I don't. They could have sold more if they didn't limit their sales...oh well, good for them, I guess.I feel bad for Remedy if AW2 is their fastest selling game.
Being a small studio in Finland helps. Don't have to worry about the insane salaries of a developer based in California.Good on them! How do they manage to keep their budgets that low while everyone else is ridiculous? Especially considering their games look just as amazing.
It's been reported that it cost $50 million. If that number is accurate, 1 million should be enough to break even (and that's without the money from the EGS exclusivity). The game was priced higher than $50 on consoles, but let's assume a "universal" price of $50 to make things easier.
Epic don't give numbers to NPD and stuff apparently, but numbers for this game were just shared. 1.3M isn't all that big, I am actually surprised this is their fastest selling game.I remember when Days Gone director reveal his numbers, people like 'bruh, after many discounts sure you sell a lot', but now some people here ignore discounted possibility when is convenient.
No charts, no numbers, but hey.
This is typical whiny manbaby behavior these days. Angry fans online basically harass ones that still like the franchise and beg for the latest thing to get cancelled. It is utterly obnoxious. If you don't like something, move on, don't petition for it to be cancelled to basically punish the creators and the people who still like it.Oh come on now. Even if you don’t like AW 2, that wouldn‘t be fair to the fans of the game. The ending clearly was setting up a third installment of a grand finale, to have it all resolved in DLC length would be a letdown.
That‘s like saying in 1980, “I did not care for Empire Strikes Back, therefore Return of the Jedi should be 30 minutes long.”
I do hope they continue Control as well, but they’d be foolish to wrap up Alan Wake in such a rushed manner. It’s because they have such a dedicated fanbase that helps them keep going despite making such niche games, you don’t bite the hand that feeds you but especially in this sort of situation.
This goes for Japan as well, especially when you take exchange rates into account.Being a small studio in Finland helps. Don't have to worry about the insane salaries of a developer based in California.
Honestly speaking, one of the positives of digital being prevalent is it made single player games more financially viable than before. If you are publishing a AAA singleplayer game in 2014, you used to have to contend with players quickly finishing up your game and then immediately reselling it, meaning the value of a copy of Alan Wake 1 is left up to the used market to decide, and depriving publishers of direct revenue.The factoid about digital sales being higher is a little ridiculous considering it had no physical release at all unlike Control. I suspect part of the reason it's using "fastest selling" is due to this fact too. There are no second hand sales now.
It's made to be more of a horror game where you are outmatched by your foes and have to conserve ammo etc, and I think they didn't really balance that aspect of it very well tbh.Is the game more fun than the first? Great graphics and amazing atmospheric game but I didn’t find myself having fun when the enemies were around. I always couldn’t wait for the enemies to be gone.
NoIs the game more fun than the first? Great graphics and amazing atmospheric game but I didn’t find myself having fun when the enemies were around. I always couldn’t wait for the enemies to be gone.
It hasn't made a profit yetConsidering it was download only it probably made them more money then they expected, epic was right to invest in this
It's still a turd.So much for all the fuckin nerds saying it was a flop
Imagine if they were allowed to put it on Steam as well...
I think for such an artsy non-mainstream game it's quite good.thats not alot of copy since its multiplatformn