Bernkastel
Ask me about my fanboy energy!
Last edited:
Lockhart has the same CPU and this game is more about the tech in Xbox Series X. That is assuming Lockhart is actually a next gen machine, it may even be part of the Xbox One family.What happens when Lockhart is announced will the game be able to be played there? Because if it can he needs to stop acting like it's not possible on the PS5.
What a great and relevant contribution to the thread.Sony need to bring the ducks in a bath out quickly
Well that didn't take long.What happens when Lockhart is announced will the game be able to be played there? Because if it can he needs to stop acting like it's not possible on the PS5.
Sony need to bring the ducks in a bath out quickly
It truly is. Ngl, I kinda fapped on those videos. I'm a sucker for graphics.So satisfying to watch.
These videos reminds me of this game, Bound in PS4. Obviously more intricate due to more powerful hardware.
If we can see a full fleshed game with that tech it would be awesome to look at. I loved bound and it has a VR patch. Pretty good imho.
I've never heard of this game before. Looks interesting and the art is very cool.
I'm sure they'll be able to optimize this even further cause this has to run on an Xbox One X, right? the CPU in the current generations a joke compared to the new stuff, at least that's what they are saying. Of course what I said could be completely wrong if his game is a Series X exclusive.What happens when Lockhart is announced will the game be able to be played there? Because if it can he needs to stop acting like it's not possible on the PS5.
This is fucking gorgeous.
can you idiots stay out of ONE thread please
the rest of us would like to discuss some actually interesting content -- real application of technology in games.
This is reminding me very heavily of "Digital Molecular Matter", anyone remember?
That matter deformation technology that came out for The Force Unleashed and then was never seen again?
I would VERY much like for stuff like this to become common next gen
EDIT:
Oh wait, EVERYTHING is voxels???
So this is essentially on some next-gen Minecraft shit? i'm interested to see what they do with this.
I'm sure they'll be able to optimize this even further cause this has to run on an Xbox One X, right? the CPU in the current generations a joke compared to the new stuff, at least that's what they are saying. Of course what I said could be completely wrong if his game is a Series X exclusive.
I guess play it anywhere only last till 2021? well I guess if you have xCloud you can play an SeX game on your OneX? If Lockhart is a real thing, then they'll have to optimize down, or use a completely different method, right?NO. Only 1st party games have to run on current gen and only until the end of 2021, 3rd party WILL have o run on Lockhart if that's really a thing.
These videos reminds me of this game, Bound in PS4. Obviously more intricate due to more powerful hardware.
If we can see a full fleshed game with that tech it would be awesome to look at. I loved bound and it has a VR patch. Pretty good imho.
Voxels....This is fucking gorgeous.
can you idiots stay out of ONE thread please
the rest of us would like to discuss some actually interesting content -- real application of technology in games.
This is reminding me very heavily of "Digital Molecular Matter", anyone remember?
That matter deformation technology that came out for The Force Unleashed and then was never seen again?
I would VERY much like for stuff like this to become common next gen
EDIT:
Oh wait, EVERYTHING is voxels???
So this is essentially on some next-gen Minecraft shit? i'm interested to see what they do with this.
Yeah that's the one. Absolute pity it never got used much.
Also a pity it was never adequately used even in its own game. Lightsaber melting would be an awesome mechanic.
Speaking of which, i'd REALLY like to see THIS concept revisited, except actually the way it was originally advertised......
Metal Gear Rising next-gen could get alot of mileage out of RDNA2's new Mesh shaders on XSX (Geometry Engine for PS5)'s ability to do Occlusion Culling.
Instead of slicing objects and just having a solid with a vague texture inside, they could fully model the internals of the objects being sliced, and the engine doesn't need to render them until they're actually cut and visible.
so slicing a car in half would actually expose its engine/pipes/internals naturally, instead of them having to fake it.
Quantum Break did also make use of the Digital Molecular Matter technology.This is reminding me very heavily of "Digital Molecular Matter", anyone remember?
That matter deformation technology that came out for The Force Unleashed and then was never seen again?
Voxels....
It's finally time for that Commanche:Maximum Overkill remake!
Seriously though Voxels are one of those things where the technology hasn't quite "been there" to utilise them to their true potential.
I'm a pixel pusher/graphics guy so the tech side flies over my head a bitbut I do know that voxels have always been something that are very demanding on the processor and memory side of things, right?
Quantum Break did also make use of the Digital Molecular Matter technology.
No it doesn't have to run on Xbox one X. The mandate is for first party studios just for the first year.I'm sure they'll be able to optimize this even further cause this has to run on an Xbox One X, right? the CPU in the current generations a joke compared to the new stuff, at least that's what they are saying. Of course what I said could be completely wrong if his game is a Series X exclusive.
The particle effects or whatever it was in that game where a visual treat.Quantum Break did also make use of the Digital Molecular Matter technology.
ah okay, well then that's great news! The SeX gets to be used to its full potential, some may not like the previous gen being left behind... i'm not one of them.No it doesn't have to run on Xbox one X. The mandate is for first party studios just for the first year.