HE1NZ
Banned
DS had N64 graphics. And it's twice the system PSP was.Imagine being a kid who had a DS instead of a PSP.
Shit was Atari Jaguar graphics.
DS had N64 graphics. And it's twice the system PSP was.Imagine being a kid who had a DS instead of a PSP.
Shit was Atari Jaguar graphics.
DS had N64 graphics. And it's twice the system PSP was.
DS had N64 graphics. And it's twice the system PSP was.
VG tech just benchmarked splinter cell 3 on xbox x but also on xbox classic. It's funny but I have completed entire game on xbox classic for the first time yet I dont remember framerate problems . 18-24fps dips on xbox classic so it looks like SC3 has pushed xbox hardware even above it's limits.
And BTW. like I have said xbox emulation on xbox 360 was much worse
On top of higher poly counts, re4 runs pretty smooth. Every time i play re4 Wii edition I am *still* impressed at what they achieved.
As i said before, Xbox games like Riddick that use normal maps and stencil shadows do too much for their own good.
Xbox only has component afaik, dunno about scart in the US but its output is actually the cleanest of the 3 consoles provided you have good cables. Monster brand s what i have for WiiIf I were going to pick up an og Xbox, was there a specific version that was better or more reliable?
Also, for ps2 the fat versions could take a 40+ GB hard drive. I picked up a 160GB I plan to put a bunch of games on. Did Xbox have anything like that?
And did Xbox have HDMI or RGB Scart, or was it just component?
Disgusting quality upscaler. Ossc or if your tv still has component just use that.Xbox has hdmi. Pound cable.
Disgusting quality upscaler. Ossc or if your tv still has component just use that.
I knew about the pound cable sunshine. It's garbage. Esp. If you feed it via composite. Talking about what games are impressive and you're talking composite upscale lmaoDisgusting? According to who? You didnt even know it existed until now and suddenly you're an expert? Component is better but not everyone has the setup. Pound cable is a viable option for those people.
I knew about the pound cable sunshine. It's garbage. Esp. If you feed it via composite. Talking about what games are impressive and you're talking composite upscale lmao
Talking to you in this thread is like arguing with a religious fundamentalist, it's like you're fighting a war lol. Kamiya style block
That's exactly right, these games would've looked better if they hadn't pushed normal maps and expensive shadows.Pound isn't terrible, it isn't great, but at least on Ps2 it's actually RGB, but I don't use it anymore. OSSC Scart works great as 480p/1080i converter. I use it with one of my PS2s and the framemiester with the other. Since Xbox does component I'll probably use the OSSC, assuming the majority of games are at least 480p capable.
One thing about the PS2 though, it was the only console of that generation that had good sized HDD support. This made GC and Xbox incapable of running games like FFXI.
And Riddick isn't pushing that many polys, it's pushing quite a bit but It's just using the light information baked from higher poly models. That's pretty much normal maps. Some sections looked pretty bad to me due to the poly counts on some objects not really being high enough to make a believable map, but it's been years since I played it or owned an Xbox for that matter. So my memory could be foggy. I know all the Team Ninja stuff was really more impressive to me.
Still, pretty damn crazy when you think a console from that Era was doing normal maps.
I knew about the pound cable sunshine. It's garbage. Esp. If you feed it via composite. Talking about what games are impressive and you're talking composite upscale lmao
Talking to you in this thread is like arguing with a religious fundamentalist, it's like you're fighting a war lol. Kamiya style block
Xbox only has component afaik
If I were going to pick up an og Xbox, was there a specific version that was better or more reliable?
Also, for ps2 the fat versions could take a 40+ GB hard drive. I picked up a 160GB I plan to put a bunch of games on. Did Xbox have anything like that?
And did Xbox have HDMI or RGB Scart, or was it just component?
Morrowind was the first game I have played on my PC that was using shaders for water rendering. Water in Morrowind may look really dated today, but back then I was really impressed.I remember that water in Morrowind was like nothing else at the time. Even most PCs couldn't render it.
PowerVr doesn't manufacture hw they could have licensed the GPU for Sony/Toshiba to buildThe Nagasaki and Oita manufacturing plants they worked on with Toshiba were again cheaper than a 7nm plant would be now, much much cheaper, served them from the PS1 to the PS3 with retooling and expansions, and allowed then higher and higher manufacturing volumes, earlier launch, and higher profit margins as they scaled up production and lowered the MSRP too.
The plants were not exclusive to PlayStation HW production and Sony would have likely wanted to control production even if they went with a third party supplier.
ATI would had been much more collaborative unlike nvidia who made MS bleed moneyATI proper had no console parts and would have been an nVIDIA like partner,
Then theres the GOAT, which doesn't use shadersMorrowind was the first game I have played on my PC that was using shaders for water rendering. Water in Morrowind may look really dated today, but back then I was really impressed.
That's how water looked like before games started using shaders
Half Life
Evolva
Unreal 1 - probably the best looking water before games started using shaders
And finally Morrowind and water rendered with shaders (screenshots from xbox version emulated on x360)
But I have to say besides water Morrowind looked like early voodoo 3dfx game . Low poly models, low resolution textures.
I dont have PC version, but I'm guessing there are mods that improved water rendering and textures
Besides Morrowind I also remeber water in Splinter Cell 1 (screenshots from xbox version emulated on x360)
Water in SC1 was also impressive but wasnt reflections objects but water in SC2 had objects reflections (in the xbox version, I dont remember PS2 and GC version but I can make some comparison tomorrow)
What's strange water in SC 3-4 looked worse than in SC 2
Water in half life 2, I remember it had awesome water ripples although xbox version below had no reflections unlike PC and x360/ps3 versions.
