It remains to be seen if the final build will have below 30fps. Like their other offerings I expect the ps4 build to have a stable and consistent framerate. And yes, the animations in Unity look much better, there is a shit ton of variation in them as well. Game has 14,000 animations. 4500 of which are dedicated to moving around, that all blend extremely well from what i've seen. There's a ton of attention to detail in the parkour and in simple movements like dropping down from a high up place with Arno stumbling a bit compared to the extremely stiff jump and landing that BB has.
Ubisoft has so much passion for the Assassin's Creed series that it can't imagine a time when the franchise sees its quality fall off. That's according to Assassin's Creed Unity creative director Alex Amancio, who told Game Informer that one of the secrets of the franchise's enduring success is the developers themselves.
I doubt that anyone who has ever worked on a triple A game would honestly agree that 60fps is not superior in every way. He's lying because a large majority of gamers don't know anything about framerates in the first place.At one point in time, I was on the fence about buying AC:Unity, but these recent comments have cemented the fact that I won't be getting Unity for a long, long time, if ever. I don't think anything went majorly wrong during development, and I honestly think that it'll be the best AC in years, but these recent comments have rubbed me the wrong way.
My personal theory is that parity was forced between consoles in a more all inclusive deal for Microsoft that includes things everything marketing related for the game, which I assume parity would fall under. I think it's pretty clear that 900/30 was the most that they were gonna get out of the XBO, which is fine. It's just that PR reps like this guy really irritate me.
If anyone at the Ubisoft team ACTUALLY believes this garbage, I hope and believe that it's only a small lot of them. 30 FPS for videogames is not superior to 60 in any way, & I think PR people like this that come out & say this are just doing their job, which is to spin things as positively as possible. You can't really blame them since it's their job, but I don't think it's genuine. The only truly sad thing about it to me is that some people actually believe that BS.
Passion does not run through your QA department, Ubi. I think what does run through your QA department is diarrhea.LOL. Sorry if this is old news, but it deserves reposting.
http://www.gamespot.com/articles/its-unimaginable-that-assassins-creed-quality-will/1100-6422077/
I'm talking mostly about the fucking framerate, this is what this thread is all about. Are you trying to say below 30FPS is acceptable? have ever seen a game that runs at 20-25FPS?
Also, lol @ people saying Unity has better animations than MGSV. I completely disagree.
Best running animation ever.
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Having watched the MGSV video from the other day, I was struck by how MGSV has a mix between some amazing fluid animations and some completely awful, wooden, robotic ones.
Having watched the MGSV video from the other day, I was struck by how MGSV has a mix between some amazing fluid animations and some completely awful, wooden, robotic ones.
Best running animation ever.
The animations for Snake's wood, robot handany examples for those "completely awful, wooden, robotic" animations?
Did you see the digital foundry vs AC4 article on ps4? Or the Watch Dogs vs Digital Foundry article, they had to actively get a shit ton of police cars for the framerate to experience noticeable drops, Big Ubisoft games on ps4 have been very optimized so far this gen, no reason to expect anything less from AC Unity. And I honestly don't see how you could possibly find BB's animations better, I don't even recall him compensating for different levels of elevation.Oh of course, it's not like the Asscreed series is famous for having a great and stable framerate right?
Again, in my eyes MGSV has better animations and Arno's character model (dem dead eyes) looks like a fucking joke compared to Big Boss.
but yeah let's not turn this into a Unity vs MGSV thread. Different opinions etc.
I think there's nothing wrong with acknowledging that the teams are very passionate about their job. You have to wonder how some teams feel, can't see the passion in MW3 compared to BO2 etc.LOL. Sorry if this is old news, but it deserves reposting. But yes let's not turn this into a debate.
http://www.gamespot.com/articles/its-unimaginable-that-assassins-creed-quality-will/1100-6422077/
What the fuck is he implying? Why do most franchises last? Where do they get these people?
any examples for those "completely awful, wooden, robotic" animations?
the reloading animation is one that comes to mind... but mgsv's weirder animations are all in service of the gameplay and that's intentional to prevent the player from having their play style slowed down by the game just running through a long, if realistic animationany examples for those "completely awful, wooden, robotic" animations?
I dont get what framerate has to do with being cinematics.
Thought cinematics means a good story and well scripted events.
Seems something that is possible to do at 60fps.
Why not just tell we use 30fps to ensure paris really looks good.
yes, there's no reason to go above 30.
you confuse it with physics update, now that benefits from a higher update rate but visually there's no point.
all it does is burn cpu cycles which could have been spent more wisely
don't let them brainwash you into something that's of no use.
I actually agree that it's an aesthetic choice.
But that's not a very popular argument around here. Which is weird, because of the Hobbit 48 FPS example.
Do you know why 24fps is used as cinema standard? It's because it's the minimum frame rate that is perceived as a moving image. So back in the day when cinema was new, they just stopped at that FPS because anything higher wasn't absolutely necessary. This dosing mean that going higher is bad, it's just everyone is used to the bare minimum.I actually agree that it's an aesthetic choice.
But that's not a very popular argument around here. Which is weird, because of the Hobbit 48 FPS example.
I wish it did bomb, but I doubt it really will.
This is stupid thing to say. Sorry.
I actually agree that it's an aesthetic choice.
But that's not a very popular argument around here. Which is weird, because of the Hobbit 48 FPS example.
It's not actually stupid at all. The way it works is this. If a company does something wrong and mistreats its customers, it is appropriate for a customer to hope that the product fails so that the company in question learns from their inappropriate actions and doesn't continue them in the future.
If it is just a success despite the backlash, they learn they can continue to mistreat customers as long as they like.
It actually has more to do with the motion blur, or lack thereof. The motion blur in 24 FPS footage is a lot more pronounced than in 48 FPS footage, and that can contribute to the 'cinematic' look that people are so used to.I think the argument in movies is that high frame rate makes CG effects in live action movies stick out more as 'fake' because we can see all the little errors in the animations that make it more obvious it isn't real. Creating that cheap 'soap opera' effect. Buuuut, there isn't live action stuff being mixed with special effects in games so that shouldn't be an issue.
All of those are untrue. Pretty sure that the majority of ubisoft games on ps4 run at 1080p. A good amount of them also run at 60fps, CoL, VH, and Rayman to name a few. And also, the game uses a custom temporal AA solution. It's not about "not knowing how to program 60fps or 1080p."Ubisoft doesn't know how to program 60fps, so they target 30fps.
Ubisoft doesn't know how to program 1080p, so they target 900p.
Ubisoft doesn't actually reach their target so what they actually have is a 900p/25fps game with no anti-aliasing solution.