LurkerPrime
Member
Triumph has outlined their plans for the next couple months:
- Short Term (1-7 days) Were fixing any show stopping bugs, issues like a reported launcher incompatibility problem on certain Mac OSX installs.
- Mid Term (1-2 weeks) Fix any obvious balance issues and the more obscure bugs
- Long Term (4-8 weeks) Post launch balance update. After an influx of new users and more mileage on the expansion, were analyzing how the all the V1.5 and Eternal Lords gameflow plays out in both single and multiplayer, and will make changes accordingly.
Eh, it's a mechanic similar to Civilization's barbarian stuff. I think it's meant to keep everyone from becoming complacent about their defenses; it makes garrisons and cities a commitment, which it should given how much benefit they provide. Not to mention, having everything defended will also prevent flying scouts (or equivalent) from back-capping half of your empire during a war. It's annoying, but a necessity, so long as the AI can manage it. (Though they didn't do so well in this regard during v1.0) That said, it would be nice if they did a randomly spawning barbarian camp-style thing to give more justification for the attacks.If there's one thing about this game I still don't care for it's roaming independent mobs that spawn from nowhere. I don't mind the ones that spawn from dens because there's something you can do about them, but the ones that spawn from the edge of the map make it so I don't even bother capturing things anymore that I can't spare 3 or so units on for defense. I need to start reducing their occurance when I play random maps.
From my observations so far, the only thing bumming me out right now is how out-of-the-way Race Governance the the other useful submenus are. There has to be a better way to present that information than some tiny spreadsheets buried three (or more) layers deep.
The other thing is that, despair stacking the way it does seems werd. Giving a unit -2400 morale makes me feel like a bad person, and the stacking spirit weakness is... huge. I actually thought it was a bug until I saw the ability Lost Souls have (which boosts damage or something based on the stacks of despair on a unit).
Lastly, having mostly skipped the Golden Realms stuff, I've gotta say that, once again, the overall presentation Age of Wonders 3 has is blowing my mind. There's so much variety and detail in everything - from units to the land itself - and it makes the maps feel like a real place, rather than an abstracted battlefield. The hexes are stitched together very beautifully, and the random map generator takes full advantage of this.