All the parts you can see in first person are modeled though.That's sad, they didn't even model her in game.
It has now sold 2.1 million copies.
http://www.gamespot.com/articles/alien-isolation-sells-2-1-million/1100-6427238/
Sequel plz Creative Assembly
Is the DLC season pass worth it? Thinking of grabbing on steam sale for $7.50. I really enjoyed this game. Are the survivor maps essentially the same gameplay just new areas and objectives and such?
Pretty far in but I don't know what chapter I'm on exactly at the moment, I'm right after the part where, chapter 5 and 6 are by far the most tense missions in the game for me so far.you try to seal in the xeno in the stairwell
The most tense mission is yet to come ... I'd rate the terror level similar to the Medical Ward.
I just reached this part and I don't know if I have the nerve to get through it without apulse rifle.I did NOT expect that this was gonna get Aliens.
It's too bad Gearbox fucked it up for everyone cause Creative Assembly has definitely shown they can do this franchise justice.
Nope. That doesnt happen. Feel is still the same.
I have a question, I am at Mission 5.
Is it normal that the Alien has not started to actively stalk me yet? I mean, I did come across it while overriding the lockdown when you first see the Alien but it never appeared outside of that (with one exception being it slaughtering the scavengers before I went into Comms to contact the Torrens (IIRC this was right after getting the tracker and mission 3 or 4)). Is my install of the game jacked or does it appear after I get into Morley's office? (Checked some gameplay vieeos on YouTube but I am still unsure)
I only hear the occasional beep from the motion tracker but iit has bever appeared so far.
It starts hunting you when you arrive at the Medical Ward. You can provoke it before then by throwing flares everywhere and banging the station with your wench. That will get its attention.
I see, thanks.
edit: Started the game after posting this, 2 minutes later the Alien drops down. O_O
This game is every bit as stressful as everyone says it is, and then some.
I see, thanks.
edit: Started the game after posting this, 2 minutes later the Alien drops down. O_O
This game is every bit as stressful as everyone says it is, and then some.
That part really scared the shit out of me too!
I think I took like a month long break after that part!
Good to see people still playing this game and posting in the thread. I loved this game dearly; While imperfect, there has never been another game quite like it, and I love bold design, especially bold design in an AAA game, which is practically unheard of.
Was my GOTY 2014.
I know the sales weren't great but I'm hoping that maybe if the new Alien movie Blomkamp is doing goes smoothly maybe fox will work to have a videogame coincide with it's release.
I also really hope that Creative Assembly gets a chance at a sequel
Chapter 10 is kinda bugging me. I think I'm right at the end of it. Every time I try to open this door with the plasma torch, the alien gets me from behind. Not sure how to stop it from happening.
Give it to me straight.
I cannot get past this room on the difficulty setting described as the "intended" Alien experience. This seems to be the first actual gameplay segment of the entire game. Should I throw in the towel and play on easy?
http://images.akamai.steamuserconte...976/A8719A8A637679C2334643E1FF360E9DAA7917FE/
I've failed this about half a dozen times.
Took me a few tries on Normal. Remember you can use the Maintenance Jack to kill. Use LB (don't know other inputs) to peek to make sure there are no humans around. Always crouch while moving and you don't have to be in a locker or under a table to avoid being seen.
What are you having trouble with?Give it to me straight.
I cannot get past this room on the difficulty setting described as the "intended" Alien experience. This seems to be the first actual gameplay segment of the entire game. Should I throw in the towel and play on easy?
http://images.akamai.steamuserconte...976/A8719A8A637679C2334643E1FF360E9DAA7917FE/
I've failed this about half a dozen times.
That looks awesome.Currently playing the game through with a friend of mine, we're gonna continue this evening. Took this cool shot of my led lit TV and "HAL 9000" like Kinect, thought it looked right for the game
Currently playing the game through with a friend of mine, we're gonna continue this evening. Took this cool shot of my led lit TV and "HAL 9000" like Kinect, thought it looked right for the game.
Give it to me straight.
