Dubbedinenglish
Banned
SamBishop said:I guess the CVG article didn't really describe it, but the idea was this: the Ace Combat series has stagnated a little bit, and most missions you're just picking off planes from far away with a quick lock-on and a few missiles. You can still play it that way if you want, but now, when you get close, you hold L1+R1 to enter this kind of over-the-cockpit's-shoulder view, and as long as you keep the plane inside the targeting circle, you'll have limited maneuverability. You can then take them down with machine gun fire and are rewarded with a kind of Burnout-style kill cam of the plane breaking up and a big ass explosion.
If a plane gets on your six, you have a chance (they said 33% in the demo) that you'll be able to put on the airbrakes and flip around to get a lock on them, which then rewards you with a sort of mini-cutscene of your missile bays opening up and then the camera follows a rocket volley right into the tail of the plane that almost ended you. It's pretty damn satisfying.
Also, the music during the gameplay demo was epic, but then the series has always been good about that. Think of it kinda like Burnout meets After Burner. It's After Burnout.
Makes sense now. Just want to see it in a actual level demo, not a trailer.