rockstar can exploit the hardware with ever growing systems complexity, it's not even a hardware issue now but manpower, time and money required to achieve a big leap, unless they really think it of the box and even then Nintendo did it on Switch 1 with TOTK and DKB, so I don't see how that's not possible whenever devs can, they just have stop pushing the hardest too much, and worst case scenario they'll get dips at 60 and not at 30.
 
It's funny. Before this generation people were crying for 60fps and most said it would still be mostly 30fps. Now we see 60 more than ever and people want 40fps to be the norm?

Cant please everyone.
 
After leaving back the doom days of 30 fps games on Switch 1, I'll say yes, every game should be designed for 60 first.
Majority of the games on Switch 2 will be 30/40fps unless it's cartoonish style games from Nintendo.

It's funny. Before this generation people were crying for 60fps and most said it would still be mostly 30fps. Now we see 60 more than ever and people want 40fps to be the norm?

Cant please everyone.

Since majority of the games on Switch 2 will be 30/40fps, I think that should be okay for a lot of users.
 
Majority of the games on Switch 2 will be 30/40fps unless it's cartoonish style games from Nintendo.



Since majority of the games on Switch 2 will be 30/40fps, I think that should be okay for a lot of users.
And I'm 100% with most games on the Switch 2 being 30 fps.

I'll take the frame rate at 30 gps, if it means Madden looks damn near identical to the other consoles.
 
Really good motion blur can definitely make 30fps more pleasing to the eye (most recent example is death stranding 2 which has a very nice 30fps mode). But not every game is like that, I would say the majority of games I go for 60fps (especially fast paced games). Really wish more would offer a 40fps mode (i mean every tv and monitor from the past 5 years should be able to display that properly, unless it's shit or old).
 
60 fps worked when games were less detailed and it still works in games that use simple geometry and bold color blocks that make important things like items, enemies, and obstacles easy to identify.

As game environments have become more cluttered like the real world, the need for clarity in motion has become painful...clear. I just played Jedi Fallen Order at 20-30 fps and by the hour mark each session my optic nerve wanted to detach.

The lack of fluidity leads to solutions like magnetic lock on where your attacks are sucked to a target, and increased aim assist, and these all suck the fun out of gameplay feel. It lowers skill ceiling and takes the feeling of being control of a character out of the players hands.
 
Majority of the games on Switch 2 will be 30/40fps unless it's cartoonish style games from Nintendo.



Since majority of the games on Switch 2 will be 30/40fps, I think that should be okay for a lot of users.
They better be Zelda or Xenoblade or look like the best game ever if I'm gonna play it at 30. Nintendo games tend to be 60 except for a handful IPs BTW so I don't worry too much
 
I agree with OP. 60fps should be the minimum. PS5 games that have performance vs fidelity settings get set to "performance" in my house.

30fps is too distracting and feels bad to play after playing at 60fps or even 120/240fps.
 
Nah, on a platform that's power constrained, making 60fps mandatory places too many limits on what developers can do in terms of world scale/complexity, physics, AI, etc.

If 60fps had been compulsory on say Switch we never would have gotten games like BOTW or TOTK, same for say Uncharted 4 or RDR2 on PS4.

Let developers decide based on the games they want to make.
 
60 fps option for sure. As for an absolute minimum not so sure. 120 fps gaming on a TV that can do it? Maybe. Not sure how much of a difference that really makes. If any games I play auto-convert to that rate I never noticed.

Let console gamers have a 30 fps quality mode. This is more important for slower paced games which dont need smooth gameplay.
 
depend on type of game. if action, it should be 60.

the rest, 30 or 40. but should come with acceptable visual to justify the lower fps.
 
It's not a requirement for a good game.
I'm not THAT type of person who would skip a great game just because the game runs at 30 FPS, with that being said 60 FPS objectively makes game feel better to play......no one can't deny that.
 
