Komatsu
Member
In the words of Peter Moore, SEGA of America's CEO at the time:
I did some checking, and realized that the movie Stars Wars: Phantom Menace had enjoyed the biggest opening 24 hours in movie history, grossing over $24 million in ticket sales. Based on our estimates, we were going to go well past that mark. I started talking about the Dreamcast launch being the biggest opening day in American entertainment media history.
There were 619 games released for the Dreamcast in all its regions during the console's lifetime. Its best-selling game was Sonic Adventure, with 2.5 million units sold.
MULTI-PLATFORM COMPARISONS
Here's a quick comparison between two multiplat titles - our favorite anime waifu simulator Dead or Alive 2 and Ferrari F355 challenge. The images were captured straight from the console, courtesy of the great Brazilian minds of the VCDECIDE channel (all their comparisons are great, BTW). The PS2 looks muddier since it was outputting video in dirty interlaced composited, whereas the Dreamcast feed is in 480p through VGA.
The PS2 ports usually handle geometry better - DOA2 for the PS2 has stages with bigger craters, better angular geography, etc. However, reflections, lighting and transparency (look at that Ferrari's windshield) looked amazing on the Dreamcast, thanks to the PowerVR2's Order-indepedent Transparency, which does not require the console to sort out rendering orders for any kind of alpha compositing. There are many ways of handling transparency here, some of which were documented in the dev docs for the Windows CE kit
Tell us, GAF:
- When (if ever) did you get a Dreamcast?
- Where were you in 9.9.99? Where in line at a local retailer? Did you take part in one of the "midnight launch parties"?
- What are some of your best memories of the Dreamcast?
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