AC: Unity's devs: 60FPS doesn't look real and is less cinematic, 30FPS feels better

Here's a few extra announcements I've created for Ubi just in case they're short of some
"we've decided to produce 500 different special editions of the game, because consumers love choice"
"We've dramatically downgraded the resolution of the game because we realized that when you look around outside in real life you don't see any pixels. And since we want the graphics to be as close to real life as possible we obviously need to reduce the pixel count"
"The game has been delayed by 16 months to avoid debates and stuff"
"We've put a lot of microtransactions in the game for that cinematic feel"

That's all i've got Ubi. Try not to use them all in one go.
 
Quoting because YOU GOT IT. There is a fundamental difference between game rendering and recorded film that a bunch of folks in this thread don't understand.
Of course there is, but look at his post. How do you explain this stuff to general audience in a simple way?

It's easy to convince the general audience 30 FPS is more cinematic since it's close to 24 FPS used in the movies, but it's not easy to convince them frame rates don't work the same in games and movies because there's stuff like photons, exposure time and blur!
 
It's acceptable, sure. Being treated like idiots with absolute bullshit excuses and horrible PR lies is not acceptable though. Ubisoft PR is being extremely incompetent and insincere right now and it's a load of crap.

And there's some serious crazy going on here with people defending Ubisoft's behavior.

Oh thats weird

It looks like most people are attacking Ubisofts "explanation" but defending 30fps as a valid setup and choice
 
Rubbish comparison. Let's create games that are like.. uh.. games. Leave films to be their own thing.
It's too bad for the game industry that it's 2014 and there's no good excuse for constantly looking backward. Flimsy comparison and you know it.
That's not what I meant, history lesson:during film's exception, the acting style and other factors had to emulate theater until directors found that one thing that was missing in order to branch off and become it's own thing, (along with several other advancements that helped filmmaking in general). The comparison is that video games still haven't found that one thing that could set it apart from film completely in terms of storytelling, especially as films continue to get more visually impressive, you could also argue that the majority of developers haven't found a way to properly utilize that one thing that's unique to games, interactivity, to tell a story. Especially not when the majority of games have an hour and a half of cutscenes. And the fact that a large majority of gamers don't like new things and prefer similar or very familiar doesn't help either, not to mention how expensive games are to make.
 
Of course there is, but look at his post. How do you explain this stuff to general audience in a simple way?

It's easy to convince the general audience 30 FPS is more cinematic since it's close to 24 FPS used in the movies, but it's not easy to convince them frame rates don't work the same in games and movies because there's stuff like photons, exposure time and blur!

The frustration is real!
 
Wont PC players just be able to Mod it to unlock 60fps like always?

PC community handles this stuff like noones business.

Maybe they just wont do the work cuz they already know you guys will do it for them. Money in the bank

Yeah but the problem there is PC gamers HAVE to fix their shit.

I just hope this ends up like how Call of Duty fell off really badly on PC and deserved it for the shit quality of the ports. But that was also due to the fact that they couldn't be competitive on PC with other FPS's made specifically for PC.

A year ago I thought better consoles would mean better PC ports because of the significantly better hardware. Somewhat things are actually getting fucking WORSE because people from Ubisoft and Ready at Dawn are flat out spouting lies to make people believe 30FPS is better.

It's a sad state when Shadow of Mordor comes out and people are surprised it's actually a really good PC port.
 
"We don't care about this and we don't understand the people who do. Is it okay if we dismiss those people out of hand? Yes. Because there are maybe a few hundred thousand people who care about the framerate enough to be mad at us, and our PR guys are all drunk out back."
 
Yeah but the problem there is PC gamers HAVE to fix their shit.

I just hope this ends up like how Call of Duty fell off really badly on PC and deserved it for the shit quality of the ports. But that was also due to the fact that they couldn't be competitive on PC with other FPS's made specifically for PC.

