AC: Unity's devs: 60FPS doesn't look real and is less cinematic, 30FPS feels better

It remains to be seen if the final build will have below 30fps. Like their other offerings I expect the ps4 build to have a stable and consistent framerate. And yes, the animations in Unity look much better, there is a shit ton of variation in them as well. Game has 14,000 animations. 4500 of which are dedicated to moving around, that all blend extremely well from what i've seen. There's a ton of attention to detail in the parkour and in simple movements like dropping down from a high up place with Arno stumbling a bit compared to the extremely stiff jump and landing that BB has.

Oh of course, it's not like the Asscreed series is famous for having a great and stable framerate right?

Again, in my eyes MGSV has better animations and Arno's character model (dem dead eyes) looks like a fucking joke compared to Big Boss.

It's pretty hilarious since Unity is a next/current-gen only game and MGSV is a cross-gen game running at 1080p and 60FPS with a day & night cycle, seamless transistion from cutscene to gameplay etc. so why would you even try to argue here, there is absolutely no excuse for Unity to run at 30FPS (or below LOL!)

but yeah let's not turn this into a Unity vs MGSV thread. Different opinions etc.
 
LOL. Sorry if this is old news, but it deserves reposting.

http://www.gamespot.com/articles/its-unimaginable-that-assassins-creed-quality-will/1100-6422077/

Ubisoft has so much passion for the Assassin's Creed series that it can't imagine a time when the franchise sees its quality fall off. That's according to Assassin's Creed Unity creative director Alex Amancio, who told Game Informer that one of the secrets of the franchise's enduring success is the developers themselves.

What the fuck is he implying? Why do most franchises last? Where do they get these people? I also like the part where this guy practically pats himself on the back for getting rehash down to a science.
 
When I first played ME3 at higher frames on my PC (vs my console) I admit at first I was wierded out by how slidey and smooth everything was. Within days though I got used it though. Do I prefer it? Maybe. Probably. I haven't played it for a while due to my PC being out of commission but I believe I liked the effect.
 
Uh, You want the game to be 30 FPS that's fine. But you can't fail at achieving both refresh rates Ubisoft. Below 30fps is unplayable.
 
At one point in time, I was on the fence about buying AC:Unity, but these recent comments have cemented the fact that I won't be getting Unity for a long, long time, if ever. I don't think anything went majorly wrong during development, and I honestly think that it'll be the best AC in years, but these recent comments have rubbed me the wrong way.
My personal theory is that parity was forced between consoles in a more all inclusive deal for Microsoft that includes things everything marketing related for the game, which I assume parity would fall under. I think it's pretty clear that 900/30 was the most that they were gonna get out of the XBO, which is fine. It's just that PR reps like this guy really irritate me.

If anyone at the Ubisoft team ACTUALLY believes this garbage, I hope and believe that it's only a small lot of them. 30 FPS for videogames is not superior to 60 in any way, & I think PR people like this that come out & say this are just doing their job, which is to spin things as positively as possible. You can't really blame them since it's their job, but I don't think it's genuine. The only truly sad thing about it to me is that some people actually believe that BS.
I doubt that anyone who has ever worked on a triple A game would honestly agree that 60fps is not superior in every way. He's lying because a large majority of gamers don't know anything about framerates in the first place.
 
I'm talking mostly about the fucking framerate, this is what this thread is all about. Are you trying to say below 30FPS is acceptable? have ever seen a game that runs at 20-25FPS?

Also, lol @ people saying Unity has better animations than MGSV. I completely disagree.

Best running animation ever.
22qsp4errwn.gif

Having watched the MGSV video from the other day, I was struck by how MGSV has a mix between some amazing fluid animations and some completely awful, wooden, robotic ones.
 
Sure Ubi, 30fps is more cinematic and all, but your kind of 30fps runs like shit and when the frame rate runs like shit it doesn't feel cinematic at all.
 
I don't understand why developers can't just be frank with why they can't go 60fps. 30fps isn't that big of a deal as long as there are no drops. But no, you have to drop stupid BS alongside your explanations that makes you sound incompetent.
 
Having watched the MGSV video from the other day, I was struck by how MGSV has a mix between some amazing fluid animations and some completely awful, wooden, robotic ones.

any examples for those "completely awful, wooden, robotic" animations?
 
They need to just drop the lame excuses of trying to tell us what is best for us because they will always be wrong.

They just need to straight up be honest with us like Evolution was with DriveClub and say that the consoles aren't capable of giving the visual experience that we want AND the best frame rate so we picked one vs the other.

I swear it's like some companies just can't say they were wrong about something.

Speculation: I think what is happening with devs at this point is that they are coming to the realization that the new consoles are not as powerful as they thought they would be so now, all of a sudden, after they've been working for years on these titles with the assumption that the hardware would just be better than what it actually is, they are having to make sacrifices to one of two things, the visual quality or the frame rate.
 