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Jesus Christ, enough of this bullshit, let the developer design a game based on their vision. Some of the best games ever released were 30fps, and the most ambitious projects and games that pushed tech and design forward have always been 30fps. Multiplayer games, fighting games, driving games, sure, 60fps is something very desirable,e but a game well designed around 30fps with optimized input lag is perfectly playable. I would happily take 30fps if we got games that pushed the genre and tech forward like half life 2, crysis, red faction, rdr, gta3/4. This blatant forcing of design is what's slowing down the tech and industry, people wanting 60fps even if it means limiting ambition/scope is what has left us with this cross-gen mess of a gen.

If you want to have this mandate of 60fps buy a damn high end PC but let console developers make use of the fixed hardware based on their vision without this damn pressure.
 
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Jesus Christ, enough of this bullshit, let the developer design a game based on their vision. Some of the best games ever released were 30fps, and the most ambitious projects and games that pushed tech and design forward have always been 30fps. Multiplayer games, fighting games, driving games, sure, 60fps is something very desirable,e but a game well designed around 30fps with optimized input lag is perfectly playable. I would happily take 30fps if we got games that pushed the genre and tech forward like half life 2, crysis, red faction, rdr, gta3/4. This blatant forcing of design is what's slowing down the tech and industry, people wanting 60fps even if it means limiting ambition/scope is what has left us with this cross-gen mess of a gen.

If you want to have this mandate of 60fps buy a damn high end PC but let console developers make use of the fixed hardware based on their vision without this damn pressure.
the funny thing is that virtually every single game this gen has aimed for 60 fps. HB2 is the only one that shipped without a 60 fps mode.

Everything else has been 60 fps on consoles, and aside from some rare exceptions, this is by far, the lamest generation ever. No one here thinks the PS6 should come out soon. Everyone here thinks that the graphics have stagnated. Every sony first party game looks cross gen. Every Nintendo switch 2 game looks two gens behind.

So yeah, the OP got what he wanted, and everyone fucking hates the consequences.
 
GTAVI will show how 60FPS has been holding games back this gen.
Money, time and manpower to take advantage of current gen hardware is what had hold games back so far, at least using same old techniques as last gen to make games (next gen with cheaper RT and better raw power for virtualized geometry is what will break the curse).

BTW, rockstar has no limit in any of those.
 
It's not a requirement for a good game.
30 FPS makes good games worse to me, it looks so choppy it doesn't let me get into the game properly after years of PC gaming. I can accept 48 fps locked in slower pace games tho, is still way better than 30, falls in VRR range and it's my TV's refresh rate (144Hz) divided by 3
 
No one here thinks the PS6 should come out soon.
PS6 cannot come out soon enough in my opinion. This whole generation has been ruined by crappy upscalers trying to run these consoles at 4k and FSR4 support would do a lot to mitigate that.

I held onto my old 1080p plasma until earlier this summer but even that was a too high resolution in many recent games. I'm already regretting the upgrade because those games now look even worse than they did before. If these consoles simply targeted 1080p60 then we wouldn't be having these discussions.
 
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30 FPS is not a game

Only exception is Bloodborne
I played through Death Stranding 2 on quality mode with my OLED tv and had no complaints about performance whatsoever. 30fps is tolerable for specific games on displays with VRR but it has to be well optimized. A lot of current games are not.

The FPS conversation is a curse on games. If they released all games with absolutely no frame rate options, optimized for fidelity, no one would give as much of a shit about performance.
 
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Money, time and manpower to take advantage of current gen hardware is what had hold games back so far, at least using same old techniques as last gen to make games (next gen with cheaper RT and better raw power for virtualized geometry is what will break the curse).

BTW, rockstar has no limit in any of those.
Hardware doesn't have infinite specs, 60FPS takes away a lot of power capable of making a good game.

Its inclusion takes from graphics, AI, and general features such as the level of what we can interact with on a screen.
 
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1080p 60fps being expected as standard for PS4/Xbox One was actually too much to ask when games on 7th gen ran at poor framerates at Sub-HD resolution, screen tearing.

