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a sudden urge. I want a SoA sequel

AniHawk said:
And what's happening in your avatar?

A model in America's Next Top Model fainting while she's being judged. As you can imagine the sound when she hits the ground is loud.

Kevtones said:
Thanks to Suikoden IV, we can appreciate just great SoAs ship battles were.

I like SoA, but its battle system as a whole, on foot and on ship, are pretty merdiocre imo. The biggest problem is all the camera panning that happens during the battle. There's no reason for it and it just becomes boring after awhile.
 
SolidSnakex said:
I like SoA, but its battle system as a whole, on foot and on ship, are pretty merdiocre imo. The biggest problem is all the camera panning that happens during the battle. There's no reason for it and it just becomes boring after awhile.

I found the battles to be a blast, with the frequency of them being the annoying part.
 
SolidSnakex said:
I like SoA, but its battle system as a whole, on foot and on ship, are pretty merdiocre imo. The biggest problem is all the camera panning that happens during the battle. There's no reason for it and it just becomes boring after awhile.

Yeah, the problems I had with battles in SoA weren't really related to the encounter rate per se, but rather the speed of the battle system. Way too much panning, watching your characters run up to enemies to attack, watching all the pointless magic attack animations performed by weak enemies just as you were about to kill them, the slow fading in and out of battles, even the slow fading when you removed status changes like poison etc.

At the same time I enjoyed the ship battles for some strange reason, maybe because of the epic feel to them.
 
Played it on DC. Marvelous. Not as good as Phantasy Star 4 (but what is?), but still marvelous. Too many battles? Yes. But the rest of the experience was good enough to make up for that.
 
The battle speed was my only real problem with the game. Sometimes, they'd have those slow ass creatures roll up to a character on the opposite side that would take 5-10 seconds. They should have had you use the start button to skip all battle animation. Seeing Pirate's Wrath's cinematics the first few times was great but after a while, screw it. It became annoying.

The battle encounters, I never had a problem with. In the beginning, it helped me really get powerful quickly in the game. I noticed for Skies Legends, they took down the encounter rate early but left it the same later on in the game.

That number doesn't look that great on its own, but it certainly performed better than many popular PS2 RPGs like Shadow Hearts Covenant, SMT: Nocturne, and the Nippon Ichi games.

Yeah but I remembered the original for Dreamcast sold 100,000 maybe for the US and 80,000 for Japan. Either way, the numbers were pretty low as it looked to be a high budget game (maybe $5-10 million) and probably didn't sell well enough to justify a sequel which probably wouldn't have sold half of the original, no matter how good it was.

Plus given Sega's ability to make games, I'd rather they get their shit together and then work on Skies 2 instead of making a sequel that probably isn't worth the discs that its pressed on, like most of Sega's games 2003 and after.

Still, I'd like to see Overworks make a sequel someday, even if thats another 5 years until they do.
 
The Experiment said:
The battle speed was my only real problem with the game. Sometimes, they'd have those slow ass creatures roll up to a character on the opposite side that would take 5-10 seconds. They should have had you use the start button to skip all battle animation. Seeing Pirate's Wrath's cinematics the first few times was great but after a while, screw it. It became annoying.

You CAN skip the Cinematics. At least, in the Gamecube version you can.
 
I'd love a new Skies sequel, but what I'd love even more would be a traditional, turn-based Phantasy Star title with the ability to upgrade your spaceship, a la the Skies airship, to let you reach new parts of the universe.
 
When I played SoA I had absolutely NO problems with the frequency of the battles and the slow camera panning/action stuff. Not even once I thought "Oh damn not another battle"... I enjoyed ALL the battle till the end credits. Seems like I'm the only one who feels this way about SoA's battles ohohoho.

The ONLY complaint I have about the battle (and the game overall) is that the enemies get kinda weak towards the end of the game.
 
Finaika said:
When I played SoA I had absolutely NO problems with the frequency of the battles and the slow camera panning/action stuff. Not even once I thought "Oh damn not another battle"... I enjoyed ALL the battle till the end credits. Seems like I'm the only one who feels this way about SoA's battles ohohoho.

The ONLY complaint I have about the battle (and the game overall) is that the enemies get kinda weak towards the end of the game.

I had no problem with the battles either. The panning was dumb though.

Another thing that I have to say is again how fucking awesome the game was. I was thinking about how great the game becomes once Vyse becomes stuck on Crescent Island (yeah, its a spoiler). Gathering shit and building your island for me was one of the greatest gaming memories I had...in 2000. When playing Skies Legends, it was great but it didn't capture the magic I had with the first game. SoA is best the first time playing it. The more you play it, the less the magic. Which is not saying much because the game is really awesome the second time playing it.

I'll probably play it again later down the road. I would like a sequel but at Sega's convienience, so we don't have another Sonic Heroes on our hands.
 
The Experiment said:
I was thinking about how great the game becomes once Vyse becomes stuck on Crescent Island (yeah, its a spoiler). Gathering shit and building your island for me was one of the greatest gaming memories I had...in 2000.

That really was damn good.

I also really loved when you unlocked a new skill using those Moonberries and then trying it out for the first time.

The music was pretty sweet too.
 
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