So about 2 - 3 hours to beat depending on how much time we take to look around and explore?
I can get down with that ^_^
Yeah 2 - 2.5 hours to finish then maybe another 1 hour to collect any missed stuff.
So about 2 - 3 hours to beat depending on how much time we take to look around and explore?
I can get down with that ^_^
I'll be damned if this isn't one of the prettiest games to date. What an unbelievable game.
so how long is the game is it journey length?
Yeah 2 - 2.5 hours to finish then maybe another 1 hour to collect any missed stuff.
The PC version of the game seems to detect controller use but the controller instructions are for the PS4 pad. Meditation is triggered by pressing the touch pad, says the game, so I stared at my Xbox pad and tried to figure out which one was going to be the stand-in for a touch pad and there’s no option in the menu to show you key bindings. The thing is, if you press the wrong button you leave the statue and have to start the meditation process again. It turns out you need to press “back”. Stuff like that is an irritant because it feels like one experience has been prioritised over another.
Abzû is a beautiful game. It’s a game stuffed with fish and colour and movement and music. I love those things. Sometimes you feel like you’re actually inside an episode of Blue Planet (I recorded the video above during one such moment). But I don’t love wrestling for control of an experience which feels expansive one moment and restrictive or unpredictable the next.
Gorgeous and has an excellent score when taken on its own merit, but doesn't do nearly enough to differentiate itself from Journey
http://www.ibtimes.co.uk/abzu-review-gorgeous-artful-ultimately-unashamed-journey-rip-off-1573770
Any idea how much this will cost on EUsteam? There's weirdly no price on the steam page
Yeah why is that?
It'll be roughly the same as the US price assuming the devs elected to use Steam's recommend prices ($16 to begin with: $20 minus a 20% early bird discount).
The devs didn't want to do a pre-order on Steam for whatever reason.
So, here I am.
As I wrote in my review, I absolutely LOVED the presentation: the art direction is truly jawdropping, and throughout the whole adventure you experience a sense of wonder that's simply breathtaking. The colors are unbelievable, the atmosphere is stunning, the creatures you encounter are astonishing (I really adore the subtle lowpoly taste in modeling the different species, and the superb texture work), and quite a few times you'll find yourself lost among all that beauty, almost victim of the so-called Stendhal syndrome.
And it's not just a matter of incredible art: the tech behind it is equally amazing (DAT LIGHTING), and the soundtrack by Austin Wintory is nothing but divine. I beat the game 3 times, and took 183 captures on my PS4 while playing. And I think I still feel like swimming around, and in the upcoming months I'm fairly certain I'll boot up this game again for a dive.
All that said, I can't help but feel a little disappointed on the "emotional" side: the story is too abstract and really not that involving IMHO, and while Journey almost brought me to tears with its powerful ending and its genuine human interactions (I personally loved the multiplayer), ABZÛ never touched my heartstrings in the same way... not even remotely.
Maybe it didn't even want to, because this could be just a super relaxing zen safari not meant to make you cry or something, but overall I personally felt that this experience was beyond gorgeous audiovisually, but way less touching and heartwarming than its spiritual predecessor.
And eventually, that is what separates a masterpiece (like Journey is, to me) from just an amazing game (ABZÛ).
A few random (vaguely spoilerish) considerations:
- The abyss is absolutely not dark enough to me. There's still too much light and visibility for the bottom of the ocean, and I wish it was almost completely pitch black, with some bioluminescent glows here and there, almost like swimming in outer space.
- As as avid fan of dinosaurs and prehistoric creatures in general, when I first saw that Dunkleosteus statue in the orange level I think my heart skipped a beat... And then, when later on I actually met one of those guys, I had a HUGE smile on my face.
- Again on this point: when you start to encounter prehistoric underwater creatures, I secretly started to hope the whole game would become a metaphor of the evolution on Earth, and I imagined dinosaurs would start to appear (even more considering that the Diver gets out of the water to walk on his legs, as some creature did...). That would have been soooo special, I think I would have died for too much awesomeness. Too bad it didn't happen.
- That sci-fi digression is not that inspired: it doesn't add that much to the experience, and I honestly felt it was a bit forced and even a little out of space.
- I got all the seashells, but I don't think I understood what happened. I remember Nava teased something special, but... I didn't see shit, LOL.
I'm in the same boat.I don't think anyone is playing this game at a slower pace than me. haha I spent 45 minutes where you first start.
I know it's a bit of a tangent but what's your story? Is English your first language?
That's a nice write up, I'd say there is something to the fact that the game can succeed on its own without trying to compete with Journey for that emotional impact.
So I was REALLY looking forward to this but now i'm getting a bit nervous about what i'm reading. Here is what I was hoping for:
- decently large open areas with lots to see and explore.
- Things to collect (hidden things)
- A 5-10 hour experience. This would count replays as long as their are things to collect, etc.
Based on what you guys have read do you think i'm going to end up disappointed? I love underwater exploration games.
Some areas are small, some are pretty big. There's nothing really huge (in terms of actual explorable space, not in terms of scale...), but they are absolutely crowded with stunning creatures, incredible scenery and sweets spots to find.So I was REALLY looking forward to this but now i'm getting a bit nervous about what i'm reading. Here is what I was hoping for:
- decently large open areas with lots to see and explore.
Hmm... not much in this sense: there are shells scattered throughout the game, but they are not that much and not really intentionally well hidden (save for a couple of them, one in particular is in such a sweet place...)- Things to collect (hidden things)
Nope, it's definitely way, way shorter than that.- A 5-10 hour experience. This would count replays as long as their are things to collect, etc.
It depends. I think you'll still like it, but probably it won't blow you away because most of the stuff you'd want isn't really there. But what's there is still incredibly good, so who knows!Based on what you guys have read do you think i'm going to end up disappointed? I love underwater exploration games.
Not only you can, but there's even a specific mode for that.Without reading any reviews I would like to know if you can just sit back, relax and watch the environment go about its day?
How is PC port?
EDIT: Oh its Denuvo https://support.codefusion.technology/abzu/
... bargain bit it goes
So about 2 - 3 hours to beat depending on how much time we take to look around and explore?
I can get down with that ^_^
gorgeous game! the soundtrack is incredible, which is no surprise, and agree that it all feels a little bit too familiar (if you played the That Game Company's previous games).
the game needs a photo mode DESPERATELY, there are moments that are worthy of a National Geographic logo in the corner. also, if that happens, please have a hide-robots-option.
Not only you can, but there's even a specific mode for that.
This was absolutely phenomenal and I'm in the boat that I enjoyed it more than Journey. I just liked the atmosphere, music, and art better. I also enjoyed the things you had to do. Nothing ever felt tedious or repetitive. Well done Giant Squid. Also, avoid spoilers at all costs. You want to go into this game blind