I cannot get past this room on the difficulty setting described as the "intended" Alien experience. This seems to be the first actual gameplay segment of the entire game. Should I throw in the towel and play on easy?
http://images.akamai.steamuserconte...976/A8719A8A637679C2334643E1FF360E9DAA7917FE/
I've failed this about half a dozen times.
First, I am playing on the difficulty just below Nightmare. It's described as the intended Alien experience.There is actually a ridiculously easy way to do that part even on Nightmare.
Im not going to spoilertag since its so early in the game.
Once you get to the broken elevator and pick up the device that you need to repair, that will trigger the humans to enter that area, what you do is quickly walk (DONT RUN) up to the stairs on the right (right when you are FACING the elevator). There will be a shipping crate up there. It's simple just crouch behind that crate and stay crouched until the humans pass. The humans will walk past you but they will not see you, then you just stay crouched as you continue to the area you need to get to. You may see one human, but once you go through the door you need to go through, they will not follow you.
The Alien doesn't go easy on you, ever. Also I think the reason stealth is made tough is because unlike pretty much almost all stealth/horror games, you can't run away from the main antagonist one it notices you.
Also I found a very interesting tidbit about the motion tracker that made the game ten times easier:On the lower left corner, there is a number that displays the Alien's distance from you. You can judge whether the Alien is coming closer to you or going farther away via this as well.
edit:
Are there any achievements/unlocks related to dificulty? I upped the difficulty from Normal to Hard partway through.
So you're playing on Hard mode then right? It is definitely the recommended setting to play the game on. It nails the tension.First, I am playing on the difficulty just below Nightmare. It's described as the intended Alien experience.
But that first encounter is really hard! I came close to giving up entirely. Tossing me into the deep end isn't how most AAA games introduce themselves. My frustration was partly about differing expectations. When I fire up some AAA garbage it's to relax, sit back, and just hold forward and attack for a few hours. Alien expected me to get through a pretty difficult situation right after the tutorial. Games being challenging is something to appreciate, but in my opinion the pacing here is a bit off.
Yes. There's an achievement for completing the game on the hardest difficulty.Are there any achievements/unlocks related to dificulty? I upped the difficulty from Normal to Hard partway through.
I think the mistake people make with this game is either they try to approach it like CoD OR they try to play it TOO carefully and are always waiting for the perfect moment when in this game there is no such thing.So you're playing on Hard mode then right? It is definitely the recommended setting to play the game on. It nails the tension.
Also, on the bold, Isolation is not some AAA garbage. It's meant to be a challenging survival game. I played through on Hard my first time and found that room to be decent. Honestly, if you feel that way already just because that one room was a challenge, you may as well back out now because the game only gets more challenging from there. When more enemies start to show up and areas where the Alien is constantly walking around in close proximity to you, the game can be unforgiving if you make one small mistake.
It's meant to always be testing you and I loved the game for that. I also thought the pacing was just fine for a majority of the game.
Yes. There's an achievement for completing the game on the hardest difficulty.
You don't even need to be in that room unless you are interested in collecriblesI'm playing this on my girlfriends Xbox 360 and I'm upto medical ward but wondering are the doors meant to take fucking forever to open in this area. I noticed it before and brushed it off to a loading issue as it last gen.
Playing on hard if that affects anything
Example I got to place where see the doctors timetable on wall so I throw a noisemaker to the left room and duck behind table as alien runs to noisemaker. I run to door it just came through and I'm just sat waiting for ages for door to open. By time it does noisemaker has been used and my cuddly big friend is behind me wanting a hug. It starting to irritate me and I been loving game so much going buy myself a copy for PS4 just wondering if same door issues going pop up.
Any tips for Mission 6?
Got the trauma kit after, like, 10 tries. I then made it as far as nearly returning through the keycard door but the Alien came out of there, killing me. I'm about to go mad, haha. There is no save point closer to the operating theater than the one right before the keycard door, right?
IIRC, there should be a save point in the room where you restart the generator to access the Departure Bay. Just keep moving while staying crouched. Also be mindful of the Alien drool coming from the ceiling, since it likes to hide in the vents in the Trauma Ward.