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Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
Grummz posted a Twitter thread with screenshots of internal documents from Activision laying out their DEI plans. Activision doubles down on diversity, equity and inclusion to a scary degree.
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Leak: Activision Blizzard is too far gone and infested with DEI. They recently circulated a 3 year plan for even more woke in games:
- "DE&I (DEI) are woven into the fabric of all our efforts, serving as the cornerstone of our planning process."
- Presents a 3 year Roadmap 2024-2026 "The Inclusion Strategy Map."
- "Every element of the game development cycle and pipeline touches DE&I (DEI) in some way."
- AI voice chat moderation to enforce DEI compliance with players.
- The Inclusive Game Design Council staffed with external experts (you can guess) and academia to "empower" teams to be inclusive.
- "Embed exposure to DE&I "programming" from Day 1 for all new employees.
- Building safe spaces inside the company for every group under the sun.
- Plans to diversify representation in characters and stories.
- Integrate the inclusive creative process into all games, with focus groups lead by Marketing and DEI teams.
- Uses DEI goal setting to foster accountability. (this is probably related to the DEI score on review that I mentioned before).
- Hosts an internal live video series "Press Pause" that trains employees on Diversity Storytelling and Culture of Support.
- Hosts Cultural Events continuously internally.
- Quotes debunked research that "diverse teams outperform"
- Thinks celebrating hip-hop in Call of Duty creates inclusiveness.
- Backs and attends numerous DEI panels.
- Is conducting research into removing the "bias" from their AI efforts (i.e. uncomfortable truths).
- Thinks having taco vendors and coffee carts counts as "diversifying supplier chain."
- Tracks an "inclusion score" for every employee.
- Uses advanced tech tools in hiring to look for inclusive language and diverse people and implement "inclusive hiring processes." (i.e. quotas).
- Creates manager incentives and "succession plans that mitigate bias".
- Ensure marketing is culturally sensitive.
- Inclusive Game Design: Introducing more characters like Catbat, first non-binary character voiced by gender-fluid actor who "uses all pronouns" in Crash Team Rumble."
"
Leak: Activision Blizzard is too far gone and infested with DEI. They recently circulated a 3 year plan for even more woke in games:
- "DE&I (DEI) are woven into the fabric of all our efforts, serving as the cornerstone of our planning process."
- Presents a 3 year Roadmap 2024-2026 "The Inclusion Strategy Map."
- "Every element of the game development cycle and pipeline touches DE&I (DEI) in some way."
- AI voice chat moderation to enforce DEI compliance with players.
- The Inclusive Game Design Council staffed with external experts (you can guess) and academia to "empower" teams to be inclusive.
- "Embed exposure to DE&I "programming" from Day 1 for all new employees.
- Building safe spaces inside the company for every group under the sun.
- Plans to diversify representation in characters and stories.
- Integrate the inclusive creative process into all games, with focus groups lead by Marketing and DEI teams.
- Uses DEI goal setting to foster accountability. (this is probably related to the DEI score on review that I mentioned before).
- Hosts an internal live video series "Press Pause" that trains employees on Diversity Storytelling and Culture of Support.
- Hosts Cultural Events continuously internally.
- Quotes debunked research that "diverse teams outperform"
- Thinks celebrating hip-hop in Call of Duty creates inclusiveness.
- Backs and attends numerous DEI panels.
- Is conducting research into removing the "bias" from their AI efforts (i.e. uncomfortable truths).
- Thinks having taco vendors and coffee carts counts as "diversifying supplier chain."
- Tracks an "inclusion score" for every employee.
- Uses advanced tech tools in hiring to look for inclusive language and diverse people and implement "inclusive hiring processes." (i.e. quotas).
- Creates manager incentives and "succession plans that mitigate bias".
- Ensure marketing is culturally sensitive.
- Inclusive Game Design: Introducing more characters like Catbat, first non-binary character voiced by gender-fluid actor who "uses all pronouns" in Crash Team Rumble."