A year ago I thought better consoles would mean better PC ports because of the significantly better hardware. Somewhat things are actually getting fucking WORSE because people from Ubisoft and Ready at Dawn are flat out spouting lies to make people believe 30FPS is better.

It's a sad state when Shadow of Mordor comes out and people are surprised it's actually a really good PC port.

Yeah I can totally understand the frustration there.
 
This is why I feel it's okay to be somewhat cynical about video games.

The dominant forces in the industry with these yearly properties are pretty much running the AAA show with bloated development team sizes and budgets, while we still get excuses as to why 60fps isn't worth it or just straight up BS about how 30fps feels better or feels right.

The standards for the biggest games on the market are out of whack entirely.

Obviously Ubisoft and AC don't represent the industry as a whole. Many development tiers exist. But, there ARE potential implications when games like this are hot tickets.

Maybe we'll get lucky and not everyone will try to follow Ubisoft's lead.
 
I don't really take the lore reasons explanation very seriously considering the actual state of Ubisoft's content pipeline but your commitment is cute. It's a nice idea that can be sold with a shark smile. Why doesn't Ubisoft have you on PR again?
I didn't write the lore. However, I'm explaining to you because you asked. I don't know every single detail about the series. And Ubisoft is quite literally the largest game dev in the world. i wonder if you've seen their GDC presentations that show their actual thought processes for game development? Since you seem to think that they have literally no time for game development.
 
I swear they're just saying this to antagonize the people who get upset over this sort of thing now :lol

I swear, it almost feels like trolling at this point. Or is it?

herman-cain.gif
 
That's not what I meant, history lesson:during film's exception, the acting style and other factors had to emulate theater until directors found that one thing that was missing in order to branch off and become it's own thing, (along with several other advancements that helped filmmaking in general). The comparison is that video games still haven't found that one thing that could set it apart from film completely in terms of storytelling, especially as films continue to get more visually impressive, you could also argue that the majority of developers haven't found a way to properly utilize that one thing that's unique to games, interactivity, to tell a story. Especially not when the majority of games have an hour and a half of cutscenes. And the fact that a large majority of gamers don't like new things and prefer similar or very familiar doesn't help either, not to mention how expensive games are to make.

- Flimsy premise (Connecting games to film on rules/conventions, again)
- Condescension (Don't need a history lesson, Professor Yves. I'm also an educated person)
- Apologizing (Games are so expensive!)
- Customer blaming (Gamers don't like new things!)
- Lies (Games haven't found a way to unhook themselves from film conventions)
 
Oh thats weird

It looks like most people are attacking Ubisofts "explanation" but defending 30fps as a valid setup and choice

I can get on board with that. Capping at 30fps because the engine can't reach 60 or because they want to push the resolution/graphical fidelity higher at the expense of 60fps is a reasonable explanation (even if people might not agree). Treating us like dipshits with these faux explanations is just an awful practice.

Edit: It also fucks them up for the future. Will AC never be 60fps in the future? Will any third-person Ubisoft game? It's either fail to reach the standards set by the industry and your fans, or admit that you were full of shit in the past.
 
I've been thinking about this lately in the back of my mind. What if the publisher/developer were completely candid and said something along the lines of :

"We started with a target of 1080p/60fps as our early engine prototypes were capable of that. But over time the scope of the game and the associated requirements made it less feasible to achieve within the technical boundaries available. We then opted for a revised target and we were simply able to achieve the revised target with the PS4 first. And due to time constraints and the QA of the code we haven't been able to optimize the game further."

That at least sounds sensible to me.
 
The frustration is real!
No worries, I left the phase where video game stuff can cause genuine frustration a few years back...

Yeah but the problem there is PC gamers HAVE to fix their shit.
The problem is, unlocking higher frame rates and making them work properly is very hard if the game is built from the ground up to use 30 FPS, since anything higher will mess up the animations, game speed, etc.
 
Pulling this shit after Naughty Dog got rid of this idea is hilarious. Who do they think they are? Just don't mention it.
 
Yeah but the problem there is PC gamers HAVE to fix their shit.

