AC: Unity's devs: 60FPS doesn't look real and is less cinematic, 30FPS feels better

60 FPS requires twice as many resources as 30 FPS do to everything having to be rendered twice as many times per second.

You can push more detail at 30fps than you can at 60fps. There is no circumstance in which this will never be the case. No matter how good something looks at 60fps, you can make it look better at 30.

For FPS games, yes that would give your more control and fluidity do to how fast paced they are. Assassin's Creed, though, has never been a fast paced game. Its about stopped and observing, stopping and countering, stopping and hiding.

Even though I don't like Ubisoft, I agrees with their assessment. 60fps would be a waste for this game do to the above mentioned details.

I said, "besides performance", read my post, mate. Also, as I said, MGSV is a very similar game, and at 60fps it just plays better.
 
MGSV is arguably much more technically impressive than any Ubisoft open world game barring perhaps Far Cry 3 on PC, so I don't think that is much of an excuse.

So you've already played the final Version of Unity? Also MGSV takes a hit in their textures big time to achieve what they are achieving. Games run on different engines and not every engine is gonna be the same or foucs on the same things. And what does this have to do with them being in bed with Microsoft like you stated lol.
 
It seems like every game that gets closer to release this constantly gets brought up. In all honesty some games just feel better at different resolutions and frames per second.
 
So you've already played the final Version of Unity? Also MGSV takes a hit in their textures big time to achieve what they are achieving. Games run on different engines and not every engine is gonna be the same or foucs on the same things. And what does this have to do with them being in bed with Microsoft like you stated lol.

If we're to assume for a moment they're not just being very dumb by saying this shit publicly, why else would they force parity? Sony's install base is already huge, it's not like they're going to lose anything by giving the PS4 version an advantage. They're gimping their product on the most popular platform in order to, as I said, have their cake and eat it too to the detriment of PS4 owners. We don't have any reason to believe they would do that for nothing unless MS were giving them some sort of incentive. It doesn't make any sense otherwise.
 
'Welp, I'm out!.gif'

Yeah, you know that thread where it was like "Did a company ever do anything to make you quit buying their games?" This is my threshold.

Though to be fair, the stakes were never that high for me since AC isn't my type of game. I was interested because the graphics and crowd tech were quite impressive but now I'll just go back into ignoring anything they make like before.
 
I thought the attitude on here was 30fps locked was acceptable but 60fps was preferred.

I get the backlash because of the lame PR lingo but is 30fps Unity really that bad?

I dont see this level of bitching for Bloodborne though they havent been shy about just flat out saying they are targeting 30FPS

Because there isn't anything wrong with targeting 30fps. Like I said before, most developers do target that framerate. The issue people have here is with UBI saying that they're targeting that framerate because it looks more cinematic. They aren't making a movie, they're making a game. So why the hell does looking cinematic even come into their heads?

It's the same with the 900p controversy. Had they just said that they're taking full advantage of both consoles, but found that 900p gives the best performance, then there wouldn't have been a big outcry. But instead they say that they giving both the same specs because they want to avoid debates. Sure, some would've been upset, but it wouldn't have been the beginning of a 7k+ post thread.
 
My take from all this prevarication:

"We could have run this game at 1080p/30fps or 900p/60fps on the PS4 but we've partnered with the weaker system ya know."
 
Occam's Razor is most often wielded by people who would prefer an unrealistic "simple" explanation rather than a more complex one that accounts for many different factors and grey areas. If you think decisions in a multi-million dollar business like this are made "simply", you are totally naïve.

Marketing deals happen with nearly every multiplat. Be it with Microsoft or Sony. But shitty PR is the fault of the one spewing it.
 
Here is a great article for all these movie buffs in here saying how videogames are better at a lower fps because "movies".

http://www.overclock.net/a/the-truth-about-fps

Nice article but why is this always said this gen?


"It is true that more can be done with this hardware in the future, and we will see it, but this won't be anything like that last generation leaps in fidelity. These are not unknown architectures, these aren't exotic configurations, meaning there isn't magical performance to unlock as developers gain experience."


Ok yeah the hardware is PC like and easy to develop for, but that doesn't mean developers still won't have to get use to the hardware they're working with. They each have they're own customizations and tools will continue to get better. No console generation had "magical performance to unlock." The hardware is always the same. It's about getting familiar with it and finding new and better ways to get more out of them. I don't see why the same thing won't happen again.


As for 30fps vs 60fps. I don't think 60fps should be for all games. Some just play better at 30fps for me. First Person Shooters should have a standard for 60fps. Games like MGS should come with an option for both.
 
It seems like every game that gets closer to release this constantly gets brought up. In all honesty some games just feel better at different resolutions and frames per second.
...

No. The higher the resolution and frame rate, the better.

You know what would be sex? This game at 4k and 120fps for light boost.
 
If we're to assume for a moment they're not just being very dumb by saying this shit publicly, why else would they force parity? Sony's install base is already huge, it's not like they're going to lose anything by giving the PS4 version an advantage.

