Silksong Players complain about high difficulty, Steam Scores Fall, Easy Mode Mod Gets Popular

I suppose it's a problem when a game becomes so popular that inexperienced gamers get frustrated. At least in Souls, you have the option to overlevel until the game becomes easy, but in Silksong, it's all about pure skill.
 
It went up from 76% to 77%
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same feeling i have towards people who use easy mode mods for souls games.... looosers!!!!!!!!

If the devs beat it and thousands others so can you. long ass 9 to 5 job? weekends exist. take days off.
If you're an enthusiast gamer you'll meet the game on its terms instead of modifying shit to cater to you (at least for the first playthrough, afterwards go wild idc). They gave ya a $20 game the least you could do is beat it
 
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This game is an absolute mess from the design perspective, it's pretty obvious that it actually was in a severe dev hell, doesn't matter what kind of garbage they fed to Schrier about working at their own pace and etc.
 
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I'm mildly curious. What is this "double damage" thing? Like sometimes you just, what, take a critical hit or something? Or is there a rhyme or reason?


You start with 5 hit points. In the previous game, most enemy attacks, boss or normal, took 1 point. More than that was exceptional. In this game, it happens too often that you lose 2 hit points. In every boss, even on contact, which is wild. You have to get very close to enemies to hit them so it's very easy to bump into them. Losing 2 hit points is too punishing.
 
I suppose it's a problem when a game becomes so popular that inexperienced gamers get frustrated. At least in Souls, you have the option to overlevel until the game becomes easy, but in Silksong, it's all about pure skill.
This is basically the core of the issue. People have been tricked in to thinking they are really good at games because they beat a couple of souls games.
Then when a game like this comes along it gives them a harsh reality check and it hurts their ego.

Rather than accept they have reached their own personal skill ceiling they try and shift the blame on to anything but themselves
 
Buncha pansy ass bitches.

I knew people would have an issue with the difficulty, but I didn't think it'd turn to bitching and moaning so swiftly. Oh well.

The game can definitely be tough, but it's super satisfying.
 
Isn't the whole point of Hollow Knight about how it's really hard and it takes skill to master it? I thought that's what helped it stand out.

The widespread popularity and people not used to games like this buying it and having trouble getting anywhere is… definitely something I anticipated might happen. It's only natural. Same thing with Elden Ring. But the thing is you cannot change it. What makes Elden Ring so good is how rewarding it is to defeat something because you had to work hard to get it. That's where the magic is. Nothing can replace that. Certainly not difficulty levels.
 
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So, as a noob who doesn't have a Steam account, when you use these mods do you still get the trophies or achievements as if playing the game normally? Could someone make a one-shot kill mod and get every achievement in the game? Or is it marked somehow or they aren't achievable at all when using mods?
 
Seems like the Chinese dislike it. 92% positive in English language.

Yeah....noticed that too. Strange. I translated a couple of the negative Chinese reviews and it doesn't appear that there is anything suggesting the game is offensive to Chinese. They just dislike the game a heck of a lot more than non-Chinese, I guess.
 
Seems fine so far. I suspect that this will turn into long battles where staying safe is most important, and learning how to attack safely is step 2.

If bosses start targeting me while healing, I will feel a little different I guess. I can wait for a dizzy, but I also waited to earn the health back, so I heal in mid air which is safe.
 
Yeah....noticed that too. Strange. I translated a couple of the negative Chinese reviews and it doesn't appear that there is anything suggesting the game is offensive to Chinese. They just dislike the game a heck of a lot more than non-Chinese, I guess.

It's legit not a good Chinese translation.
 
It depends how old you are.

I'm 35 and not as quick and skilled as i was in my 20. Stressful situations are also more difficult than in my 20s.
Time passes, people grow old, there will be an increasing amount of 50/60yo gamers.
Depression also can worsen the difficulty spike as failing over and over can trigger self-image degradation even further, this shit also inhibit brain capabilities.
I know the "git gud lelz" over and over but i suppose very few people that constantly repeat this are 40+yo or have conditions.

Why not let people choose ?

(I dont have this game yet, it's just my pov about difficulty in gaming overall).
Lol. It's a video game, not track and field. Not as quick as in your 20s to push freakin' buttons?

Dude talks like he was in his 80s suffering from dementia.
 
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Dark Souls and its consequences have been a disaster for the gamer race
Bullshit.
What made Dark Souls so popular is precisely that despise putting a strong front and barking loudly, at its core it's pretty much a game anyone can complete.

Dark Souls was never as hard as even thr first Hollow Knight can be in several passages, incidentally.

I have yet to give Silksong a try, but if it's a step up in difficulty from the original game then I can see it passing the threshold that moves it from "challenging" to downright annoying.
 
More options is always better.

I played a lot of HK and found the difficulty well balanced. I haven't started silksong yet, but there's no shame in not being good at videogames, except for basement dwellers I guess.
 
They really screwed a lot of it up, balancing, difficulty, pacing, sense of progression.
Wouldn't be surprised if, in this bizarre secretive no-preview, no-communication development process, they barely had anyone playtest the game.

Do yourself a favor and download the Stake of Marika mod, doesn't make the game any easier but at least removes the awful boss runups.
Oh, they playtested it all right.
They know to a T the audience their first game has cultivated. I would bet there isn't a single aspect of the game that wasn't fine-tuned to be exactly how it is to create precisely these reactions. In a sense, it could be said that a game like this is more focus grouped than your average Ubislop. Except that the focus group is made up of people with very different priorities.

