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Ace Combat: Assault Horizon |OT| We Will Fight The Fight Since You Won't

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
I expect the reviews to be polarizing. This is a beloved franchise undergoing some major changes in narrative and gameplay. I am thankfully on the side of those who welcome these efforts.
 
kuroshiki said:

Anyone could beat the game because there was not too much treat in dogfight, even the last one. Difficulty came from other situation (tunnels, lot's off AA, long lasting mission, tunnels, escort a slow target, protect one grounded objective, tunnels...)

So either they never played AC before, or they talk about that pursuit mode...
 

Gibbo

Member
Played the first 4 missions. All I can say is that the whole DFM is a breath of fresh air. I'm one of the biggest AC series fan you can find on the face of this earth; but even I have to admit that by AC6, the formula has gotten quite stale

In response to the GS review, as a poster has already pointed out, the AC series has never been about skill. How difficult is it to lock on to your enemy? And if you get locked on by the enemy, all you have to do is throttle up and press down on the analog. The main lure of AC to me has always been about a epic cinematic experience. Going up against city sized ground/sky fortresses, epic music blasting in the background, that sort of thing.
 

EXGN

Member
Blah, with all the good games coming out I'm gonna have to wait until after the holidays. Seems like a really solid month for Namco, though, between Dark Souls and this!
 
Gibbo said:
In response to the GS review, as a poster has already pointed out, the AC series has never been about skill.

There is still skill; throttle control doesn't do much against higher level pilots, multiple target missile locks, special weapons (lasers, boss weapons), and some enemy craft are just built to avoid you. But like any sort of RPG there is a big difference between the low level mob chaff and the boss/mini-boss types.

(And that's skipping over the interior-run missions.)

But you're right, it's definitely always been about the experience. I don't remember any particular dogfight, but I will always remember the sortie against SOLG, the Scinfaxi, Ace Zero's infamous "dance with the devil", the various tunnel runs, satellite laser juking, etc.

If only I could find the compatible flightstick...
 

LQX

Member
There is a free F-15C "Death Rider" aircraft available on the XBox marketplace. Not sure it it is up on PSN.
 

Xater

Member
Well except for the Gamespot one the reviews seem generally to be favorable. Too bad this game is just coming out at a bad time. Other games have priority right now.
 

SkylineRKR

Member
Gibbo said:
Played the first 4 missions. All I can say is that the whole DFM is a breath of fresh air. I'm one of the biggest AC series fan you can find on the face of this earth; but even I have to admit that by AC6, the formula has gotten quite stale

In response to the GS review, as a poster has already pointed out, the AC series has never been about skill. How difficult is it to lock on to your enemy? And if you get locked on by the enemy, all you have to do is throttle up and press down on the analog. The main lure of AC to me has always been about a epic cinematic experience. Going up against city sized ground/sky fortresses, epic music blasting in the background, that sort of thing.

Thats why I can understand what Namco did here. I love the series as well but when I went back to AC2 sometime after I played Zero I found that it played exactly like the Ps2 games.

Doesn't mean that I completely applaud it, the chopper I can live with for the variation (as long as its just one or 2 missions and the demo mission was far too long). But I think on-rails is never a good thing to include. Its much like QTE nowadays; cheap design.

I don't give a shit about reviews so I'm still on the fence for this one but the timing is kind of bad and I feel this game might drop in price soon although the previous AC games never really did...
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
Namco has pretty much ignored North American fans this month with regards to Limited Editions. First, the lousy Dark Souls LE and now the completely absent LE for Ace Combat:AO. First world problem.
 
Gibbo said:
Played the first 4 missions. All I can say is that the whole DFM is a breath of fresh air. I'm one of the biggest AC series fan you can find on the face of this earth; but even I have to admit that by AC6, the formula has gotten quite stale

In response to the GS review, as a poster has already pointed out, the AC series has never been about skill. How difficult is it to lock on to your enemy? And if you get locked on by the enemy, all you have to do is throttle up and press down on the analog. The main lure of AC to me has always been about a epic cinematic experience. Going up against city sized ground/sky fortresses, epic music blasting in the background, that sort of thing.
I had a blast with the demo and am a huge AC6 fan. The music in the trailer of AC6 is what pulled me in, the graphics wowed me enough to love the game even though the gameplay was no different from the other AC titles that I couldn't get into on PS1 and PS2.

Not every game does this for me, but sometimes gamers need the eyecandy titles and the on rail visual audio feasts. Sometimes we just want to blow stuff up and not think about tactics and strategies. I love me some Star Fox. I don't care that I can't take the Airwing from California to New York and back around to Ohio by my own freedom. I fly in a straight line and LOVE every second of it.

AC6 had two missions where you fight something different from the usual air and ground targets. The rest was just as wash, rinse and repeat as the GS review claims AH is. Never stopped me from falling in love with it.
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
Once again, sound design is ignored in reviews. However, based on the PS3 demo, I can confirm this game sounds incredible in 7.1 surround sound. Jets roaring around my living room never gets old (except with my wife).
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
Lostconfused said:
Wonder how the sound compares on 360.
In general, they are about the same, but since the PS3 outputs in 7.1 PCM, it gets the slight edge. Unless Ace Combat:AO uses a higher quality transfer of the audio and soundtrack on PS3 using Blu ray, I expect them to be identical.
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
I second wanting to have joystick support for this game. I have a Logitech Extreme Pro 3D that is dying to play this game.
 
