Just bought the game used for 30$, I hope its worth it !
What is the difference between hard and normal mode? I'm tempted to play it on hard, is that a good idea? I love big challenges...
I've only completed through Chapter 10 so far, but man did I miss the boat on this when I picked Evil Within over this as my Halloween game of choice last October. Despite its frustrating nature at times and its tendency to drag in spots it's still the best Alien game I've ever played, capturing the atmosphere and feel of the movies perfectly.
Why do I hear the Motion Tracker sound sometimes when I'm not even using it? At first I thought it was my imagination, but it happens throughout the game. That can't be a coincidence. Anyone know?
I'm not a horror type of guy. Dead Space 1 and 2 where to scary even though I own both, but I always loved Alien.
How is the story in Isolation? Is it good?
Picked this up for cheapo the other day.
Really enjoying it except one thing, the synthetics.
Is there no way to kill them without wasting all my ammo? Playing on hard and using noise makers etc when i can but it's annoying when theres 3 after me and i can only hide. Or am i playing the game wrong
Picked this up for cheapo the other day.
Really enjoying it except one thing, the synthetics.
Is there no way to kill them without wasting all my ammo? Playing on hard and using noise makers etc when i can but it's annoying when theres 3 after me and i can only hide. Or am i playing the game wrong
Finally finished it after buying it on launch day.
I think the middle does drag a bit, but it picks up again toward the end.
I have a feeling this is going to be an unpopular opinion, but if they make a sequel (and I hope that they do), I hope that the Alien AI is more predictable. I don't mean that I hope it has set patrol routes or anything. That whole aspect of the Alien AI is fantastic. What I mean is that at the moment the Alien kind of feels like it teleports around. You'll leave it behind down one corridor, and three seconds later it'll be in front of you. This just kind of feels cheap when it happens.
I think that using a tool should be a major commitment that nets you relatively major rewards. Using a noisemaker shouldn't only mean distracting the Alien for the 10 seconds it takes you to get through the next door, only for it to suddenly appear in front of you four seconds after that. Yes, the Alien can navigate through ducts, but even then it occasionally breaks my sense of spatial and temporal continuity, and that just takes me out of the game, instead of immersing me further.
Obviously it's a balancing act, and for the most part I think it's one of that Creative Assembly pull off very well; the Alien can't have truly random behaviour, because they run the risk of it just farting around in corners of the map that the player never explores.
It's like Aliens 2 but with the mood and setting of Alien 1. (No guns blazing, not an action movie)
I'd argue that the whole "escape" feel from Chapter 14 onwards feels more like it came out of Aliens than Alien.
Nevertheless, its an "Alien" game.
Maybe, but to me that end section evoked the tension of the escape in Alien than it did the one in Aliens. Although I see where you're coming from with the exploding ship and all.
Well it turns out that I was correct since it was confirmed in an interview,Some will say otherwise, but the game very clearly draws some things from Aliens, but they wisely keep the base experience to feel like Alien.
The first 13 chapters are more or less strictly Alien influenced, but final chapters start to incorporate a bit of Aliens into them, but never going away from keeping Alien as the base.
Nevertheless here is where AI takes it cues/influenced from Aliens.
I. The character of Amanda Ripley was introduced in Aliens.
II. Samuels is more like Bishop as opposed to Ash, although it could just be a coincidence.
III. The alien lifecycle seems to follow Aliens instead of Alien. Here is why I think that.
The alien morphing introduced in Alien is unlikely for several reasons:
1. It was and still is considered a deleted scene. It's existence did not become widely known until 1999 when the Alien 20th Anniversary DVD was released. This was 13 years after the life cycle introduced in Aliens and had become canon at that point. Yes, the scene was reincorporated into the Directors Cut, but Ridley Scott has stated many times that the theatrical cut which does not have that scene is the preferred version, despite the fact that the newer cut is labelled (marketting purposes) as a Directors Cut. It is in fact NOT that. This info comes straight from Ridleys mouth on the Alien Quadrilogy and Alien Anthology.
