D.Final
Banned
Holy God
Yes! It is the best one of the new games imo. Even beats a lot of the old ones.This has been the best Assasins Creed for a long time for me
This has been the best Assasins Creed for a long time for me
I think its the depths of the forest shots that give it away. Though im happy with how it looks on ps5tbh they could be PS5 or SX as well the game is a stunner
I think its the depths of the forest shots that give it away. Though im happy with how it looks on ps5
Reminds me of Ghost of Tushima in sheer beauty.
ahah. We took almost the same picture at the same spotAsgard is a breath of fresh air.
Too much content is kind of a problem with the game, but mostly with the player.I was close to completing the U.K., took a break due to burnout. Was at about 110 hours or so. For me, that's a damn miracle amount of playtime for a title. Still, I do think it looks great, and when it works, is really fun to play. Too much content, though I appreciate the value for the money. I also think the game looks really good. I'll go back to finish it. Too close not to.
Too much content is kind of a problem with the game, but mostly with the player.
For some stupid reason I feel compelled to do a lot of the side stuff and I ended up doing many activities that I really disliked. I didn't have to do them, they're not necessary for the most part, but if people put that shit into their games, I'm going to do it all.
I figure that's on me.
Overall, great game though.
Yeah you can.Did they state in some interview that you can go back to Norway anytime you want`?
I have burned out on origins and odyssey so for Valhalla my solution is to rotate my backlog instead of playing long sessions..I think taking breaks works better for this game, since it's so repetitive and long. Do a few arcs, play another game, come back and do few more arcs, etc.
Looking forward to the DLC
This game is a real looker, and I am eager to return.
The first DLC should release sometime this springSpeaking of which, any word on the DLC schedule? I'm probably going to pick up the season pass, but will wait for impressions on the first piece of DLC.
The first DLC should release sometime this spring
Feel kinda the same. Game was great, but I feel like I got more than my moneys worth.As much as I enjoyed this game, I pretty much have NO desire to go back and replay it.
Looking forward to playing this but like all Assassin's Creed games these days I wait until all the dlc is out(and I want to play on PS5,which I don't have yet).I just got done watching Vikings TV show and I also love The Last Kingdom so this game is gonna be great I think.I see they have the seige of Paris as a dlc.....that was my favorite episode in Vikings,good stuff!
Ha,ha....I get what you mean....I actually did manage Assassin's Creed Odyssey and all the dlc's in one go(184hrs),lol...I do have a high tolerence for Assassin's Creed though,it's kind of my gaming guilty pleasure....I'll get through Valhalla no probs.The base game is so large that it's probably best to take a break for a couple of months before starting the DLC just to cleanse the palate. I tried to do that with AC:Odyssey, but I only finished the first Atlantis DLC and never bothered with the other expansions, because I'd already been playing the game for more than 130 hours.
Title Update 1.1.2 will be deployed on Xbox Series X|S, Xbox One consoles, PlayStation®5, PlayStation®4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: February 16, 2021.
PATCH SIZES AND DEPLOYMENT TIMING:
Deployment timing for all platforms: 1 PM CET, 7 AM EST, 4 AM PST, and 11 PM AEDT.
- Xbox Series X|S: ~19.53 GB
- Xbox One: ~15.27 GB
- PlayStation®5: ~11.18 GB
- PlayStation®4: ~10.23 GB
- PC: ~18.04 GB
Please note that these times are estimates and are subject to change.
Check out the most notable Title Update 1.1.2 changes below.
YULE SEASON: RIVER RAIDS GAME MODE
We added in-game support for River Raids.
- Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges await the Raven Clan!
- The River Raids Mode is part of the Yule Season content. It is free for all Assassin’s Creed® Valhalla players, and it is accessible in-game after downloading Title Update 1.1.2.
NEW ABILITIES
- Berserker Trap: This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
- Battle Cry: In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
- Shoulder Bash: Eivor performs a shoulder bash that pushes back enemies and destroys objects.
NEW SKILLS
- Assassin Carry: Automatically carry a body after a successful assassination.
- Assassin Slide: Slide into enemies and knock them off balance while sprinting.
