ACESmkII
Member
Nice review and I agree with most of your points.ctrayne said:Just finished it. My thoughts:
- Style and presentation is astouding. At many moments I felt like I was watching a good war movie. In motion, the game has very strong graphics and is cinematic in all the right ways.
- Never got any slowdown - 30 FPS is not ideal, but at least it was steady
- Plot was OK, therefore infinitely better than AC6. No awkward catchphrases. Nice ending, loved the main characterI smiled and my heart was beating pretty fast by the end. Not sure who said it drags on towards the end, but that's not true. The last few missions were absolutely epic in scope.overcoming his nightmare and getting the girl. The repeat of Miami was expertly done.
- English VA was more natural than AC5 and AC6, maybe better than Zero. Radio chatter felt good.
- Control is just like older games in the series when set to original. Stop complaining.
- Difficulty was just right for me. I died plenty, but always found a way to overcome. Some of the objectives were challenging in a good way.
- Regenerating Heath - silly, yes. The idea of a plane healing itself is goofy. But in terms of gameplay, it doesn't make things much easier. If you've played DXHR, it's like that - get caught in a lot of crossfire and you'll go down fast. Unlike shooters, Ace Combat generally has nowhere to hide, so you can't just find a knee-high wall and camp out, so the comparisons to GoW are not entirely founded, don't fret. Like I said, I died plenty, so while different, the regen doesn't kill the game. Also, you can and will die from ground impact, the people bouncing off the ground must be doing something else. I botched a landing once and I died.
- DFM is not a free kill pass, you can lose the guy and even have it turned around on you. The demo mission does a bad job of introducing it - it gets much harder towards the end and the frequency of the "LOOK AT THIS" chases actually decrease. I would say my kill ratio was 50% DFM and 50% normal shootdown.
- Heli missions were OK. First one dragged on too long. The one later in the game was much harder and much more fun.
- On-rails turret stuff was a non factor for me. They were short and scenic. The music in the first one was great, with the credits popping up between battles.
- The stealth bomber was kind of fun, reminded me of AC5.
- Having the head NATO commander being French was a neat little thing I've never seen before in a game. Refreshing.
I actually loved the game. It's no AC5 or Zero, but it is a perfectly fun game. As I've said before, we have 7 or so games in the classic style, plus two PSP games and an iOS game too. And Assault Horizon Legacy is coming out, which takes place in Strangereal. So I think it's fair to let the devs try something new. The bitching is kind of old - we get it, western developers have tainted the pure eastern design. Well, it's not true, it's a great game, easily better than AC6, and I applaud the devs for breaking out of their shell.
The game is definitely a much more enjoyable experiene than AC6, especially the overall narative. I have not beat it yet though, I just
got to the second Apache mission in Moscow.
DFM does not ruin the game for me at all since most of the pilots can and will break it pretty easily. Like you said, the demo made it seem like it was a guaranteed kill and I'm glad this was not the case.
I love the detail on the models of all the Aircraft and the fact that they break up in multiple pieces when taken out. It never gets old. I also thought it was really neat that all aircraft warning systems spoke back in their native language.
I am getting some slight drops in the frame rate though, especially when multiple explosions are going off or there is a lot of smoke and particles. PS3 version BTW.