crazyriddler
Gold Member
I suppose it's a problem when a game becomes so popular that inexperienced gamers get frustrated. At least in Souls, you have the option to overlevel until the game becomes easy, but in Silksong, it's all about pure skill.
I'm mildly curious. What is this "double damage" thing? Like sometimes you just, what, take a critical hit or something? Or is there a rhyme or reason?
Why not let people choose ?
This is basically the core of the issue. People have been tricked in to thinking they are really good at games because they beat a couple of souls games.I suppose it's a problem when a game becomes so popular that inexperienced gamers get frustrated. At least in Souls, you have the option to overlevel until the game becomes easy, but in Silksong, it's all about pure skill.
The medusa heads have basic patterns. The flying enemies in this are coded to be the most annoying things possible.Seriously the fucking birds in this game are among the most annoying enemies ever created, a tough competition to the fucking medusas in Castlevania.
Seems like the Chinese dislike it. 92% positive in English language.
Yeah....noticed that too. Strange. I translated a couple of the negative Chinese reviews and it doesn't appear that there is anything suggesting the game is offensive to Chinese. They just dislike the game a heck of a lot more than non-Chinese, I guess.
It's legit not a good Chinese translation.
The game isn't?
Yes, the Chinese translation in the game is not that great. Hence the bad reviews from that end.
Lol. It's a video game, not track and field. Not as quick as in your 20s to push freakin' buttons?It depends how old you are.
I'm 35 and not as quick and skilled as i was in my 20. Stressful situations are also more difficult than in my 20s.
Time passes, people grow old, there will be an increasing amount of 50/60yo gamers.
Depression also can worsen the difficulty spike as failing over and over can trigger self-image degradation even further, this shit also inhibit brain capabilities.
I know the "git gud lelz" over and over but i suppose very few people that constantly repeat this are 40+yo or have conditions.
Why not let people choose ?
(I dont have this game yet, it's just my pov about difficulty in gaming overall).
That term was used a lot by Concord defenders.Tourists GOTTA do research next time.
Bullshit.Dark Souls and its consequences have been a disaster for the gamer race
IM down for that.
Oh, they playtested it all right.They really screwed a lot of it up, balancing, difficulty, pacing, sense of progression.
Wouldn't be surprised if, in this bizarre secretive no-preview, no-communication development process, they barely had anyone playtest the game.
Do yourself a favor and download the Stake of Marika mod, doesn't make the game any easier but at least removes the awful boss runups.
You mean those sorry pathetic manchildren who think that pressing buttons in videogame is some high regarding skill?Oh, they playtested it all right.
They know to a T the audience their first game has cultivated. I would bet there isn't a single aspect of the game that wasn't fine-tuned to be exactly how it is to create precisely these reactions. In a sense, it could be said that a game like this is more focus grouped than your average Ubislop. Except that the focus group is made up of people with very different priorities.
I see the "git gud" gang has already been busy with memes and gifs. There's enough flexing on page 1 already.
Cue the "well then this is clearly not a game made for you, go play something else" replies.I know the "git gud lelz" over and over but i suppose very few people that constantly repeat this are 40+yo or have conditions.
Why not let people choose ?
(I dont have this game yet, it's just my pov about difficulty in gaming overall).
If they can guarantee a solid base of a few million sales right out of the gate, I guess catering to them makes economic sense.You mean those sorry pathetic manchildren who think that pressing buttons in videogame is some high regarding skill?
Beautiful.... then you just got to put a really good string together and voila you beat them.
never played silksong, so i guess its old school megaman "hard"?
LoL 35 old ? Depression for loosing a game? ... sounds like difficult games are not your problem bro.. honestlyIt depends how old you are.
I'm 35 and not as quick and skilled as i was in my 20. Stressful situations are also more difficult than in my 20s.
Time passes, people grow old, there will be an increasing amount of 50/60yo gamers.
Depression also can worsen the difficulty spike as failing over and over can trigger self-image degradation even further, this shit also inhibit brain capabilities.
I know the "git gud lelz" over and over but i suppose very few people that constantly repeat this are 40+yo or have conditions.
Why not let people choose ?
(I dont have this game yet, it's just my pov about difficulty in gaming overall).