- Power Stroke: Trigger a speed boost on the long ship at the cost of stamina.
- Arrow Looter: Eivor has a greater chance of looting arrows from archers.
- Fight Ready: Always start a fight with an adrenaline-filled slot.
- Long Ship Brace: When you are in command of the long ship, the crew will raise their shield with you.
GAME IMPROVEMENTS
MISCELLANEOUS
- Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
- Improved vibration feedback during fishing. Fishing goes BRRRR.
- Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
- Addressed an issue that prevented players from catching fish in the sea or on coastlines.
- Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
- Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
- Changed predator charge attack animations to give players a little more time to react.
- Addressed an issue that prevented fabric from being available. Everyone liked that.
- Added date of purchase to items listed in the owned section of the store.
BALANCING
- Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.
GRAPHICS, AUDIO, AND ANIMATION
- Addressed various graphics or lighting issues.
- Addressed various texture issues.
- Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM.
- (PS4™/PS5™) The Muspell Warg mount will now burn with the fires of Hel!
- The blood of your enemies will now soil all clothing.
- Addressed various character or NPC animation issues.
- Addressed various clipping issues.
- Addressed an issue that prevented visual effects of the Draugr set to be displayed.
- Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.
QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES
- Addressed an issue in Storming the Walls, preventing players from completing the quest. Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time!
- Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day.
- Jomsviking gear will now display their quality properly in the customization page.
- Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
- Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
- Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
- Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore.
- Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
- Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
- Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
- Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
- Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
- Addressed an issue that prevented the final order member to be revealed. No more Revealio!
- Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
- Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
- Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
- Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen.
- Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
- Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
- Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
- Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet!
- Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
- Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. HOLD UP.
- Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
- Addressed an issue that prevented players from interacting with Settlement NPCs.
- Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. Quest name checks out.
- Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.
GAMEPLAY, COMBAT, AND AI
- Addressed several NPC behavior issues.
- Mounts will heed Eivor's call from the Quick Actions Wheel.
- Addressed an issue that caused NPC to die before they're being hit. Calls an emergency meeting.
- Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. Eivor en pointe.
- Addressed an issue that caused decorative elements to spawn in miniature form.
- Addressed an issue that allowed players to obtain Nodens' Arc using save/load actions. It had to be done.
AUDIO
- (PS4™) Addressed an issue that caused crackling sounds to be heard.
- Addressed an issue that caused dead swarm animals to make idle sounds. I know an Animus glitch when I see one.
PHOTO MODE
- Addressed an issue that caused Photo Mode frames not to scale to game window size.
- Addressed an issue that caused terrain rendering issues when moving the camera.
USER INTERFACE/HUD
- Addressed various UI/HUD issues.
- Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
- After encountering Cola, their appropriate icon will be shown on the Order tab.
- Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
- Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
- Addressed an issue that prevented players from interacting with any items in Reda's shop when Focused Navigation is enabled.
- Players will be able to switch targets with the mouse wheel by using M and K.
- Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
- Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
- Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
- Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
- Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
- Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
- Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
- Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
- Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
- Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
- Added a quit fishing button during aiming state.
- Addressed various instances where Odin's Sight highlighted props that it shouldn't.
- Addressed an issue that caused “data corrupt” errors after entering the save menu.
- Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
- Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.
SYSTEM
- (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met.
o Take My Hand
o The Enemy of My Enemy
o Disorder of the Ancients
o Completionist All The Way- (PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
- Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
- Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
- Addressed an issue that caused the MSI voice command feature to stop working after save/load.
PERFORMANCE AND STABILITY
- Improved performance and stability.
Same paid for the season pass, but was burnt out by the time the DLC came out..The base game is so large that it's probably best to take a break for a couple of months before starting the DLC just to cleanse the palate. I tried to do that with AC:Odyssey, but I only finished the first Atlantis DLC and never bothered with the other expansions, because I'd already been playing the game for more than 130 hours.
The game does have those, and you also have the option of doing raids solo. Some arcs you get a companion running around with you, while some you go alone. You do have the option of when going to a new zone, complete all the forts/etc, and then start the story component. But to be honest, there is a good mix of both team stuff and solo stuff.Will there be lots and lots of sneaking/infiltration/solitude later or mostly raids and larger battles?