There are a ton of other factors that could have led to this also, and alot of it has to deal with the topic we are in right now and previous impressions of this game looking like it's running sub 25 FPS. I feel like they created an engine that is very more worse at getting optizmized and running right than the previous Assassin's Creed Engine. This would cause them to have to lower the resolution just to get a somewhat better framerate since they seem to be putting alot more overall graphical details in this engine (The scenery does look better than previous AC games). And what if since Microsoft has marketing dollars in this game, that they went and sent engineers to help out with the game much like they did with Destiny. At that point that game might have been running at 720P on Xbox One and we wouldn't have even known, but they probably wanted to get it atleast somewhat up to par. Plus there is much more that goes into a game besides Resolution and Framerate, and I'm willing to bet that even if they come at the same resolution, one version will run a bit better than the other. AC has never been a series that has run well on consoles (PC runs like crap most of the time for me too and I have a good PC) and I feel that alot of this is just alot of mistakes that happened due to this new engine that they used. I feel the game is gonna get delayed next week.

Who's to say the PS4 version doesn't have an advantage? Noone has played both games and compared them yet.
 
I got one.

It's Ubisoft.

That seems exactly the reason they wouldn't, there isn't much precedent for that on Ubisoft PC games. They're typically very well featured, and even on games where they recommend 30fps, like The Crew, they offered a 60fps option.
 
Alex Amancio, the game's Creative Director, reiterated this point: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum.

Ahhh my brain!
30FPS feels better for people?
What does that even mean? Feel better how? If you wanna have the cutscenes at 30 then fine but there is no way the actual gameplay feels better at 30 than 60.

"It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?"
What the actual fuck?
Why not run the game at fucking 480p then, so you can push more effects and geometry and blah blah blah, who the fuck cares about the number of pixels right?
Hey genius, higher resolution makes the game look even more gorgeous.
 
Also, lol @ people saying Unity has better animations than MGSV. I completely disagree.
lol @ you saying MGSV has better animations than AC Unity. I'm not a fan of either series but it's clear how much the animations for Arno have evolved from the rough movement of Altair. Snake has nothing on Arno.
 
You know you're an out of touch developer when your world design director is trying to elucidate his point by comparing the frame rate of a video game to the frame rate of The Hobbit.
 
There are a ton of other factors that could have led to this also, and alot of it has to deal with the topic we are in right now and previous impressions of this game looking like it's running sub 25 FPS. I feel like they created an engine that is very more worse at getting optizmized and running right than the previous Assassin's Creed Engine. This would cause them to have to lower the resolution just to get a somewhat better framerate since they seem to be putting alot more overall graphical details in this engine (The scenery does look better than previous AC games). And what if since Microsoft has marketing dollars in this game, that they went and sent engineers to help out with the game much like they did with Destiny. At that point that game might have been running at 720P on Xbox One and we wouldn't have even known, but they probably wanted to get it atleast somewhat up to par. Plus there is much more that goes into a game besides Resolution and Framerate, and I'm willing to bet that even if they come at the same resolution, one version will run a bit better than the other. AC has never been a series that has run well on consoles (PC runs like crap most of the time for me too and I have a good PC) and I feel that alot of this is just alot of mistakes that happened due to this new engine that they used. I feel the game is gonna get delayed next week.

Who's to say the PS4 version doesn't have an advantage? Noone has played both games and compared them yet.

Saying that technical incompetence is the reason for gimping one version of a game when historical precedences that already exist suggest that one console is capable of running a game much better than another regardless of how graphically impressive the game is seems like a convenient excuse for Ubisoft. I think it's much more likely that they witnessed the backlash towards the difference between Watch Dogs on Xbone and PS4 and shat bricks.
 
The issue people have here is with UBI saying that they're targeting that framerate because it looks more cinematic. They aren't making a movie, they're making a game. So why the hell does looking cinematic even come into their heads?
This, but even the "more cinematic" is dumb. We may find movies in higher framerate a bit "strange", but that's only because we've gotten accustomed to 24 images per second. And there isn't even the performance issue in movies that we have in games that can make the 30fps a valid choice.
 
So if 60fps looks fake, then surely people would have better, more realistic experiences with VR headsets if they were locked to 30fps?
 
I don't mind 30 FPS for cinematic action/adventure games like Assassin's Creed, Uncharted, etc.

60 FPS is fine for fighting, racing, and twitch shooters like Call of Duty.

As long as it's stable and not distracting.

Last of Us shows pretty well how even for a slower game like that, 60fps is much better.
When you have to pan the camera around, that judder is just shitty.

And you mention Uncharted, a game where precision shooting is pretty crucial, especially at Crushing difficulty... that game would benefit from a 1080p/60fps "remaster".
 
I'm assuming with this news that the Parity Defense Force are humbly realizing the error in their ways and that nothing these jokers say can be trusted? At least I hope that's the case.