Far Cry Instincts on xbox classic had awesome water reflections too
But even the best looking water on xbox classic had flat surface, on xbox 360 however water in some games had waves (far cry 1 instincts x360 remaster, gta 5, or assassin creed 4)
Water in AC4 with waves
There's more to games than poly counts, SC looks more impressive than RE4 its almost next gen.On top of higher poly counts, re4 runs pretty smooth.
What does HDD support have to do with FFXI?One thing about the PS2 though, it was the only console of that generation that had good sized HDD support. This made GC and Xbox incapable of running games like FFXI.
Dont know about phat but PS2 slim has limited external storage support i think, i have a modded slim, search forums and apparently many games have performance issues running of external storage others wont run at allon PS2 you can use usb flash cards too, or even read games from ftp there are issues in each method for certain games
Play re4 on real gc or Wii hardware, it's still impressive. It uses specular, water deformation, nice dynamic lighting etc. etc. Just a masterpiece by that development team and Mikami.There's more to games than poly counts, SC looks more impressive than RE4 its almost next gen.
That said i think the GC had the best designed chips of the gen.
What does HDD support have to do with FFXI?
Dont know about phat but PS2 slim has limited external storage support i think, i have a modded slim, search forums and apparently many games have performance issues running of external storage others wont run at all
Agreed the game is a masterpiecePlay re4 on real gc or Wii hardware, it's still impressive. It uses specular, water deformation, nice dynamic lighting etc. etc. Just a masterpiece by that development team and Mikami.
Apparently the ultimate edition has all the original effects and cube texture work? I'm not exactly sure on the port's quality. The ps4 version is trash. Not to mention if you run any of these games at 60fps ; a lot of animations are half rate.Agreed the game is a masterpiece
PC remaster not as good?
Think pc is the same as ps4 version but might be able to lock 30fps on pc.The ps4 version is trash.
The capcom made textures for the remaster are hideous and it might be missing an effect or two, same with ultimate but im not sure. Ultimate at least has an option for og textures.Think pc is the same as ps4 version but might be able to lock 30fps on pc.
PC version + hd texture pack and graphics fixes is easily the best version.Apparently the ultimate edition has all the original effects and cube texture work? I'm not exactly sure on the port's quality. The ps4 version is trash. Not to mention if you run any of these games at 60fps ; a lot of animations are half rate.
Wii version, at 30fps is the best hands down, god bless ir pointing
There's also far cry expansion (predator), with even bigger levels. Xbox was only console that could run these far cry games.Far cry Instincts is another game that I don't think was possible on GC or PS2.
PC version + hd texture pack and graphics fixes is easily the vest version.
There's also far cry expansion (predator), with even bigger levels.
Isn't that mod not finished yet? and what graphics fix? link?PC version + hd texture pack and graphics fixes is easily the best version.
I have compared PC version and GC version running on the emulator and it looks like GC version has a little bit different colorsI'm a purist for that game so even that fan made mod is a no go. That game is like the Mona Lisa to me lol. Wii mote gameplay is perfection.
Plus it looks kinda weird with super high res textures and then keeps geometry and lighting the same in places. Still, a great effort by that guy/guys hope they have a job waiting.
I actually think the Xbox version of far cry looks better than the original 2004 pc game.
Difference is actually very hard to tell on those shots, its clearer on videos/motionSplinter Cell 1 Xbox vs GC
Both versions looks very similar, it's hard to tell wich one is better
programmer John Carmack said, We just didn't feel that it would be true to what the experience was really designed around. The GameCube and PS2 just don't have the graphics horsepower to drive the lightning technology or what we're trying to do with the bump maps and normal maps
John Carmack made some really good decisions in architecting the engine for scalability. We knew that PS2 and Gamecube were out of the question due to particular graphics requirements (global illumination, normal mapping, shadow volumes etc.), but we knew Xbox had a shot.The key concerns were memory and performance. With only 64MB RAM on the Xbox and a 733Mhz processor, we knew it would be quite challenging --- but not impossible. The team here was really excited to be working on this project --- a chance to work on Doom! --- so we were definitely going to take it on and prove that a great Xbox version could be made. Now, after many months of development, I think it's safe to say that players will be stunned when they see the type of graphics fidelity that Doom 3 is able to present on the Xbox.
To be fair Doom 3 and Half Life 2 looks much worse on Xbox compared to PC anyway (I have added screenhots from both games to 10# post on the first page), but I still enjoyed playing xbox version.Interesting info on Doom 3 on why it never came to GC or PS2. I remember at the time having it on PC and being very impressed with the Xbox port when I eventually saw it.
http://www.gamer-talk.net/preview105.html
Then you have the most physics intensive game of generation Half-Life 2 wasn't even attempted on GC or PS2 either.
Lighing in splinter cell depends on shaders, characters and objects are shaded (even certain textures for example metal surfaces), they have implemented god rays and it also looks like some fake HDR was implemented thanks to shaders. Xbox also had shadow buffers technology, so it could render insane amount of high quality dynamic shadows. Besides splinter cell many xbox games use shadows buffers, jet set radio future, fable, far cry, even PGR2.Not just resolution and texture quality, but why are the lighting effects cut back so much on GC? It's not like it was just that one Splinter Cell game either. Chaos Theory showed even more of disparity. Is the lighting handled by the GPU?
To be fair Doom 3 and Half Life 2 looks much worse on Xbox compared to PC anyway (I have added screenhots from both games in my 1 and 2 post), but I still enjoyed playing xbox version.