If you look out how games ran on the PS3 and Xbox 360, then stable 30fps was actually good enough for PS4 and Xbox One

A 1 year necro, without any new info..

funeral im back GIF
 
Nah, on a platform that's power constrained, making 60fps mandatory places too many limits on what developers can do in terms of world scale/complexity, physics, AI, etc.

If 60fps had been compulsory on say Switch we never would have gotten games like BOTW or TOTK, same for say Uncharted 4 or RDR2 on PS4.

Let developers decide based on the games they want to make.
Someone gets it.

"Mandatory 60 fps" is just a dumb (and in practice, totally unrealistic) idea.

Besides, why is this even a discussion? 99% of all PS5/XSX games have 60 fps modes already. I actually wished there were way more games that pushed game-design so much that 30 fps is the only option. If you can't stand it, just wait for the hardware to catch up [or buy a higher end PC] then.
 
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The fact that games from PS360 era were all 30 fps and this generation remains the best generation for gaming in general suggest that they shouldn't.
 
Never had issues with 30fps before getting an OLED, but now it really irks me. I'm really happy most console games nowadays offer 60fps in one form or another, I can't imagine going back.
 
Jesus Christ, enough of this bullshit, let the developer design a game based on their vision. Some of the best games ever released were 30fps, and the most ambitious projects and games that pushed tech and design forward have always been 30fps. Multiplayer games, fighting games, driving games, sure, 60fps is something very desirable,e but a game well designed around 30fps with optimized input lag is perfectly playable. I would happily take 30fps if we got games that pushed the genre and tech forward like half life 2, crysis, red faction, rdr, gta3/4. This blatant forcing of design is what's slowing down the tech and industry, people wanting 60fps even if it means limiting ambition/scope is what has left us with this cross-gen mess of a gen.

If you want to have this mandate of 60fps buy a damn high end PC but let console developers make use of the fixed hardware based on their vision without this damn pressure.
the funny thing is that virtually every single game this gen has aimed for 60 fps. HB2 is the only one that shipped without a 60 fps mode.

Everything else has been 60 fps on consoles, and aside from some rare exceptions, this is by far, the lamest generation ever. No one here thinks the PS6 should come out soon. Everyone here thinks that the graphics have stagnated. Every sony first party game looks cross gen. Every Nintendo switch 2 game looks two gens behind.

So yeah, the OP got what he wanted, and everyone fucking hates the consequences.
This

But the argument is always framed as "you JuSt want better graphics"

Yes but I also want better physics, destruction, more AIs, bigger levels, better AI, better hit responses.

PC gamers with there multi thousand pound rigs are effected as badly as anyone else as no game now will push them like they did in the past.

But it falls on deaf ears despite nearly every new game announcement people express disappointment at the game looking not much different from the previous generations. Ghost of Yotei being the prime example at the moment.
 
But it falls on deaf ears despite nearly every new game announcement people express disappointment at the game looking not much different from the previous generations. Ghost of Yotei being the prime example at the moment.

You have advanced physics and destruction, dynamic weather, hair simulation, RT reflections and real time Global Illumination in Assassin's Creed Shadows.
All in one game and with 30, 40, 60 switches (and better results on PS5 Pro).

Yotei is just Sony being lazy fucks this gen.
 
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Agreed, PC gamers are moving on quick. 60 is already the bare minimum. With upscaling and frame gen, 80-90 is very close to being the middle ground

The next consoles have alot of catching up to do.
 
Hardware doesn't have infinite specs, 60FPS takes away a lot of power capable of making a good game.

Its inclusion takes from graphics, AI, and general features such as the level of what we can interact with on a screen.
Yeah but devs these days can't take advantage of all the power at 30 FPS without breaking the bank in a properly optimized game, the fact we're getting so many 60 FPS is not because they decide to cap their ambition in terms of complexity, but because the implementation of complex systems got a hard cap by diminishing return, devs can't take full advantage of systems these days at 30 FPS like they did in the old days, it's not always about hardware also about people able to take the most out of that hardware, not to mention that the most talented people are probably working for better paying industries which leave a few y very few places plus diminishing return.
 
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