The battle speed was my only real problem with the game. Sometimes, they'd have those slow ass creatures roll up to a character on the opposite side that would take 5-10 seconds. They should have had you use the start button to skip all battle animation. Seeing Pirate's Wrath's cinematics the first few times was great but after a while, screw it. It became annoying.
The battle encounters, I never had a problem with. In the beginning, it helped me really get powerful quickly in the game. I noticed for Skies Legends, they took down the encounter rate early but left it the same later on in the game.
That number doesn't look that great on its own, but it certainly performed better than many popular PS2 RPGs like Shadow Hearts Covenant, SMT: Nocturne, and the Nippon Ichi games.
Yeah but I remembered the original for Dreamcast sold 100,000 maybe for the US and 80,000 for Japan. Either way, the numbers were pretty low as it looked to be a high budget game (maybe $5-10 million) and probably didn't sell well enough to justify a sequel which probably wouldn't have sold half of the original, no matter how good it was.
Plus given Sega's ability to make games, I'd rather they get their shit together and then work on Skies 2 instead of making a sequel that probably isn't worth the discs that its pressed on, like most of Sega's games 2003 and after.
Still, I'd like to see Overworks make a sequel someday, even if thats another 5 years until they do.