halopower67
Member
Yep 30fps is better than 60fps.. said no one ever. Man, these guys.
Ok. Now I know you must be jokinggot me.
1080p is too clean, we prefer 720p.
I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing
I'm not.
In racing games for example, like WipEout, Ridge Racer, Sega Rally, Gran Turismo were all 30fps on SAT/PS1.
AC is the last game you need 60fps for.
I'd love to work at Ubi PR. "Dear manbabies, get the fuck over it."
Idiots. What intrinsic value does the "film" look hold? What's cheap about higher framerate? Dumb associations are the viewer's own fault.
Yep, it seems like Naughty Dog and Kojima Productions are the only devs who understand the importance of 60FPS and really try to move the game industry forward.
Lol. "I'm right, you're wrong...because" at its finest. You'd be hard pressed to find more people that actually like HFR than those that don't. It's just a gimmick right now, just like the current 3D model. Except in this instance, you don't forget about it after the first 30 minutes.
What the fuck does this even mean. These are video games, not movies.
No, more like frustration over the incompetence to differentiate between movies and games and that framerate is one of the key factors for gameplay.
Hell no. That stupid cinematic look we are all used to only exists because film was very expensive at the beginning of the 20th Century. 100 years ago! Thats why you took 24fps. Because it's the number where it at least doesn't look like stop motion.
But we live in a digital age and cinema has nothing to do with video games that you have to control. Hell for me the future is 144fps and more. The more the better.
I hate this cinematic debate only because people don't like new stuff. Then let them ride horses and burn witches ffs. Those people better not travel by boat. Could fall down the end of the world.
Ok... And has anybody said that they were better because they were not 60 fps? You are joking, right? Nobody says that there weren't 30 fps games and good ones, but the acceptance of bullshit like "30 fps is more cinematic" is on a new high, because of bullshit PR like we have in this thread. And you are just keep proving my point.
Edit: Here is again what you wrote.
That is is the problem, not that 30 fps games are in existance.
I think you're missing out on what he's actually replying to and my response.
http://www.neogaf.com/forum/showpost.php?p=133553453&postcount=244
But isn't that argument used to make 30 fps games more acceptable?
"At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird."
There aren't many. Unless you want to count indie devs making games that would run at 60fps on a graphing calculator.
http://a.pomf.se/raijre.webmIt actually feels better for people when it's at that 30fps
Critical flicker fusion = real life fps.Is real life 30fps or 60fps?
Not if you account for the human visual system.Actually real life is 'infinite' frames per second. PC is the only one trying to transcend into reality
We can still easily see stutter at 24Hz. This is why cinema projectors triple-flash 24Hz to make it tolerable. 24Hz was a compromise chosen to keep film costs low.
I'm not sure what acceptance has got to do with anything, cinematic games have only really started emerging last gen and they emerged with 30fps. So you either accepted their existence or not, it's not like they were 60fps to begin with and then lost the golden standard. After playing TR on PS3/PS4, I can say TR DE felt sped up. It's because of the soap opera effect. Now, no one is saying it's worse, but it's definitely less cinematic than 30fps.
I have never, until this very thread heard that as an argument for 30fps games, so I have no idea what you're talking about.
I don't know why but it's hard to believe that U4 will be at 60 fps. Naughty Dog always want to blew minds with insane textures and effects, how are they going to do that with 60 fps ?
It also lets us push the limits of everything to the maximum.
It is in their interest to push this bullshit hard.
Honest question:
Isn't it really difficult to achieve a solid, locked 60fps on consoles?
Isn't there a huge balancing act they have to go through where sacrifices need to be made in other areas of the game?
I seriously have no real knowledge of how game developers achieve 60fps. Me, I'm just happy when I don't notice any juddering dips in frame rate, and especially when there's no screen tearing or pop-in.
Wow. Nobody?
All this anger, and yet no real knowledge of how difficult it may/may not be to achieve 60fps?
I actually really hope he was prompted by PR to say this to cover up the game's shortcomings.I guess the PR handlers are on vacation this week.
Again, the argument is NOT about achieving 60 versus 30... The argument is that instead of Ubisoft just saying they couldn't achieve 60 with how they wanted the game to look/play they are trying to insult our intelligences by saying that gamers don't really want 60fps, and that games are more cinematic/are somehow improved by going for a lower frame rate over a higher one.Wow. Nobody?
All this anger, and yet no real knowledge of how difficult it may/may not be to achieve 60fps?
This is just insulting to everyone's intelligence.
Honest question:
Isn't it really difficult to achieve a solid, locked 60fps on consoles?
Isn't there a huge balancing act they have to go through where sacrifices need to be made in other areas of the game?
I seriously have no real knowledge of how game developers achieve 60fps. Me, I'm just happy when I don't notice any juddering dips in frame rate, and especially when there's no screen tearing or pop-in.