I just hope this ends up like how Call of Duty fell off really badly on PC and deserved it for the shit quality of the ports. But that was also due to the fact that they couldn't be competitive on PC with other FPS's made specifically for PC.

A year ago I thought better consoles would mean better PC ports because of the significantly better hardware. Somewhat things are actually getting fucking WORSE because people from Ubisoft and Ready at Dawn are flat out spouting lies to make people believe 30FPS is better.

It's a sad state when Shadow of Mordor comes out and people are surprised it's actually a really good PC port.

I was also hoping that with the PS4/XB1 the quality of PC ports would go up. Instead we are getting 30 fps locks, being told that we will need 4+GB of vram for 1080p, and shitty optimization with downgraded graphics.
 
The problem is, unlocking higher frame rates and making them work properly is very hard if the game is built from the ground up to use 30 FPS, since anything higher will mess up the animations, game speed, etc.

I still think the best example of that is Need for Speed Rivals. Where the actual speed of the game was somehow tied to the framerate. So if you doubled the framerate you'd double the speed of the game. Hilariously stupid.

http://youtu.be/eDA37BmvNwM?t=5m21s

I was also hoping that with the PS4/XB1 the quality of PC ports would go up. Instead we are getting 30 fps locks, being told that we will need 4+GB of vram for 1080p, and shitty optimization with downgraded graphics.

Yeah every time I see those seemingly over exaggerated specifications for games I go pfffffft. I think Call of Duty Ghosts infamously did that last year to make people think it was a graphically intensive game and it kinda looks worse than Black Ops 2 sometimes. Shadows of Mordor did it as well but that game was actually good. Funny how Shadows of Mordor had the signs of a potential really bad PC port and it ended up alright.
 
This shit will cease being an issue when Sony's first parties start kicking MS ass on a technical level. Ubisoft are just making dicks of themselves by only thinking in the short term.

Is that why they have a Far Cry 4 marketing deal with Sony? No, it;s just Ubisoft.

That's called having your cake and eating it too, friend.
 
Wont PC players just be able to Mod it to unlock 60fps like always?

PC community handles this stuff like noones business.

Maybe they just wont do the work cuz they already know you guys will do it for them. Money in the bank
I don't think the PC version is locked to 30fps.
 
- Flimsy premise (Connecting games to film on rules/conventions, again)
- Condescension (Don't need a history lesson, Professor Yves. I'm also an educated person)
- Apologizing (Games are so expensive!)
- Customer blaming (Gamers don't like new things!)
- Lies (Games haven't found a way to unhook themselves from film conventions)
-It's a similar analogy, not saying that games are exactly the same as film, i'm comparing the situations.
-I'm not apologizing about the fact that games are expensive,
-Not blaming consumers by acknowledging the state of the market.
-Never said that games haven't found that one thing to unhook themselves from film, in fact I stated exactly what makes games different from film, I just stated that the majority of developers haven't properly utilized it to tell their stories and instead resort to the hour and a half of cutscenes so that all the gameplay is at least coherent.

You're way too overly hostile.
 
probably the PR team is camping outside to attend the Miku concert

though i understand the limitations in this consoles, i get why they cant make it work at 60FPS and still with all the eyecandy they wanna include.
 
-It's a similar analogy
-I'm not apologizing about the fact that games are expensive,
-Not blaming consumers by acknowledging the state of the market.
-Never said that games haven't found that one thing to unhook themselves from film, in fact I stated exactly what makes games different from film, I just stated that the majority of developers haven't properly utilized it to tell their stories and instead resort to the hour and a half of cutscenes so that all the gameplay is at least coherent.

You're way too overly hostile.

You're way too overly apologetic to a company that doesn't care about you, the internet-literate enthusiast forum member.
 
This shit will cease being an issue when Sony's first parties start kicking MS ass on a technical level. Ubisoft are just making dicks of themselves by only thinking in the short term.



That's called having your cake and eating it too, friend.

