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FFS. What is the point of this Bone Dragon roaming mob in the early game??? There's nothing you can do against it and it basically kills the game.
It seems like a solid, if unspectacular patch. The changes certainly seem welcome.sikbok [developer] on Steam forums said:Patch Notes:
- Fixed multiplayer black screen bug
- UI glitches for very high – larger than 2560×1600 – resolutions should no longer occur. Not all resolutions were tested, please report if you still have this issue.
- Fixed issue where cities couldn’t grow to max size on slowest speed setting
- Fixed wild hunt spell so it properly applies to new units and can be disjuncted
- Fixed an issue where the AI could disjunct hidden combat properties
- Fixed AI disjuncting spells put up by its allies in tactical combat
- Implemented AI performance optimizations and reduced wait time to perform actions for the player
- Reduced time to make a save file by 50%, which speeds up starting a next turn when auto save is enabled
- Fix for rare crash when clicking on ‘done’ button on stack screen
- Fixed crash where player(side) id was different from the player’s index in the turnmanager list
does anyone still play this?
I think I quit after their 1st patch
It is a decent game but there didn't seem to be much depth
does anyone still play this?
I think I quit after their 1st patch
It is a decent game but there didn't seem to be much depth
Golden Realms is set for a September 18th 2014 release and available as DLC via online stores such as Steam and GoG.
New Content Includes:
The Halfling Race: The little folk are back, with new units, heroes and leaders. The jesters shoots fireworks which dazzle the enemy and the cleaver flinging brew brothers keep the Halfling armies fed while on the road. Halflings can be used with all classes and introduce the new Luck mechanic which allows them to dodge incoming attack while theyre in good spirits.Features-Allie
Golden Realms Campaign. In this three scenario campaign, you help the Halfling survivors of the Heartwood Massacre rebuild an empire in an exotic land and confront an ancient evil.
Exotic Map Locations: Capture the Naga Dwelling, home to serpentine queens and giant man-snakes, and discover new treasure sites such as the fabled Lost City to benefit your empire.
Over twenty new units: Encounter new exotic units such as the filth throwing Dread Monkeys, alluring Mermaids and the fearsome Glutton who can swallow whole regiments in one bite.
New Hero Items: The Golden Realms contain 50 new magical artifacts to discover and use. Wield the enigmatic Crystal Skull, or wear a stylish Witch Doctors Headdress to mix in with the locals.
Wild Magic Specialization: Unleash wild magic. Cause spontaneous mutations, warp equipment and turn orderly battles into a pandemonium where the lines of battle are violently warped.
Partisan Specialization: Use new skills for guerrilla warfare. Create concealed hide-outs and develop ambushing skills.
Two hand crafted scenarios: Playable single and multi-player these new stand-alone scenarios are built around the new features of the Golden Realms expansion.
New Golden Realms Features:
Mystical City Upgrades: Arcane treasure sites located in your domain unlock new unique upgrades for your cities, making the location and specialization of your cities more important than ever. Building a city near a Crystal Tree unlocks the Enchanted Armory which reinforcing your armored units.Features-Glutton
Empire Quests: Achieve empire building goals before your rivals to unlock unique rewards for your realm. This introduces a new type of indirect competition between players. Examples are the Eternal City: be the first to build a metropolis and get an awe-inspiring Monument of Prime Good and Evil, where the first player to achieve full good or full evil alignment has a party of champions the respective alignment join at no cost.
Seals of Power: A new King of the Hill style victory condition where players must capture and hold the dangerous Seals of Power structures in order to achieve victory. Dont sit and hold back as broken seals attract extra-dimensional beings wanting to take the Seal back.
Defensive City Upgrades: Each race has a unique city defense to build. The Draconians Firestorm Pillar sets ablaze those who dare attack their city. Or the Bell Tower for the Humans which rallies the citizenry to shoot volleys at oncoming enemies.
Halflings? They expect people to pay money for halflings?
Golden Realms expansion announced. Release date: Soon!
So, basically like the good ol' Special Projects from Civ/Alpha Centauri. Sounds interesting.Empire Quests: Achieve empire building goals before your rivals to unlock unique rewards for your realm. This introduces a new type of indirect competition between players.
Throne of Bhaal raprezent!Wild Magic Specialization: Unleash wild magic. Cause spontaneous mutations, warp equipment and turn orderly battles into a pandemonium where the lines of battle are violently warped.
Awesome, Glutton's back! Devour was one of my favourite abilities.Over twenty new units: Encounter new exotic units such as the filth throwing Dread Monkeys, alluring Mermaids and the fearsome Glutton who can swallow whole regiments in one bite.
