Just a few notes:
- The game you show as "The Crucible" is not The Crucible: Evil Within, which was a temporary title of The Box/The Ritualist. The game you are showing is Big Huge Games' Ascendant that was developed for THQ.
- You may want to include some information on SK's contract work in its early days, such as Tork.
- The Too Human scenes you found on Albert Alejandro's portfolio are based on PS2-generation hardware (How do I know? That was mentioned on his old portfolio)
- The GIA artworks for Too Human are from the PSX days
- The concept room by Raffaele Ienco does not really look like something that was possible on GCN hardware, I believe it's for current generation hardware. After all, Too Human was not really in active development for GCN as the team was busy with ED and MGS.
- The Box started out as an Unreal Engine title, that's why it's in the file name.
Please also watch your PM folder.
Is it worth mentioning their work on the first Darksiders game? It's not their game, but they may have been in deeper had they not taken that on.
This thread's a real bummer. Hubris, man.
to be fair, when a game changes consoles I'm not sure I'd call that a cancelled "project". Seems more like part of the development process to me.
Mama Robotnik said:The final outcome of The Twin Snakes project, is asserted by Dyack to now be the true Metal Gear Solid 1:
Dyack also asserted that future work with Konami and Nintendo was on the cards:
The assertion could not have been further from the truth. Following the completion of Metal Gear Solid: The Twin Snakes, Silicon Knights would never release a title with Nintendo or Konami again.
Great stuff Mama Robotnik. I have one thing to add, and unfortunately no sources.
IIRC, Dyack said at some point on some forum (may have been the IGN-GameCube forums, he used to post a lot there), that for the Twin Snakes, Konami gave SK everything they had on the MGS2 game engine, so what SK did was remove all of the MGS2 assets, and then port the basic MGS2 game engine to the GameCube. Dyack claimed that their ported version of the MGS2 engine ran dramatically better on GameCube than it did on either the PS2 or Xbox. And then they used this ported MGS2 engine and a combination of MGS1/MGS2 assets to build a remake of MGS1.
It was claimed that it would be a simple matter for SK to use the MGS2 assets to re-build MGS2 back into their ported engine, and that it would be the definitive version of the game, drastically superior to the weak PS2 original, or it's lazy-inferior Xbox port.
So of course, after Twin Snakes was finished, SK turned down the easy money of bringing GameCube fans the definitive version of a GOTY, and instead wanted to work on original content. And they somehow expected Konami collaboration for their original content? I suspect SK wanted to use the ported MGS2 engine for Too Human (GameCube version).
Also, one of the reasons for the falling out between SK and Nintendo was timing. SK wanted to work on something epic, but Iwata told Dyack the GameCube was dead in the water (Iwata, perhaps wisely, gave up on the GameCube long before many people realize), but it was also too soon for SK to make the jump to the Revolution/Wii. IIRC, Dyack said that he was never made privy to the Revolution's controller secret (which turned out to be waggle). It was too soon. Iwata reportedly told Dyack to work on something short and easy to buy some time and bring in some quick money. Dyack didn't want to do that, he wanted to do Too Human. And the Xbox 360 launched one year earlier than Wii did. So it made sense to jump to Xbox.
Hmmm... I wonder if there was any possible way for SK to spend one year working on something quick for the GameCube that would have brought in some easy money... Such a shame that there wasn't...
Oh yeah and, when Kojima made the MGS HD collection, he didn't include any HD port of Twin Snakes, and he said that's because Twin Snakes is not canon. :LOL
This is gaming journalism. Pay attention Keighley.
http://www.gamespot.com/features/the-final-hours-of-metal-gear-solid-2-sons-of-liberty-6376810/No, putting actual work and thought in what you do. Something Doritospope has not done yet.
Great write-up. Bummer you couldn't find anything on King's Quest. Wonder what they were going to do with that IP.
That's what I was hinting at. I may have been too subtle.Interesting read. SK's 'something quick' to tide them over before the Wii released could have been the MGS2 port to the cube, may not have been financially viable at the time though. Should have been fairly easy since they already did the leg work in porting over the MGS2 engine for Twin Snakes.
What was changed between the Twin Snakes and the original version of MGS1 in terms of lore? The only time I've ever played through MGS1 was through Twin Snakes.
Harsh but quite true. Sad story really. Should never have left Nintendo.No one fails as hard as Silicon Knights, walking out on Nintendo for an incredibly stupid reason and basically damning themselves to medicority and the abyss of time.
Harsh but quite true. Sad story really. Should never have left Nintendo.
Doesn't Factor 5 and Rare share similar fates btw?
Nice work Mama.
In an alternate universe somewhere, Nintendo has Eternal Darkness 2, Banjo-Threeie and Rogue Squadron 4 as launch titles for the Wii U...
This was a great read, as well as your Soul Reaver thread. Love it!
Can anyone explain this to me though, I don't understand enough legal jargon to go through the court documents. After SK lost against Epic, why were they ordered to destroy all the copies of their unsold games?
Your on Eurogamer.
http://www.eurogamer.net/articles/2012-12-12-silicon-knights-cancelled-games-laid-bare
Great read Mama.
Your on Eurogamer.
http://www.eurogamer.net/articles/2012-12-12-silicon-knights-cancelled-games-laid-bare
Great read Mama.
Because SK essentially "stole" the Unreal Engine and used it to make Too Human. Epic wants it back. Too Human cannot keep it.
There was a blog called "surfer girl" if I recall correctly, that used to have tidbits about various industry secret projects, and around 2007 or 8 posted a few pics of a XBox/PS2 King's Quest reboot. it was a plaformer with SD characters, much like the Space Quest one. Sadly I don't have the screens on hand. Could that be it?Kings Quest
Partner: Unclear
Status: Cancelled
Another game revealed in the lawsuit. The game made it to a prototype before it was cancelled. I have been able to find no media on this.
I had the impression that SK paid for rights to use the Unreal Engine 3 hence leading to them bitching about it being bad and thus the lawsuit?