I prefer Occam's razor. It's simply shitty PR on the behalf of Ubisoft.
 
Ohhh fuck me, please tell me this is a joke.

Ubisoft are in bed with MS so hard, it's frightening.

Please don't, all this conspiracy stuff is getting dumb around here whether thinking Microsoft is in bed with Ubisoft or Driveclub PS+ edition not being there because they want to get uniformed dollars. These Conspiracies have no evidence and it seems ridiculous to see this shit getting leveled around all over the place.

THIS is Ubisoft being Ubisoft. Please show me which other Ubisoft open world games run at 60FPS on consoles. Hell show me any Open world game running at 60 FPS on consoles outside of MGSV
 
Just to be clear, they're not saying 30fps > 60fps. They're saying 30fps + upped graphics settings > 60fps. Which is the case, for most people.
 
I agree with Ubi. I've been consistent with my opinion on this for years. 60 fps looks too fake, everything looks static when you're moving around. It's not realistic. Move your head around from side to side in real life, is everything static? No, you get lots of blur and aberrations. In a 60 fps game moving your head from side to side is the same as looking straight on standing still. It just doesn't look realistic. I'm aware of the benefits (more responsive controls) but really it doesn't bother me. With that said, it's a must for MOBAs, online shooters, and most sports games. A game like AC? No thanks.

Video games look fake.
 
You're way too overly apologetic to a company that doesn't care about you, the internet-literate enthusiast forum member.
It's not overly apologetic to provide multiple valid explanations for misinformation or just plain shit talking like calling the dev lazy. There's a way to have a discussion without seeming extremely hostile. Especially considering that I provided my very negative opinion on the "30fps is more cinematic" PR explanation, and in three different threads. And I couldn't care less if the company doesn't care about me, they make games that I happen to enjoy. Although as an animator I admire their attention to detail in the amount of variations in their character animations.
 
Please don't, all this conspiracy stuff is getting dumb around here whether thinking Microsoft is in bed with Ubisoft or Driveclub PS+ edition not being there because they want to get uniformed dollars. These Conspiracies have no evidence and it seems ridiculous to see this shit getting leveled around all over the place.

THIS is Ubisoft being Ubisoft. Please show me which other Ubisoft open world games run at 60FPS on consoles. Hell show me any Open world game running at 60 FPS on consoles outside of MGSV

MGSV is arguably much more technically impressive than any Ubisoft open world game barring perhaps Far Cry 3 on PC, so I don't think that is much of an excuse.
 
Just to be clear, they're not saying 30fps > 60fps. They're saying 30fps + upped graphics settings > 60fps. Which is the case, for most people.
No, read the OP.

He clearly says 30fps feels more cinematic and feels better. Upped graphics is a seperate benefit.

"30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum."
 
I prefer Occam's razor. It's simply shitty PR on the behalf of Ubisoft.

Occam's Razor is most often wielded by people who would prefer an unrealistic "simple" explanation rather than a more complex one that accounts for many different factors and grey areas. If you think decisions in a multi-million dollar business like this are made "simply", you are totally naïve.
 
I agree that movies at 60fps look weird. They have that Shakey, Amateur-Cam look to them.

I think this whole 60fps/30fps thing is completely overblown.

All I want is it to be LOCKED IN at whatever framerate they go with.

It's when it dips or spikes that it gets annoying and unwatchable.
 
I don't mind 30 FPS for cinematic action/adventure games like Assassin's Creed, Uncharted, etc.

60 FPS is fine for fighting, racing, and twitch shooters like Call of Duty.

As long as it's stable and not distracting.
 
I'm talking mostly about the fucking framerate, this is what this thread is all about. Are you trying to say below 30FPS is acceptable? have ever seen a game that runs at 20-25FPS?

Also, lol @ people saying Unity has better animations than MGSV. I completely disagree.

Best running animation ever.
22qsp4errwn.gif

Kiefer Sutherland; God of Action.
 
Top Bottom