V

Vilix

Unconfirmed Member
Please tell me Namco didn't put in some annoying meme like "Go dance with an angle" like they did in AC6. Everytime I heard that in later mission I wanted to take the disc out and snap it in two.
 

SkylineRKR

Member
Vilix said:
Please tell me Namco didn't put in some annoying meme like "Go dance with an angle" like they did in AC6. Everytime I heard that in later mission I wanted to take the disc out and snap it in two.

This game seems to be westernized or CoDified if you will, I think its not there.
 
Vilix said:
Please tell me Namco didn't put in some annoying meme like "Go dance with an angle" like they did in AC6. Everytime I heard that in later mission I wanted to take the disc out and snap it in two.

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SkylineRKR said:
This game seems to be westernized or CoDified if you will, I think its not there.
"Let's get back to the furball" is one that I can't get out of my head any time soon.

But I don't think it's something that will repeat in game. I hope not anyway.
 

RedSwirl

Junior Member
I haven't played AH yet (I actually just started AC6), but I think the main issue with the series is that Namco more or less perfected the formula very early on.

At least since the PS2 games each Ace Combat has come as a dependably good set of new missions to its fans with a new mechanic here or there, not unlike Castlevania. I would also say that Soul Calibur - made by a lot of the same people, suffers from this problem.

When I finally do play AH, the one thing I expect to have made a massive improvement will be the narrative.
 
Got mine. Played a few missions. Presentation is fantastic and I love the dogfight mode. I've been playing Ace since the first one and the dogfight mode is the most fun I've ever had with the series. The only slip so far is that mission aren't layed out in front of you, but you can still choose air-to-air or air-to-ground special missles. Hopefully by the time they become important they'll let you know (so far it's just been air-to-air stuff). On the plus side the missions are long but with plenty of checkpoints (thank god).

I think the demo did a lot of damage. It's a tutorial and people conflate that with dogfight to mean auto-pilot wins. It's not, it's totally optional but it's intense and has both offensive and defensive abilities built in.
 

MechaX

Member
UnluckyKate said:
Anyone could beat the game because there was not too much treat in dogfight, even the last one. Difficulty came from other situation (tunnels, lot's off AA, long lasting mission, tunnels, escort a slow target, protect one grounded objective, tunnels...)

So either they never played AC before, or they talk about that pursuit mode...

For the sake of argument, I'll agree with everything you said here.

How would implementing dog-fight mode and regenerating health to make things even easier help the game's case?
 
luka said:
Go play ACZ mercenary style and tell me that. :p

I see your point a agree with it. But playing ACZ, in Ace mode, Mercenary style isn't required to beat the game. It's more fun, challenging and engaging, but it's not required. Of course, you feel (and are) like a boss playing like this : but before to do so, it needs you to master the game.

You can't ask a gaming journalist who probably never played any Ace Combat to understand that.
 

DenogginizerOS

BenjaminBirdie's Thomas Jefferson
Played the SP for about an hour. Loved it. Really enjoy the dogfighting changes. Tried online and was having fun until the host dropped. For some reason, Namco limited the audio to 5.1 (bummer). All the sound seems to be compressed audio. Lastly, I love trophies but I hate easy ones. This game has about 5-6 trophies in about 10 minutes. When I start playing tomorrow, I expect to get a "Thanks for coming back!" trophy.
 
Not sure how I feel about this game so far. On the one hand, I love the new presentation - it's slick and exciting, and the sound/music/visual effects all feel top notch.

That said, under the surface... I dunno. Wacky-ass jingoism feels way more like... well, wacky-ass jingoism in the real-world Ace Combat games (and yes, I know the fake countries were pretty thin disguises in the past), and the gameplay is pretty simplistic in spots - my first reaction when I got into a dogfight chase was "hell yeah motherfucker!" and by the third time I was starting to notice the AI purposefully flying through things that would be cool to fly through, and my plane becoming invincible for a few moments. The on-rails missions flat out suck, too.

Oh, and am I missing something, or is it just straight up impossible to roll? That's devastating if true, although the controls themselves aren't bad.

So far:

Presentation - 10/10 HOLY SHIT I AM THE TOP GUN
Soundtrack - 10/10 HOLY SHIT I AM THE TOP GUUUUUN

Gameplay - flyboys

Although I must say, I played a few matchmaking games and the gameplay felt much more natural than it did in the campaign.
 

ctrayne

Member
Echoing some of the earlier comments:

- Presentation is phenomenal. Easily the best in the series. Artistically sound.
- Soundtrack is 50/50 - the heavy guitar work is grating, but the orchestral bits are nice
- DFM is kind of cool, TGT_LEADs seem to force you to fly through cinematic chases while using it on a normal enemy is not scripted at all
- You can kill many enemies without DFM
- Bombing paths are a nice touch and something new in the series
- Controls are exactly the same as the older ACs if you change it in the config menu
- Story so far as been milquetoast and bland, but certainly not bad. Characters forgettable and undeveloped compared to AC5 and Zero, but is leagues above "go fly with the angels"
 
I am enjoying this game. Well the parts where you fly a plane anyways. I have no idea why there are on rail shooting sections in this game but I wish they werent there.

I don't think DMF is easy mode because besides TGT_LEAD planes it's usualy easier to shot down enemies without it.
 
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