Oh of course, it's not like the Asscreed series is famous for having a great and stable framerate right?

Again, in my eyes MGSV has better animations and Arno's character model (dem dead eyes) looks like a fucking joke compared to Big Boss.

but yeah let's not turn this into a Unity vs MGSV thread. Different opinions etc.
Did you see the digital foundry vs AC4 article on ps4? Or the Watch Dogs vs Digital Foundry article, they had to actively get a shit ton of police cars for the framerate to experience noticeable drops, Big Ubisoft games on ps4 have been very optimized so far this gen, no reason to expect anything less from AC Unity. And I honestly don't see how you could possibly find BB's animations better, I don't even recall him compensating for different levels of elevation.
LOL. Sorry if this is old news, but it deserves reposting. But yes let's not turn this into a debate.

http://www.gamespot.com/articles/its-unimaginable-that-assassins-creed-quality-will/1100-6422077/



What the fuck is he implying? Why do most franchises last? Where do they get these people?
I think there's nothing wrong with acknowledging that the teams are very passionate about their job. You have to wonder how some teams feel, can't see the passion in MW3 compared to BO2 etc.
 
I actually agree that it's an aesthetic choice.

But that's not a very popular argument around here. Which is weird, because of the Hobbit 48 FPS example.
 
It is good that Ubisoft keeps talking about AC:Parity. Every interview helps explain the lack of technical competence in the AC and Watch Dog teams.

Ubisoft doesn't know how to program 60fps, so they target 30fps.

Ubisoft doesn't know how to program 1080p, so they target 900p.

Ubisoft doesn't actually reach their target so what they actually have is a 900p/25fps game with no anti-aliasing solution.

I think Ubisoft should lock the PC, Xbox and PlayStation versions of AC:Parity to 720p, 30fps with anti-aliasing. Maybe, with a lot of hard work, they might achieve this after a Day 1 patch.
 
Apparently our eyes see reality at 30 fps now? I'm pretty sure its much higher than 60 fps if there is some sort of limit to how many frames we can see.
 
I dont get what framerate has to do with being cinematics.
Thought cinematics means a good story and well scripted events.
Seems something that is possible to do at 60fps.

Why not just tell we use 30fps to ensure paris really looks good.
 
any examples for those "completely awful, wooden, robotic" animations?

Personally I think the slower running animation and the jump animation could be polished. I don't think they are awful personally but I think they are not as good as ones like the fast running you posted.
 
Late to dis thread, but

I agree with him.

The hobbit and parts of 2012 looked like a made for TV movie when it switched from 30 to 48+ fps.

movies just end up looking like a soap opera on TV when they up the FPS.

But guess what. VIDEO GAMES ARE NOT MOVIES

The higher the FPS, the BETTER since we need to CONTROL THE ACTION.

The more fluid the game runs, the easier it is to control.

Hey UBI DEVS! Try controlling a game at 1 FPS vs 60 FPS and tell me which one was easier to control....

Seriously, Its like they want to totally demolish any sense of brand loyalty with their customer base at this point. Why are they so dim?
 
any examples for those "completely awful, wooden, robotic" animations?
the reloading animation is one that comes to mind... but mgsv's weirder animations are all in service of the gameplay and that's intentional to prevent the player from having their play style slowed down by the game just running through a long, if realistic animation

but about ass creed, i have no idea what this dev is talking about. everybody knows the 'double speed' effect of 60fps goes away when your eyes adjust and has the same 'cinematic' look as 30, but the smoother animations, motion blur, camera movement, and more responsive controls remain.
 
While 60fps is always "better", you are also always going to have devs that want to push fidelity to the max at 30 instead of less at 60. And with consoles they always have to make that choice.


Nothing wrong with that.


That said, they worded this horribly and tried to sugar coat it. Also poor timing.
 
I dont get what framerate has to do with being cinematics.
Thought cinematics means a good story and well scripted events.
Seems something that is possible to do at 60fps.

Why not just tell we use 30fps to ensure paris really looks good.

I think the argument in movies is that high frame rate makes CG effects in live action movies stick out more as 'fake' because we can see all the little errors in the animations that make it more obvious it isn't real. Creating that cheap 'soap opera' effect. Buuuut, there isn't live action stuff being mixed with special effects in games so that shouldn't be an issue.
 
yes, there's no reason to go above 30.
you confuse it with physics update, now that benefits from a higher update rate but visually there's no point.
all it does is burn cpu cycles which could have been spent more wisely

don't let them brainwash you into something that's of no use.

Them brainwashing me? are you sure?

If you can't tell the difference between 30 and 60 fps, then i suggest you go to a doctor to check your eyes. First time I saw something at 60 I was amazed at how good it looks and plays and I don't even had internet back then. How can I be brainwashed by myself?