2. The morphing in Alien is far too ambiguous. In the film are Bret and Dallas being converted into other eggs to make more facehuggers or being morphed into other drones? It's not remotely clear. There are tons of plausible fan theories that allow morphing and ant lifecycle to co-exist. For example, morphing is plausible for when there is only one drone and a limited number of hosts, otherwise the drone will grow into a queen. Tons of ways to make them both work.
Spoiler time:
3.I'm of the belief that in the reactor section, there is an unseen queen that laid the eggs. The shrieks you hear are very similar to the queen from Aliens and the fact that there is no evidence of morphing taking place, but you do see several dead humans that had aliens burst from their chest, which supports the bug lifecycle.
4.after the reactor blows the station seems to be falling apart and that more closely mirrors aliens than alien, but both films involve an escape at the end and an argument can be made that it's taking parts of both. The very last sequence that takes place inside Sevastapol very much mirrors Ripley going into the hive and getting Newt in that involved navigating through eggs, and obstacles, a section that I have long maintained was unnecessary. Once you get the spacesuit on it goes back to Alien where the final spacewalk takes place.
Indeed, it's for Hard. Hard is also perfect for your first playthrough.About to start the game for the first time. Is the achievement for beating the game on the hardest difficulty for Hard or Nightmare? Nightmare wasn't in the game at launch correct?
For whatever reason everyone who owns the game on Steam got the new Safe Haven DLC even without buying the season pass.
Picked this up for cheapo the other day.
Really enjoying it except one thing, the synthetics.
Is there no way to kill them without wasting all my ammo? Playing on hard and using noise makers etc when i can but it's annoying when theres 3 after me and i can only hide. Or am i playing the game wrong
I completed the game then loaded up chapter 16 from chapter select to get stuff I missed. Trophies unlocked fine.I've read that the beginning of Chapter 16 can be used as a kind of informal free roam session to backtrack through Sevastopol and pick up any missed collectibles. Does it matter if I do it during my first story run or can I go back afterwards with chapter select and have it still count?
I completed the game then loaded up chapter 16 from chapter select to get stuff I missed. Trophies unlocked fine.
I completed the game then loaded up chapter 16 from chapter select to get stuff I missed. Trophies unlocked fine.
Yeah I wouldn't have minded that.The only thing that sucks is that you still have to avoid the alien. It would be nice that after you beat the game you are given the opportunity to turn the alien off.
Yeah I wouldn't have minded that.
You can probably take the piss against him on novice mode if you wanna explore.
I actually had some of my most memorable encounters with the alien when free roaming in chapter 16.
I also came across random npcs which was cool as I thought at this stage I'd find few. One was non-hostile and I felt pretty bad when the alien got him.
Gaf, I just returned tomaimed glasses lady and English Chap with a healthpack
Gaf, I just returned toand to be honest, my interest/will to go on is waning.maimed glasses lady and English Chap with a healthpack
I think I know the answer already, but does the game do anything drastic to change things up? I mean, I have all these gadgets - molotovs, EMPs, gas bombs, etc - and NOTHING to do with them; unless I'm meant to be stockpiling them for later, which ain't the best game design, if so. If any game could benefit from a 'Ubisoft mechanic-on-a-string' implementation, it's this one.
Ol' Xenomorph has lost a lot of his scare factor, also.
I had the same issues. It took me awhile to gauge the alien. For a long time I thought you had to crouch walk whenever the alien was on the map. I starter to progress more consistently when I picked up the pace and completed objectives quicker. All I Can say is try and stick with it until the alien becomes more predicable to youI've reached the first proper alien encounter in the medical wing, the part where you're supposed to retrive Kuhlman's keycard, and I'm not sure what to think. I've really liked the game up until this point, and want to continue doing so, but I can't seem to get a handle on the stealth. It feels like the alien orbits you too closely. I hide and wait for the alien to go somwhere else, but as soon as I leave the hiding place it comes back and I have to go into hiding again. The tiny window of oppurtunity for moving around combined with little to no room for error is making it really tedious. Or maybe I just suck at the game, I don't know.