I see the "git gud" gang has already been busy with memes and gifs. There's enough flexing on page 1 already.
 
Oh, they playtested it all right.
They know to a T the audience their first game has cultivated. I would bet there isn't a single aspect of the game that wasn't fine-tuned to be exactly how it is to create precisely these reactions. In a sense, it could be said that a game like this is more focus grouped than your average Ubislop. Except that the focus group is made up of people with very different priorities.

I see the "git gud" gang has already been busy with memes and gifs. There's enough flexing on page 1 already.
You mean those sorry pathetic manchildren who think that pressing buttons in videogame is some high regarding skill?
 
Easy mod for you? Open Youtube and type Silksong walkthrough. What's next? Baby mode? An invisibility where Hornet's running around with a pacifier in her mouth?

Edit: this is obviously a joke if it's not clear enough. I actually suck at the game.
 
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I know the "git gud lelz" over and over but i suppose very few people that constantly repeat this are 40+yo or have conditions.

Why not let people choose ?

(I dont have this game yet, it's just my pov about difficulty in gaming overall).
Cue the "well then this is clearly not a game made for you, go play something else" replies.
Heck, I fully expect a thread or two dedicated precisely to this argument in the following weeks. Lord knows we haven't hade enough of those.
 
You mean those sorry pathetic manchildren who think that pressing buttons in videogame is some high regarding skill?
If they can guarantee a solid base of a few million sales right out of the gate, I guess catering to them makes economic sense.
After all, whoever played HK should know what they're getting into with the sequel.
And we live in a world where there's a crowd that considers these people's skills a better show than actual professional sports. Whatever keeps their dopamine and serotonin levels afloat, I guess.

I still haven't bought the game because the dev team's primadonna attitude with everything leading up to release has irked me enough to not want to buy it immediately. But I'll dive in eventually, and as the old geezer I am, I will suffer my share. I'm just glad I can read about stuff like double damage from mobs and such stuff while others are testing the game blindly.
 
I absolutely would not have difficulty options, that removes a big satisfaction that is knowing that you cleared something that's hard for everyone.

That said, the double damage is retarded and unnecessary. Game is already much harder than the original.
 
The runbacks aren't even bad. I think the worst one I had was like 5 rooms, had to kill like 3 enemies every time (wanted to anyways to build silk back up) and skipped another 3 enemies. Took maybe 2 minutes per boss attempt to get back to him.
Another one it was literally a wall jump and a sprint down a hallway to get back to the boss.

It is definitely harder then HK, I am 20 hours in and loving it. Every now and then I get to a boss and just say "fuck this shit!" because I can't see the pattern yet. But I give it few trys and learn how to dodge each attack and then you just got to put a really good string together and voila you beat them.
 
good. making games punishing is lame. This isn't 1988. While there is an audience for this, its something that limits who will actually enjoy your game. Scoring 100 hits on a boss without getting hit more than twice is not remotely fun.
 
unironically Git Gud.

these people just start crying at the first sight of challenge, so they do deserve all the ridicule they get.
 
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A quick Google-fu search suggests that %17 of Hollow Knight Steam players beat the first game with the "easiest" ending. It then goes on to suggest that these numbers are inflated due to an invulnerability glitch that was taken advantage of. The rate on consoles seems to be even lower.
With Silksong being significantly harder than the first, what percentage of players will even be able to beat the game? Less than 10%? If I was a dev, I'd see this as a problem.
As stated previously I've been gaming since dad bought home an Intellivision in 82. I've beaten "tough" games more than I can count, but this game is definitely on another level.
 
It depends how old you are.

I'm 35 and not as quick and skilled as i was in my 20. Stressful situations are also more difficult than in my 20s.
Time passes, people grow old, there will be an increasing amount of 50/60yo gamers.
Depression also can worsen the difficulty spike as failing over and over can trigger self-image degradation even further, this shit also inhibit brain capabilities.
I know the "git gud lelz" over and over but i suppose very few people that constantly repeat this are 40+yo or have conditions.

Why not let people choose ?

(I dont have this game yet, it's just my pov about difficulty in gaming overall).
LoL 35 old ? Depression for loosing a game? ... sounds like difficult games are not your problem bro.. honestly

Btw Im 43 and do a lot of things better than when I was 20...high demanding sports sure aint one of them... but gaming definitely is.
 
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People confuse difficulty with tedious wastes of time. Team Cherry could patch the game to have a 1 hit healthbar and 30 min boss run backs and you'd still see people screaming about skill issue and gitting gud.

The first game was somewhat difficult but very manageable. It mostly overstayed its welcome for me, probably because I played it towards the end with all the dlc.

This game I played for a couple of hours, got through a bunch of bosses, and then got bored and partially frustrated from how much unnecessary repetition there was. Bad game design being passed on as difficulty. And then a bunch of people wanting to seem like superstars saying how it's not a problem and that everyone else needs to get better.

The reality is many people play games to have fun, not to show off or be part of some elite club. You want to feel good about yourself and do something that matters? Go start a profitable company or make a scientific breakthrough. Shitting on people who also want to enjoy a popular game but are struggling and likely won't be able to get through it without massive frustration is just being a jerk.
 
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