DEAD ORIGINAL
Member
Absolutely agree, don't matter if the games 4k beautiful fidelity if it then runs at 30ps it will look like shit soon as u move.
I remember when Xbox One and PS4 was supposed to be the push for a standard 60fps across the industry, but it feels like we got less 60fps games during that generation than we did in the 360/PS3 era.
Agreed, but not all monitors/TVs can show 40 fps.It should at least be 40FPS. That little extra even makes a big difference
At end of the day they are video games and you want your game feel great to play....so from my perspective I prefer higher FPS over graphical detail any day.Nah I disagree.i fully blame all the performance nerds why this gen has ben awful when it comes to looking new and impressive. All the companies now play safe not to stress the engine so 1 frame does not go down. Thts why this gen looks the way it does because devs are obsessed with framerate
Majority of the games on Switch 2 will be 30/40fps unless it's cartoonish style games from Nintendo.After leaving back the doom days of 30 fps games on Switch 1, I'll say yes, every game should be designed for 60 first.
It's funny. Before this generation people were crying for 60fps and most said it would still be mostly 30fps. Now we see 60 more than ever and people want 40fps to be the norm?
Cant please everyone.
And I'm 100% with most games on the Switch 2 being 30 fps.Majority of the games on Switch 2 will be 30/40fps unless it's cartoonish style games from Nintendo.
Since majority of the games on Switch 2 will be 30/40fps, I think that should be okay for a lot of users.
They better be Zelda or Xenoblade or look like the best game ever if I'm gonna play it at 30. Nintendo games tend to be 60 except for a handful IPs BTW so I don't worry too muchMajority of the games on Switch 2 will be 30/40fps unless it's cartoonish style games from Nintendo.
Since majority of the games on Switch 2 will be 30/40fps, I think that should be okay for a lot of users.
Higher framerates makes all gameplay betterGameplay over anything else.
It's not a requirement for a good game.Higher framerates makes all gameplay better
I'm not THAT type of person who would skip a great game just because the game runs at 30 FPS, with that being said 60 FPS objectively makes game feel better to play......no one can't deny that.It's not a requirement for a good game.
the funny thing is that virtually every single game this gen has aimed for 60 fps. HB2 is the only one that shipped without a 60 fps mode.Jesus Christ, enough of this bullshit, let the developer design a game based on their vision. Some of the best games ever released were 30fps, and the most ambitious projects and games that pushed tech and design forward have always been 30fps. Multiplayer games, fighting games, driving games, sure, 60fps is something very desirable,e but a game well designed around 30fps with optimized input lag is perfectly playable. I would happily take 30fps if we got games that pushed the genre and tech forward like half life 2, crysis, red faction, rdr, gta3/4. This blatant forcing of design is what's slowing down the tech and industry, people wanting 60fps even if it means limiting ambition/scope is what has left us with this cross-gen mess of a gen.
If you want to have this mandate of 60fps buy a damn high end PC but let console developers make use of the fixed hardware based on their vision without this damn pressure.
Money, time and manpower to take advantage of current gen hardware is what had hold games back so far, at least using same old techniques as last gen to make games (next gen with cheaper RT and better raw power for virtualized geometry is what will break the curse).GTAVI will show how 60FPS has been holding games back this gen.
30 FPS makes good games worse to me, it looks so choppy it doesn't let me get into the game properly after years of PC gaming. I can accept 48 fps locked in slower pace games tho, is still way better than 30, falls in VRR range and it's my TV's refresh rate (144Hz) divided by 3It's not a requirement for a good game.
PS6 cannot come out soon enough in my opinion. This whole generation has been ruined by crappy upscalers trying to run these consoles at 4k and FSR4 support would do a lot to mitigate that.No one here thinks the PS6 should come out soon.
I played through Death Stranding 2 on quality mode with my OLED tv and had no complaints about performance whatsoever. 30fps is tolerable for specific games on displays with VRR but it has to be well optimized. A lot of current games are not.30 FPS is not a game
Only exception is Bloodborne
Hardware doesn't have infinite specs, 60FPS takes away a lot of power capable of making a good game.Money, time and manpower to take advantage of current gen hardware is what had hold games back so far, at least using same old techniques as last gen to make games (next gen with cheaper RT and better raw power for virtualized geometry is what will break the curse).
BTW, rockstar has no limit in any of those.
1080p 60fps being expected as standard for PS4/Xbox One was actually too much to ask when games on 7th gen ran at poor framerates at Sub-HD resolution, screen tearing.
If you look out how games ran on the PS3 and Xbox 360, then stable 30fps was actually good enough for PS4 and Xbox One
Someone gets it.Nah, on a platform that's power constrained, making 60fps mandatory places too many limits on what developers can do in terms of world scale/complexity, physics, AI, etc.
If 60fps had been compulsory on say Switch we never would have gotten games like BOTW or TOTK, same for say Uncharted 4 or RDR2 on PS4.
Let developers decide based on the games they want to make.
Just because people used to heat their homes with coal it does not mean it is the best solution.The fact that games from PS360 era were all 30 fps and this generation remains the best generation for gaming in general suggest that they shouldn't.
*shit right
Jesus Christ, enough of this bullshit, let the developer design a game based on their vision. Some of the best games ever released were 30fps, and the most ambitious projects and games that pushed tech and design forward have always been 30fps. Multiplayer games, fighting games, driving games, sure, 60fps is something very desirable,e but a game well designed around 30fps with optimized input lag is perfectly playable. I would happily take 30fps if we got games that pushed the genre and tech forward like half life 2, crysis, red faction, rdr, gta3/4. This blatant forcing of design is what's slowing down the tech and industry, people wanting 60fps even if it means limiting ambition/scope is what has left us with this cross-gen mess of a gen.
If you want to have this mandate of 60fps buy a damn high end PC but let console developers make use of the fixed hardware based on their vision without this damn pressure.
Thisthe funny thing is that virtually every single game this gen has aimed for 60 fps. HB2 is the only one that shipped without a 60 fps mode.
Everything else has been 60 fps on consoles, and aside from some rare exceptions, this is by far, the lamest generation ever. No one here thinks the PS6 should come out soon. Everyone here thinks that the graphics have stagnated. Every sony first party game looks cross gen. Every Nintendo switch 2 game looks two gens behind.
So yeah, the OP got what he wanted, and everyone fucking hates the consequences.
But it falls on deaf ears despite nearly every new game announcement people express disappointment at the game looking not much different from the previous generations. Ghost of Yotei being the prime example at the moment.
Yeah but devs these days can't take advantage of all the power at 30 FPS without breaking the bank in a properly optimized game, the fact we're getting so many 60 FPS is not because they decide to cap their ambition in terms of complexity, but because the implementation of complex systems got a hard cap by diminishing return, devs can't take full advantage of systems these days at 30 FPS like they did in the old days, it's not always about hardware also about people able to take the most out of that hardware, not to mention that the most talented people are probably working for better paying industries which leave a few y very few places plus diminishing return.Hardware doesn't have infinite specs, 60FPS takes away a lot of power capable of making a good game.
Its inclusion takes from graphics, AI, and general features such as the level of what we can interact with on a screen.