I can imagine the meeting at Ubi:

"Alright guys... Thank you for joining our Weekly Bullshit-Spewing Task Force Meeting (recently changed to the Daily Bullshit Task Force Meeting). Now as you know, we're constantly trying to innovate and come up with exhilarating new ways to bullshit our customers. The exciting news for today is that, believe it or not, some people actually bought our 'debate and stuff' parity bullshit from a few days ago. But we're not going to rest on our laurels. We must go DEEPER."
"Guys. Guys. GUYS! I've got it... We're going to start trying to tell people that 30fps was always our goal..."
"Deeper, Greg..."
"Let's take it all the way then... and tell them that 60fps is inferior to 30. Something something cinematic?"
"Greg... you're a goddamn genius."
 
lol @ you saying MGSV has better animations than AC Unity. I'm not a fan of either series but it's clear how much the animations for Arno have evolved from the rough movement of Altair. Snake has nothing on Arno.

"Snake has nothing on Arno" just because he doesn't run and climbs around like a freakin freerunner?
 
"While 60FPS can be important for faster paced games, we thought it would be more important to our target audience to focus on the visual fidelity of this title."

There you go, Ubisoft. Now you have a reasonable explanation for it that doesn't rely on bullshit.
 
60 FPS requires twice as many resources as 30 FPS do to everything having to be rendered twice as many times per second.

You can push more detail at 30fps than you can at 60fps. There is no circumstance in which this will never be the case. No matter how good something looks at 60fps, you can make it look better at 30.

For FPS games, yes that would give your more control and fluidity do to how fast paced they are. Assassin's Creed, though, has never been a fast paced game. Its about stopped and observing, stopping and countering, stopping and hiding.

Even though I don't like Ubisoft, I agrees with their assessment. 60fps would be a waste for this game do to the above mentioned details.

You know, I've been playing Shadow of Mordor (pretty similar to Assassin's Creed) on my PC at >60 FPS and its glorious. For shits and giggles the other night, I locked the frame rate at 30 in the options and it felt like dog shit in comparison. Same thing with TLoU Remasterered. There's never a scenario where I feel like a game should shoot for 30 FPS.
 
I haven´t read the whole thread.

But I agree that 30 fps feel better for a cinematic experience. Maybe it´s really better for a game like AC.

Action or Racing games on the other hand benefit from 60 fps.
 
Saying that technical incompetence is the reason for gimping one version of a game when historical precedences that already exist suggest that one console is capable of running a game much better than another regardless of how graphically impressive the game is seems like a convenient excuse for Ubisoft. I think it's much more likely that they witnessed the backlash towards the difference between Watch Dogs on Xbone and PS4 and shat bricks.

Watch Dogs didn't run all that well, and thanks to stuttering and tons of other glitchy problems, the game was hardly playable on my PC with a I5-4670k and a GTX 770 4GB til recently, so yes I do think it's technical incompetence and think they really screwed up big time in optimizing this game correctly.
 
I haven´t read the whole thread.

But I agree that 30 fps feel better for a cinematic experience. Maybe it´s really better for a game like AC.

Action or Racing games on the other hand benefit from 60 fps.

Every game benefits from it. Whether you care or not may vary.

Please try TLoU Remastered if you can at 60 fps, and you should see that a smoother experience does not lessen the "cinematic experience" one bit.
 
Not that I care, because I can't tell 30 from 60.
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I haven´t read the whole thread.

But I agree that 30 fps feel better for a cinematic experience. Maybe it´s really better for a game like AC.

Action or Racing games on the other hand benefit from 60 fps.

Would Arkham Asylum be bad at 60fps..?

Cinematic' feel, is one thing observing from a fixed position in a theater. 60fps in a game you're controlling means it will be a more fluid exchange of your inputs and what happens on the screen.

PC games run at all higher res/fps. They aren't enjoying less of the game because it doesn't feel 'Cinematic'.

Games aren't movies.
 
My thoughts are this:

If by design sensitivity and responsiveness are necessary for a game (twitch shooters, racing games, fighters) then I think 60fps is necessary to an extent.

However, if that is not required, I do indeed think 30fps is a better option until we can get closer to "realism" visually, otherwise I find it to be unnessary to the end experience.
 
The simple mantra for next gen will be "Bigger is better"

XBone is currently fighting this mantra until next gen, where for sure they'll likely go toe to toe power wise with the PS5.
 
However, if that is not required, I do indeed think 30fps is a better option until we can get closer to "realism" visually, otherwise I find it to be unnessary to the end experience.

This statement makes complete sense to me. You focused on the better visuals aspect, and didn't deride 60fps for looking fake. You're literally better at marketing than Ubisoft marketing is.

AdanVC said:
I'm not like "60 FPS only or riot!!1" on every single game, but IMO, 60 FPS will always look and feel better while playing.

I completely agree. My main point of contention with this latest Ubisoft release, isn't the actual core message ("AC:U is 30fps"). My issue is that, once again, Ubisoft is pissing on gamer's legs and telling us it's raining. It's beyond insulting. Be straight with people. Jesus.
 
I'm not like "60 FPS only or riot!!1" on every single game, but IMO, 60 FPS will always look and feel better while playing. At this point is sad to think that Ass Creed Unity is actually making buzz on the media, not because of the actual game and the usual stuff that involves it, but because of all this controversial comments from devs (The reason of why there's no females as a main character, the 900p parity, and now this...) "Be careful, Ubisoft".
 
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