A few minor patch notes for 1.4. (now on public beta on Steam)
Wooow, what a huge changelist
I initially skipped looking at your link because of that... Meanie.Yeah I was kidding when I said minor patch notes. It's more like a patch novel.
FFS. What is the point of this Bone Dragon roaming mob in the early game??? There's nothing you can do against it and it basically kills the game.
Thought the expansion was due out today?
Thought the expansion was due out today?
JudasIscariot (GOG Team) said:
Thought the expansion was due out today?
Out on Steam now with a 20% discount so just under $10.
For what you're getting, that's a very good price. This is somewhere between a DLC and an expansion.
I've updated my post before. There might not actually be any problem, so long as all the languages work. Edit: Installed just fine, in the language I selected. So, hooray~ it all works.
Yeah, I was anticipating a higher price.
I hope this model works for Triumph, and that they can add lots of additional content.
AOWIII is probably profitable already, as much of it was funded by Notch. The game also has done somewhat better than expected, and the old AOW players are probably still hungry for more of the old races to return (I want Lizards and Azracs back, Frostlings I don't care about as much)
Lennart Sas said:When we started AoW3 and developed the concept of the leader class system, the possibility of a Necromancer class quickly dawned on us. We think implementing Undead as a class has more potential than as a race, because this way we can model a gradual transformation of the leader, the population and the racial units to the undead state. The more they transform, the more powerful they gradually become.
We soon realized that the Necromancer would be the most work of all the classes, so this is why we saved thinking about it for an expansion. Not only will this class need all sorts of reanimation skills, but the effects of Necromancy on the population also need to be modelled. How far do we take this? How will the starting population of the Necromancer’s cities change over time? How are the base racial units affected – do all race units get turned into undead? How do we visualize all this? What sort of bespoke undead units does the necromancer summon and how are they different from turned racial units, and the existing (archon revenant) undead units? Lots of questions, but we are super excited about the possibilities and eager to start answering them. So if you can spare a minute away from Golden Realms and V1.4, we’re looking forward to your thoughts on the Necro!
Lennart Sas said:Here is the next update on the Necromancer Class Design, thanks everybody for the feedback. Here is some of our progress that hopefully answers some of your questions and may be it incorporates some feedback here and there. There are many aspects to this class, but we’ll start at the root which are the mechanics for Undead towns and transformed undead races.
Altogether wonderous news!
Heads up! Age of Wonders 3 and the deluxe upgrade are both currently -66% off in Steam's exploitation sale. Also, the Golden Realms is -33% off. The sale lasts for two days.
I've been playing Warlock: Master of the Arcane with the Armageddon DLC and it makes me wonder what the Shadow world will be like in... a future expansion. The Armageddon mode in Warlock periodically summons in powerful demonic strongholds that corrupt and weaken the land around them, in general causing chaos and destruction. It is an ever-escalating threat, one so great that all of the warring factions will unite to fight it. Eventually, they'll bring the fight to the demonic realm and attempt to crush the source of the problem. I just can't help but wonder if the Shadow realm/shadow demons could work like that; it would certainly be something to draw inspiration from for Triumph, at the very least.
This, combined with some ideas from the marvellous Civ4 mod Fall From Heaven 2 could make the Shadow expansion something very neat, indeed. FfH2 is the clear inspiration for Warlock's armageddon mode; it had added depth for the factions involved and made armageddon something other than inevitable, though it lacked alternate realms. One particularly cool aspect was that the demonic/angelic factions in the mod were playable once summoned... so you could, for example, build up a powerful civilization of evil sorcerers and then tear it down using the very demons they summoned.!
If you like Armageddon counters, check our Sorcerer King (currently in Early Access)- it's a huge change from Fallen Enchantress (the creator of FFH2 has a big role at Stardock who makes both games. The game itself revolves around the AC. It's pretty good already.
Your idea is a lot like Sorcerer King, so you might want to check that out.
The Age of Wonders 3 holiday gift is upon us. It's a free, festive costume DLC containg some Christmas-y, Frostling-y, and Necromancer-y headgear for custom-made leaders. The content will be an auto-update from Steam or a manual patch via GOG.
I...cannot beat the first scenario. When everyone starts attacking you at once, with hordes of nagas attacking your throne by sea, everything starts to fall apart for me.Golden realms is too hard. Help, how do you beat this campaign .
Challenge accepted.I...cannot beat the first scenario. When everyone starts attacking you at once, with hordes of nagas attacking your throne by sea, everything starts to fall apart for me.
The nagas are beatable by keeping your main hero at your throne city and having the one ally with a bunch of party bots spawning with him. I can beat roger, but that draconian guy, is impossible man.I...cannot beat the first scenario. When everyone starts attacking you at once, with hordes of nagas attacking your throne by sea, everything starts to fall apart for me.