So is this another SEA English exclusive or will it be on the NA store too. Was thinking about graving this and being supportive of the localized versions
SEA English Exclusive as far as we know so far. Same with SRT V upcoming.
So is this another SEA English exclusive or will it be on the NA store too. Was thinking about graving this and being supportive of the localized versions
Here's a fun one. You just got Cerberus Ignite and Garmraid Blaze right? Find out which one blasts a hole straight through the Earth! That's the super.
SEA English Exclusive as far as we know so far. Same with SRT V upcoming.
i don't want to sound offensive..The fuck is he talking about? This is worse than SAO.
i don't want to sound offensive..
but if they payed one lone guy proficient in japanese 2 months of work, so let's say 5000 gross give or take a few hundred, he would have done a much better job..
Are they using some godforsaken automated translation mechanism or what?
I'm almost sure they're using someone who doesn't speak english natively, and even then... I mean, I'm not a native speaker, yet I know better than to make silly mistakes like those. Someone must've translated it and no one edited the script.
If the leaked credits of the English version of the picture dramas are true, this game was translated by 3 people. None of whom were Japanese. Also, Bamco only started hiring like last December or something like that.i don't want to sound offensive..
but if they payed one lone guy proficient in japanese 2 months of work, so let's say 5000 gross give or take a few hundred, he would have done a much better job..
Are they using some godforsaken automated translation mechanism or what?
I think Cerberus Ignite has the worst normal design to SD conversion out of any of the units. When the Super looks less chunky than the Real even if it looks more busy, someone did something wrong.lol, this is true
But I thought Cerebus Ignite was also a super? It's pretty bulky.
I don't think Garmraid was changed at all but I'd need to look at the stats, lol.
I recall him getting 30k for me. I'd need to load it up when I get back though.
Looking at the OP post is there every any reason to spend PP on upgrading pilots stats if you havent maxed out their ability list yet? Just seems like it takes a while to get to 250-300pp.
Y'all can complain or be happy we are getting SRW in a somewhat legible form!
Yeah, I get patches for games I'm not in the region for all the time. Recently got one for Gundam Breaker 3 on my English account.
I'm almost sure they're using someone who doesn't speak english natively, and even then... I mean, I'm not a native speaker, yet I know better than to make silly mistakes like those. Someone must've translated it and no one edited the script.
Yeah, Earth Route is definitely better for the opening. Also around the middle split the route that goes with the Granteed/Bellzelute cast is much more plot relevant. Pretty much always stick to the split with Granteed during the couple of splits to get the main plotline for MD.
Luckily there aren't many splits in the game, mostly a unified route.
PlayAsia still uses USPS for NA right?
This script is a national treasure.
You didn't use Raul and Fiona? I loved the Gunstrikers. They were my top Reals after Calvina (but only because I wanted Brachium for Calvina).My personal tier list:
Top-tier supers: (doesn't take much damage, has high accuracy, hits hard)
-Daizengar
-SRX
-Neo Granzon (only problem with Neo Granzon is everything is post-move; needs hit & away)
Top-tier real robots: (doesn't get hit, has good accuracy, hits pretty decently on counter)
-Exexbein
-Bellzelute
A-tier supers:
-Soul Saber (would be S tier but takes a lot damage without seishin or equip buffs)
-Granteed (gets really good at the endgame, but until then has awful movement, awful accuracy, and terrible range; honestly think he's the worst main story unit in a long time in SRW; but if you can fix his defects he hits really hard and endgame is unstoppable; his Defense is incredible; can tank everything)
-Raioh (better dodge than Soul Saber, so he dodges a lot of attacks, almost S tier)
-Fort Gigas (pretty solid unit all around, 2 SP banks)
-Gamraid (hits hard, accuracy is honestly not that terrible, has decent armor; definitely nerfed from 2nd OGs where it was one of the lead mechs though)
-Compatible Kaiser (Good all around unit. Used to be S-tier, but just feels nerfed in every aspect. Still good)
-RyuKouOh/KouRyuOh (good, but not great. Wait until 3rd OGs for them to shine again. Their units are getting a little old and a bit underpowered compared to the other S/A-tier supers)
A-tier reals:
No idea, don't really use reals outside of Exexbein and Bellzelute.
I think basically every super is good, some are just better than others, but all the rest are at least B-tier. Otoh, some reals kinda suck because a B-tier real means a real robot that gets hit and dies.
Mine came through FedEx
You didn't use Raul and Fiona? I loved the Gunstrikers. They were my top Reals after Calvina (but only because I wanted Brachium for Calvina).