I've reached the first proper alien encounter in the medical wing, the part where you're supposed to retrive Kuhlman's keycard, and I'm not sure what to think. I've really liked the game up until this point, and want to continue doing so, but I can't seem to get a handle on the stealth. It feels like the alien orbits you too closely. I hide and wait for the alien to go somwhere else, but as soon as I leave the hiding place it comes back and I have to go into hiding again. The tiny window of oppurtunity for moving around combined with little to no room for error is making it really tedious. Or maybe I just suck at the game, I don't know.
I've reached the first proper alien encounter in the medical wing, the part where you're supposed to retrive Kuhlman's keycard, and I'm not sure what to think. I've really liked the game up until this point, and want to continue doing so, but I can't seem to get a handle on the stealth. It feels like the alien orbits you too closely. I hide and wait for the alien to go somwhere else, but as soon as I leave the hiding place it comes back and I have to go into hiding again. The tiny window of oppurtunity for moving around combined with little to no room for error is making it really tedious. Or maybe I just suck at the game, I don't know.
I've reached the first proper alien encounter in the medical wing, the part where you're supposed to retrive Kuhlman's keycard, and I'm not sure what to think. I've really liked the game up until this point, and want to continue doing so, but I can't seem to get a handle on the stealth. It feels like the alien orbits you too closely. I hide and wait for the alien to go somwhere else, but as soon as I leave the hiding place it comes back and I have to go into hiding again. The tiny window of oppurtunity for moving around combined with little to no room for error is making it really tedious. Or maybe I just suck at the game, I don't know.
I've reached the first proper alien encounter in the medical wing, the part where you're supposed to retrive Kuhlman's keycard, and I'm not sure what to think. I've really liked the game up until this point, and want to continue doing so, but I can't seem to get a handle on the stealth. It feels like the alien orbits you too closely. I hide and wait for the alien to go somwhere else, but as soon as I leave the hiding place it comes back and I have to go into hiding again. The tiny window of oppurtunity for moving around combined with little to no room for error is making it really tedious. Or maybe I just suck at the game, I don't know.
So I've been working on finally finishing up this game and I feel like I am finally getting close as I wind my way towards the *MAJOR SPOILER*original spaceship that brought you there, is working at docking with a rapidly falling Sevestopol while dodging aliens.
I also got a friend to buy Alien Isolation for his xbone after he had me rave about it for an hour or so while I played Sunset Overdrive. He is playing through it right now and loves it as much as I do.
I mean really the attention to detail here is astounding, and I want them to make more survival horror games, like say a John Carpenter's The Thing game.
It's literally the hardest part of the game because you're brand new to the Alien's behaviour. It only gets easier from there because you figure out certain things you can cheat with and get away scott free.
So I'm stuck on Ch17. Its near the end, the part where you pull the switch and then have to go all the way back to the generator to re power the switch. The Alien is sooo agressive at this point. I have like 36 flamethrower fuel and like no moltoves or anything. Does anybody have a suggestion?
It goes up to the vent but pretty much drops right down again.
The game doesn't get easier you just learn what you can and cannot get away with.
Yes, the best thing to do is say "fuck it" and just go. Seriously. Thats one of the worst parts of the game IMO.
As long as you're reasonably cautious your best bet is to just crouch (maybe walk) down the hallway and just hope the alien doesn't come around. You will get through eventually. But trying to plan out a strategy for that part is pointless.Damn.. Its gonna be hard just cause of how narrow that hallway is and having to take the round about. And it really sucks cause I'm so close to the end of the chapter and I'm pretty sure the AI is just toying with me lol.