RagnarokIV
Battlebus imprisoning me \m/ >.< \m/
nah I'm good
Well, thanks for bumping the thread anyhow.nah I'm good
I agree. Survival games with goals often lead to everyone going in all sort of directions, working on different things. The design of this game is the perfect solution to that issue.I usually despise these kind of games, because they are often aimless and in general just a sandbox without clear objectives.
This is more similar to Subnautica then the other more open ended games in the genre. It has tight level design, clear objectives, cool mechanics and a proper lore/story with a good atmosphere. It's an odd mix of immersive sim and survival/crafting, and it works really well.
Having experienced several games of ABF in a few different groups of people, I'd say you're mostly right. I think the game is at its best when playing with at least one other player. Even five or six players still doesn't feel like too many, though. The developers do a good job of scaling the number of enemies and their health.I think the best way to play this is either in single player or with 1-2 more people, any more it might get too chaotic and spoil the atmosphere of the game.
I have played the first few hours in coop. Yep, it's as great as everyone said, if it were not for KCD2 it might be my favourite game this year.
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Let's see if it keeps this level quality going forward. For now I'm impressed.
Yeah, looking stuff up defeats the purpose of the game much like Outer Wilds. Experimenting and finding stuff on your own is half the fun.I'd also strongly suggest that the best way to experience the game is to go in knowing as little as possible.
I mean, it looks like trash, so you're going to lose some portion of gamers from that alone. Also, on a surface level, looks fairly generic/derivative which does not help its case. I bought it, it's not bad, it it's not doing anything particularly novel at this stage 5 hours in.20 hours in.
The map is really huge and intricate. But it doesn't feel overwhelming since it's balanced well thanks to well-placed shortcuts and a layout that pushes you in the right direction while still giving you tons of flexibility. Exploring is the highlight of this game for me, the level design is crazy good.
I rarely feel I'm wasting time, but if I were playing in single player I would have toned down some of the survival aspects. On Hard it's manageable with 1-2 more people and it's actually nice to split some responsibilities. Good teamwork goes a long way.
The sense of progression is excellent. You keep unlocking new recipes, items, areas and skills at a good pace. Skills are leveled up by just doing stuff, so your character will be built around what you like doing, it feels natural and I think it's well implemented.
I think here on NeoGAF people are mistaking this game for those meme-y coop games that focus on the social aspect more than anything else. But this is a full blown immersive sim with survival/crafting elements and a heavy focus on exploration. Otherwise there would be much more discussion about this.
Agreed.The map is really huge and intricate. But it doesn't feel overwhelming since it's balanced well thanks to well-placed shortcuts and a layout that pushes you in the right direction while still giving you tons of flexibility. Exploring is the highlight of this game for me, the level design is crazy good.
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The sense of progression is excellent. You keep unlocking new recipes, items, areas and skills at a good pace. Skills are leveled up by just doing stuff, so your character will be built around what you like doing, it feels natural and I think it's well implemented.
The survival aspects become pretty easy to manage fairly early on once you can make soup, and even easier once you find a barrel. It's a great feeling this game gives you, going from minor annoyances, to crafting items that can help with those problems, to crafting items that eliminate those problems, to crafting items to improve things that you didn't even know could get even better.I rarely feel I'm wasting time, but if I were playing in single player I would have toned down some of the survival aspects. On Hard it's manageable with 1-2 more people and it's actually nice to split some responsibilities. Good teamwork goes a long way.
I think here on NeoGAF people are mistaking this game for those meme-y coop games that focus on the social aspect more than anything else. But this is a full blown immersive sim with survival/crafting elements and a heavy focus on exploration. Otherwise there would be much more discussion about this.
From what I've played it can work pretty well in solo, the exploration + progression aspects are truly well done. Also it's interesting on a lore/story level, the game whole atmosphere is SCP-adjacent, so quite mysterious with a lot of weird stuff going on.mèx would you recommend it for playing solo?
This is more similar to Subnautica then the other more open ended games in the genre.
If you have played Subnautica and enjoyed it, there is a high chance you are going to like this. The level design here is WAY better though.
This is one of the most popular comments on Cohh Carnage's latest Abiotic Factor video:mèx would you recommend it for playing solo?
"It's odd to me that the devs themselves have said they love co op games, and this works very well as co op. But imo it's a masterpiece solo game where the solitary experience is where the story and atmosphere really shine."
I just started the game with friends and I think it's incredibly brilliant. We played Manufacturing West yesterday, and I think it's one of the most brilliant survival games in recent memory. I hope the rest of the game is just as good.
It's almost criminal how empty the OT is here.![]()
It is.I hope the rest of the game is just as good.