I remember doing that in Alpha 3. It's been a while since I've played an SRW game proper, so I'll give that a shot.There's a trick that helps out new players if they're really stuck that I used during the GBA games. When you get a game over, you'll be booted back to the intermission screen before that mission and when you attempt the mission from here again you won't get the SR Point, but you'll keep the money and I *think* level ups (it's that or kills iirc) you earned during that last attempt. So one thing you can do is find a mission with an easy fail requirement (reach spot in X turns, if _____ gets shot down), no new team mates joining for the first time (because if you game over I believe newcoming characters lose all their PP doing this), and a decent amount of targets you can farm. I think Chapter 19, Runaway Ghost, is a good one since it'll end if Ariel or Alfimi get shot down and after the mission updates it has the potential for infinitely spawning grunts that you can farm.
I personally never upgrade weapons since it doesn't really add much in my opinion because the Full Upgrade and Ace Pilot bonuses usually cover that, and upgrading weapons doesn't count toward the Full Upgrade Bonus. I also think upgrading the weapons makes the game too boring since stuff dies so quickly.
There's a trick that helps out new players if they're really stuck that I used during the GBA games. When you get a game over, you'll be booted back to the intermission screen before that mission and when you attempt the mission from here again you won't get the SR Point, but you'll keep the money and I *think* level ups (it's that or kills iirc) you earned during that last attempt. So one thing you can do is find a mission with an easy fail requirement (reach spot in X turns, if _____ gets shot down), no new team mates joining for the first time (because if you game over I believe newcoming characters lose all their PP doing this), and a decent amount of targets you can farm. I think Chapter 19, Runaway Ghost, is a good one since it'll end if Ariel or Alfimi get shot down and after the mission updates it has the potential for infinitely spawning grunts that you can farm.
I personally never upgrade weapons since it doesn't really add much in my opinion because the Full Upgrade and Ace Pilot bonuses usually cover that, and upgrading weapons doesn't count toward the Full Upgrade Bonus. I also think upgrading the weapons makes the game too boring since stuff dies so quickly.
Is it worth using twin formations (2 units in one group?) or do you keep everyone separate for a higher action economy?
You always twin, even if you intend to use the units solo. Twinning lets you deploy more units total.
Damn, what?
So when the game ask me to deploy 6 units at the beginning of the mission, i can actually deploy 12 in total (6 twins), when i make them twin units?
I finished 11 missions today and never thought of that.
That's right. just pair 'em up in the Team Formation menu.
While we're on the subject of common knowledge that the games don't exactly tell you outright...
After you do a mid-mission save, you can reset by pressing L1+R1+Start(Options), but if you hold Start (Options) during the reload, it'll automatically reload your mid-mission save. Great for those times when you really don't want to miss that 70% hit rate attack.
I have no idea how I should be leveling my pilots/mechs. Should I be prioritizing putting money into my mechs or leveling pilot stats/buying skills.
Edit: Reread the OP and got a better idea of the upgrade flow. I'm not too far in so I'll start leveling appropriately.
Actually in most of the games it doesn't really matter. You can upgrade whatever you want, or not upgrade, and things are still beatable (some of the older ones, and A Portable are exceptions...). EXHard mode is literally "you can't upgrade mechs or pilots, but all enemy units get three bars of upgrades" and is still quite clearable. If a pain in the ass sometimes
If you really like a unit or pilot, go ahead and pour the love on them. No one is so terrible that you just can't use them at all.
Dear pilots of the MP Huckebeins please stop being stupid fucks.
Dear pilots of the MP Huckebeins please stop being stupid fucks.
This gonna serve as the OT?
Works for me.
That being said, finally had it delivered...and man...its beautiful in action!
So...prologue right now. Gyokuza Ki is just the mech style Granteed is right? Like Cybuster being a Lord of Elemental?
If i remember the kanji, best translation is "crown" or royal unit. It describes the importance of the unit to them
Well I mean, there have been 2 full untranslated games since OG2. This game in particular talks very little about OGG and the Shura.The game arrived yesterday but I didn't get to spend much time with it - mostly just enough to go through the tutorial, and in the process spend ages reading about backstory through the text links - it would be nice to see mentions of which events and antagonists corresponded to which games (I roughly know than Bian Zoldarks's Divine Crusaders - oddly, there's no mention of his daughter Lune, even if the chains of link eventually lead from The Inspector Incident to RA-GEAS - and the following Inspectors stuff matches earlier games and events, but after that it feels like a blur or alien names and factions), since the tutorial has little trouble breaking the 4th wall to tell you about controls.
Maybe I got lost in the reading, but after all that i had no idea where supposed audience surrogate Arado was supposed to fit into all the mentioned organizations and military factions - I figure his role should be somewhere along the lines of pre-battle-experience Ryusei?...