MagiusNecros
Gilgamesh Fan Annoyance
Excellent Topic.
So much info.
So much info.
A significant typo you may want to correct.With the Nintendo and Silicon Knights partnership, Too Human was terminated. Silicon Knights channelled their energies into a new game a psychological horror for the Nintendo 64 called Too Human.
Just finished reading and geezus at the quotes from Dyack. And I thought Peter Molyneux was fool of shit.
Amazing work. Would have loved to see a synopsis of the 1up interview fiasco. Best gaming podcast episode ever.
Is it possible to get a PDF of this?
I actually really enjoyed Too Human.
Fun combat system, difficult, and had deep RPG mechanics. Reminds me of demon souls in a way with the hub system.
It was actually pretty skill based. Once you got good at dodge into slide into your various other abilities it really opened up.
And the RPG mechanics actually got very deep with the rune system, damage/defense caps, and the rare open socket armors.
It was deeply flawed, but still an enjoyable experience and potentially a very good story to work with as well.
Would have loved to see a sequel. Great write up, an interesting read throughout.
I'm assuming Nintendo should be Silicon Knights. =PToo Human (Nintendo GameCube)
Partner: Nintendo
Status: Cancelled
With the successful releases of Eternal Darkness and Metal Gear Solid: The Twin Snakes, Nintendo was a proven and popular developer. The Legacy of Kain franchise they had started, was going into its third and fourth sequels under Crystal Dynamics proof that SK could create original IPs with franchise potential. There were many, many requests for a sequel to Eternal Darkness but Silicon Knights had other ideas.
I work with a bunch of ex-SKers. While the ED fanboy in me wants to ask about ED2, I think that it'd be kind of rude.
Great work as always, MR! Always a fan every time you dig deep and post your work here.
I actually really enjoyed Too Human.
Fun combat system, difficult, and had deep RPG mechanics. Reminds me of demon souls in a way with the hub system.
It was actually pretty skill based. Once you got good at dodge into slide into your various other abilities it really opened up.
And the RPG mechanics actually got very deep with the rune system, damage/defense caps, and the rare open socket armors.
It was deeply flawed, but still an enjoyable experience and potentially a very good story to work with as well.
Would have loved to see a sequel. Great write up, an interesting read throughout.
I wonder if Dyack is reading this....
I just hoped Dyack learned something from all of this. But given his reported personality both through word of mouth, his... infamous Too Human incident on GAF, and other stuff here, probably not.
Actually, has anyone spoke to Dyack or interviewed him post Epic-suit?
LOL. Southern Ontario studios seems to be always home to at least one or two ex-SKers, and I'm sure everyone's got a fun story to tell if they want to.I work with a bunch of ex-SKers. While the ED fanboy in me wants to ask about ED2, I think that it'd be kind of rude.
Great work as always, MR! Always a fan every time you dig deep and post your work here.
I just hoped Dyack learned something from all of this. But given his reported personality both through word of mouth, his... infamous Too Human incident on GAF, and other stuff here, probably not.
Actually, has anyone spoke to Dyack or interviewed him post Epic-suit?