It's as if OP never heard of resolution.Just the fucking thumbnail shows an obvious difference.
I get what you're saying, but I also believe that it has always been possible to make a version of a game for prior gen hardware if you're ok with the prior gen version being worse.No I'm talking about something more fundamental than just extra textures or better lighting.
You couldn't port a standard ps2 game to ps1 no matter how much you "cut", or a ps3 game to ps2. Even ps4 to ps3 in many cases wouldn't work due to that console's limited ram (ffxiv literally had to ditch further ps3 development due to that reason).
The cross-gen period we have that people are always complaining about is only because ps4/x1 are simply capable of running almost all modern games in a way that previous generations of hardware were not.
Generations are done. Developers won't be able to take advantage of new hardware advancements given time/budget restraints. It's also not even what the market wants anymore. Imagine thinking anyone outside of a few hardcore nerds gives a shit about stuff like raytracing, when the most poplular gaming platform is mobile and one of the biggest console platforms is the damn switch.
I'm certainly not asking for it or predicting it will be better for gamers. I just see it as an inevitable future. With Moore's law in the gutter, brute force is the only way forward. I do think it's more likely that they will figure out how to manage that congestion than find a way to make a PS7 cost less than $1,999.This is all fun and games until you start asking those compute farms to account for hundreds to thousands of people asking to play one game- or even millions
Imagine wanting to play a brand new release and you can't because the servers for your platform crashed. Think of the costs these companies would have to shoulder running these millions of blades for people to play games on.
Yes, Xbox cloud and Stadia exist(ed). Those are really small platforms. I'm talking with a Playstation/Steam level audience with games made specifically for cloud hardware that I'd assume to all be running GPUs 30x stronger than a 5090, or whatever. Companies are not gonna want to power and pay all that.
They can always do both. I think it's also unlikely that the types of people who don't have a spare 2k to burn would be the same types of people who have an internet connection fit to stream games with super detailed graphics to their screensI do think it's more likely that they will figure out how to manage that congestion than find a way to make a PS7 cost less than $1,999.
Then u flat out lied, ur gpu isnt 6yo but barely 4,5yoIt is 6800xt with 16 GB memory, Ryzen 3700x end Doom Dark ages runs at ultra setings on 70+ fps
the return are dirminishing the return are dirminishing
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peoples who spent thosands on garphics
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50 years from now everything will probably be streamed directly. Your only hardware will be a screen of choice and a controller.
ok...I forgot I swapped GPU latter......but still it is 4,5 years old.Then u flat out lied, ur gpu isnt 6yo but barely 4,5yo
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AMD Radeon RX 6800 XT Specs
AMD Navi 21, 2250 MHz, 4608 Cores, 288 TMUs, 128 ROPs, 16384 MB GDDR6, 2000 MHz, 256 bitwww.techpowerup.com
Which means u got highend current gen gpu, no wonder it plays current gen games on high/ultra, no? Its as strong as ps5pr0 after all, same like cpuok...I forgot I swapped GPU latter......but still it is 4,5 years old.
It is a big difference, but OP did say the difference is less than before which is also true. It is also true that 4xxx to 5xxx series was close to nothing. There isn't anything major that you couldn't go without. Will that get me to go console only? No fucking way. But I might ride this 4090 until 7XXX series.Man, you're totally wrong, the difference between a high-end PC and a current-gen console is huge, even more so if you use technologies like DLSS, frame gen, path tracing, etc.
In my experience with the Series X and PS5, many games in performance mode didn't hold 60fps even with the native resolution below full HD. On my RTX 4070, which isn't even a high-end card, I play practically nothing below 1440p90fps at least, and that's with higher presets, more advanced RT, etc.
You think we're bad, try the sports fan communities. They take the cake.It's so weird to watch how personally people take commentary that they don't like on their platform of choice. There really is an over representation of mental illness in the gaming community.
iddWhich means u got highend current gen gpu, no wonder it plays current gen games on high/ultra, no? Its as strong as ps5pr0 after all, same like cpu![]()
More horrible bullshit befitting the topic..Well I get your point and agree, I don't agree about the deck and switch 2.
Generations have basically been dead the moment Sony and Xbox decided to use x86 with off the shelf hardware instead of their own custom designed boxes.
It made ps4/xb1 easier to develop for, sure but there is no uniqueness.
They are really just soc pcs with games being optimized for that spec. You can get better performance in some instances due to that target spec, where as pc specs are broad.
Consoles in the past , ps2, ps3, xb, gc, dreamcast, genesis, snes, tg16, all had unique hardware, games looked different depending on the system. Consoles had unique things pc's didn't and vice vs.
I. Back in the day the difference between a 80386 NES was huge. While the nes/snes etc, could pull in fast movment, the pc could have complex sprawing rpgs and strategy games that no console of the time could do. It could also do quasi 3d.
II. Enter the GPU, and 3dfx voodoo era graphics cards. Open GL, Glide, Direct X 6 and 7. These were a game changer and the biggest jump. Real time texture mapping, z-buffer, alpha blending, bilinear/trilinear filtering, anisotropic filtering, mip maps, goround shading, alpha blending, anit-aliasing and higher resolutions. All things not on consoles at the time.
- Ps1 and n64 had a fraction of these, but at much lower resolution 640x480 or 240p (320x240), where as on pc at the time the low point was 640x480, and 800x600 and 1024x768 resolutions were quite common with 24/32bit color.
- PS1 had better texturing and storage than n64, but n64 was faster. It didn't help in the long run as games couldn't store the complex textures and fmv of the era.
III. Enter the Shader- Geforce 2 T&L went to Geforce 3 and the introduction of the vertex and pixel shading pipeline, back in 2001. OGL, DX8 and 9. The OG Xbox used the same tech. This was the start of the convergence but it wasn't there yet as pc was still more advanced and could do way more than the OG Xbox. Pixel/vertex shaders let coders program effects where before it was fixed in what the card could do. This allowed for things like ripples in water. Bump mapping, normal maps, lod, HDR and Bloom Lighting, Physics engines , etc.... We also got 720 and 1080p resolutions.
- OG xbox had all this, but it was late to the party and bowed out early. PS2 and Gamecube (that I am aware of ) did not have the modern shader hardware. Hence they don't have the effects, nor could they push out higher resolutions.
-the 360 and ps3 had all the effects, but were quickly outpaced by the PC and the 8800 series graphics cards and pixel shader 3.0. It added so much more and was a giant leap in tech.
IV- Tessellation ► Ray Tracing, OGL -DX11/12 , current era of tech. This jump was not much. Yes we got tessellation, 1440p and 4k along with ray-tracing, but none of that was that big of a jump. The sheer graphics hardware speed and memory speed was more of a jump, imo. Also the resolution bumps are not looking as meaningful as say going from SD to HD.
-PS4 and xb1 practically matched pc, there wasnt much difference besides a few fps and a few blades of grass. In fact we got video channels that did nothing but pointout these minute differences ala digital foundry.
- PS5/series x least jump of all, ray tracing and dlss, while nice are not game changers. Most games on these consoles could of been made on ps4, just with lower texture resolutions and mapped lighting.
Switch / Steam Deck both are a different paradigm. PC power in the palm of your hand. We had portables before, but nothing like these. I would argue these were/are major game changers. some people like OP and other "mooore powah" people despise the portable space but it is a vibrant gaming space. It doesn't need top end, it needs the same effects but lower resolutions, and lesser power draw. This is going a different direction and honestly has way more room to grow.
So yeah graphics and hardware have been stagnating since the mid 2010s really, or at least tech slowed down significantly. The 80s - > 2000s were where the big changes all came.