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About the Geist EGM scores...

border said:
Was there any reason to really get your hopes up on this game, other than the fact that it was Cube-sclusive?

How about the fact that it tries to do something different? Obviously that's not a substitute for solid gameplay, though. Geist has sucked from day one, but it seemed to be marginally improving everytime we saw it, and with all the delays, the hope that it could turn out to be a good game was within reason, though still optimistic.
 
Damnit, how the hell did Eternal Darkness get dragged into this thread?

I swear, some of you have got a hard-on for trashing Silicon Knights.
 
Solid said:
really? oh okay. my bad then. i see it got a 8.17 out of 10, whatever that means :x
For GameRankings they average the three scores, so probably an 8,8,8.5. But it could always be something like 5,10,9.5
 
Jonnyboy117 said:
Geist has sucked from day one, but it seemed to be marginally improving everytime we saw it, and with all the delays, the hope that it could turn out to be a good game was within reason, though still optimistic.
Truth.

Anyway, I'm interested enough in the mechanics of this one that it will be a definite purchase once it hits $10. It may be a failed design, but it may be an instructive one.
 
olimario said:
It's about a 5/10 game, I believe.
Why? Because N-Space sucks at making games.


That sounds about right, and N-Space had 3 years to make something worthwile out of Geist.
 
Where is the proof of that? Eternal Darkness to me has always seem to be a very polarizing game, either you love it or hate it.
 
GamerShu said:
mark my words, Geist will sell. :D

Mark my words, it'll sell .... like ****.

This is not a game that the Nintendo faithful are going to go out and buy at any level to make it even close to a "hit"


:lol "mark my words" :lol Ok
 
For what issues it does have, equating Eternal Darkness with P.N. 03 is ridiculous IMHO. ED may be a love it or hate it title, but even haters (who are not irrational) have got to admit it has some good ideas, some good details, and some promise even if not fully realized.

But PN03... blah. Some of the worst fanboy rationalizations I have ever seen. I'm somebody who likes a crapload of games - including games that get the shaft from the average 'hardcore' and even true fanboys. But PN03 was just a badly realized mess with few redeeming ideas there to have potential in the first place.
 
I love ED. Maybe it's all revisionist history now, but I bet Geist doesn't carry those sort of scores for people to argue against years later anyhow.
 
Kobun Heat said:
I ended up getting "Toward the Within." It's okay, but I'm not entirely sold. Is there a better album?

A Passage in Time is probably the most accessible of all their albums, though technically it's a compilation. It contains most of the group's more melodic, upbeat songs.
 
ED was awesome when you didn't know any better. But analyzing it now on the basis of graphics, depth, and basically anything other than its great music and voice acting is not advised if you're a fan. Of course, if you're the sort of person that believes all games stand the test of time and the first PS2 game is no less playable than the last one, ED will likely prove unique enough for your taste.

As for me? I liked Eternal Darkness. But I couldn't bring myself to defend the game today.
 
Kobun Heat said:
I ended up getting "Toward the Within." It's okay, but I'm not entirely sold. Is there a better album?
I would say Within the Realm of a Dying Sun, Serpent's Egg, Aion, Into the Labyrinth and Spleen and Ideal are their best. Within the Realm of a Dying Sun rate among my all time favourite albums.

I guess A Passage in Time would be a good introduction though.
 
Has anyone seen the n-Space office tour at IGN?

I mean, they don't even have flatscreen monitors...

What a small office, with outdated equipment... look at their sound room, ha.

Man, I think Geist is even more impressive now, considering what they have to work with.
Poor guys, ha.
 
nspace9gp.jpg


I can see where most of their time went (xbox games). What game is that btw?
 
IGN just put up a somewhat positive preview:

http://cube.ign.com/articles/640/640091p1.html
August 8, 2005 - Developer n-Space doesn't want its spooky new GameCube title, Geist, to fall into the saturated "first-person shooter" category. At least, that's what Nintendo said when it delivered a nearly finalized copy of the game to us late last week. We smiled and said yes, of course, that we'd do our best to remember that, but honestly we didn't think much of it. After all, in previous play tests with Geist, which situates players as a federal agent turned ghost, we found ourselves drenched in mechanics that could be described as the textbook definition of a first-person shooter. Armed with a gun, we ran through hallways and shot soldiers -- and that was pretty much it. Add in the fact that some recent magazine reviews of Geist compared the game to typical FPSs like Halo and we thought we had a good idea of what to expect. But it turns out we were wrong. Like the beings that agent John Raimi is able to possess in this unique new thriller, there's much more to Geist than initially meets the eye.

First Impressions Mean Nothing
Geist doesn't make a good first impression, which may be the game's biggest problem. You are agent John Raimi, assigned with a team of soldiers to investigate the mysterious Volks Corporation, whose corrupt exploits have drawn the eye of the government. Credit goes to n-Space for creating a would-be hero who doesn't follow the videogame template. You're not a muscle-bound army specialist with enough guns to supply a third-world country, but a scientist type whose knowledge of weaponry is secondary. In that way, the game reminds us of the Half-Life series. Raimi runs through the high-tech hallways of the Volks Corporation with his PDA in hand, and eventually downloads from a computer terminal proof that the organization has indeed been experimenting with dodgy cellular reconstruction. That's when the action picks up and impressions go bad.

If Geist were strictly a first-person shooter, it would likely be a failure, and this is evidenced from the moment the first group of Volks-employed goons fires upon Raimi's squad. Dual analog control enables Raimi to simultaneously run and aim. When he looks at objects or soldiers, icons appear when he can interact with them. He can manually reload his weapon and crouch to avoid gunfire. But the control mechanics are a little too loose for precision aiming and the framerate can be sporadic when large groups of enemies are displayed on-screen. The result is a clumsily manipulated first-person shooting experience. Not bad. In fact, once you come to grip with the setup, it's functional. It's just not as polished as other shooters. So if you are the type who plays a game for 10 minutes and then decides whether it's worth your time or not, you might be tricked into thinking that Geist isn't. On the other hand, if you can brave through the game's less than spectacular beginning, you'll find a light at the end of the tunnel and an intriguing quest that in fact does largely fall under the first-person adventure umbrella.
 
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