The problem with you guys is that you are conformists. You take whatever pr bullshit and embrace it. It's clear that they don't have the competence to do something but, instead of acknowledge their mistakes, they go trash talk their blind fans. It's not because they want it to be cinematic or the human eye can't perceive. It's because they couldn't do it, just that! Too much work for gamers that play games with framerate lower than 20 for 10, 15 years. Why should they bother if they can sell anything?
 
:l....

If they just said "We couldn't achieve 60FPS with this game, so we decided to roll with 30FPS to ensure a stable and fluid gameplay experience" many of us would have been cool with their statement but NOPE, just say that "It doesn't look real! And besides, all games can be 30FPS!!!".....

Them comparing it to Ratchet and Clank is just so stupid X(; Into the Nexus suffered because of its frame rate (unstable 30FPS...felt so off compared to past games in the series; still playable and fun but still :(...) and the games are ACTION games, so 60FPS make them play better :l...

I guess Ubi wants to keep on digging that hole their XD! I say lets just get some popcorn and see how far they want to dig themselves.
 
60 dollars to the first developer to come out, be honest, and just say that these consoles have limitations and in order to provide a good looking open world game, they've got to lock at 30.

This "it feels this" "cinematic that" spin bullshit has got to stop.
 
I know it makes almost no difference and that the game will sell a lot again, bit I can't support shit like this, my £ will be going on something like SO instead.

It's always a race to the bottom with Ubi, with their 700 man conveyor belt developments and recycling of game mechanics.
 
They have no idea how to make it run at 60 fps, so they force 30 fps and try to convince people that 30 fps feels more "cinematic". Fuck off.
 
I actually agree that it's an aesthetic choice.

But that's not a very popular argument around here. Which is weird, because of the Hobbit 48 FPS example.

Yeah, I had a lot of friends who hated Hobbit 48fps and thought it looked like a sitcom rather than a movie. I thought it looked great but I felt like I was the minority.
 
I actually agree that it's an aesthetic choice.

But that's not a very popular argument around here. Which is weird, because of the Hobbit 48 FPS example.
Do you know why 24fps is used as cinema standard? It's because it's the minimum frame rate that is perceived as a moving image. So back in the day when cinema was new, they just stopped at that FPS because anything higher wasn't absolutely necessary. This dosing mean that going higher is bad, it's just everyone is used to the bare minimum.
 
This is stupid thing to say. Sorry.

It's not actually stupid at all. The way it works is this. If a company does something wrong and mistreats its customers, it is appropriate for a customer to hope that the product fails so that the company in question learns from their inappropriate actions and doesn't continue them in the future.

If it is just a success despite the backlash, they learn they can continue to mistreat customers as long as they like.
 
I wish Ubi would give Assassin's Creed a year off, rebuild a single, core team to handle development, and then just release it when it's ready. Would be amaze.
 
Hey Jerry, you won't believe what im gonna say in this interview. The Gaf is gonna go wiiiild!
 
It's not actually stupid at all. The way it works is this. If a company does something wrong and mistreats its customers, it is appropriate for a customer to hope that the product fails so that the company in question learns from their inappropriate actions and doesn't continue them in the future.

If it is just a success despite the backlash, they learn they can continue to mistreat customers as long as they like.

I think it's an understandable sentiment that's focusing on the negative aspect.

I imagine you don't really hope for the game to bomb, you hope for Ubi to develop a better game and become more consumer friendly and the game bombing is a means to that happening.

It's a hope for a positive outcome but the statement itself is focusing on the negative that needs to happen for the positive to come about.
 
I think the argument in movies is that high frame rate makes CG effects in live action movies stick out more as 'fake' because we can see all the little errors in the animations that make it more obvious it isn't real. Creating that cheap 'soap opera' effect. Buuuut, there isn't live action stuff being mixed with special effects in games so that shouldn't be an issue.
It actually has more to do with the motion blur, or lack thereof. The motion blur in 24 FPS footage is a lot more pronounced than in 48 FPS footage, and that can contribute to the 'cinematic' look that people are so used to.

Of course, it's also worth noting that 60 FPS is extremely useful for reducing input lag in video games, something that is completely inapplicable to movies.
 
It'd be worse for them to say that they aren't able to achieve 60 FPS due to hardware limitations, so I understand pushing the "cinematic" argument. Most people will buy it, anyway; those of us who care that much are in a loud minority.
 
Ubisoft doesn't know how to program 60fps, so they target 30fps.

Ubisoft doesn't know how to program 1080p, so they target 900p.

Ubisoft doesn't actually reach their target so what they actually have is a 900p/25fps game with no anti-aliasing solution.
All of those are untrue. Pretty sure that the majority of ubisoft games on ps4 run at 1080p. A good amount of them also run at 60fps, CoL, VH, and Rayman to name a few. And also, the game uses a custom temporal AA solution. It's not about "not knowing how to program 60fps or 1080p."
 
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