Well after getting this downloaded last night at about 11pm or so I got sucked into the game and the beautifully handcrafted world for about 12 hours and I am only several chapters in, and I wanted to collate some thoughts on the game from a huge Alien fan and a fan of Survival Horror games.
First of all, I'm not the biggest fan of survival horror but I play them occasionally and this game takes some of my favorite things from each Survival Horror title in existence and blends them into an unparallelled Alien experience.
Does it break the mold? No, but what games do? Often times I think we forget why we play games, I know why I do it and it is for projects like this that aren't creatively bankrupt or lackluster.
This game is polished to a mirror sheen and marks a return to form for survival horror games and I hope it incites a bit of a renaissance for both the genre and doing a much loved film IP justice. I hope this game gives fresh ideas to developers in the sense of this is how to translate something from film to game, and make it in a way that will also appease the fans of both worlds of entertainment. The amount of detail put into every single thing in this game is mindblowing from the first person Full Body Awareness and of course maintain the design aesthetic of the original film and building upon it even more successfully than Ridley Scott. I've spent countless hours of my youth pouring over the various books on the original film, Giger's Artwork, and Dan O' Bannon, Roger Cobb, and Mobius's work on the film and in other areas of science fiction and art.
The aesthetics and technology of the world are so in tune with that 1970s/1980s view of the future that it's almost nostalgic for me being someone who grew up around that sort of thing, since that's all my family could afford in the 90s via hand me downs and gifts. All the little clicks, whirring mechanical bits, glitches, and hiccups are present; and one cannot overstate the novelty of finding cassette players and VHS tapes in space.
I am a huge fan of the first film, and as much as I love the second film too the first is so much better. It raises so many philosophical questions, answers very few, and presents a terrifying view into the unknown that, when I was three seemed all too palpable much like John Carpenter's The Thing.
This is the kind of game that takes a genre and combines it with other genres and ideas, you end up with an end product that in its heart of hearts is part Thief, part Resident Evil and classic survival horror, part System Shock 2, and wrapped with an Alien skin and respect for the lore and aesthetics that can only be marveled at. It has the depth and atmosphere of early Looking Glass titles with the pinpoint sound design to match, the level design is expansive with multiple routes and metroidvania/Resident Evil esque progression and save system, it's brutal and uncompromising at times but maybe that's why it is so great. It doesn't molly coddle you or overload you with supplies and bullets, it gives you just enough to survive with careful consideration for every encounter.
This project in every facet of its very design screams Alien, it screams Survival Horror, every mistake I made had a consequence and admittedly I didn't have as much trouble with the game thus far considering how much I'd heard about the Alien AI and the game itself. I was happy to find that the Alien AI and his behavior is perfectly fine, I have had zero issues and if anything I was caught by surprise on multiple occasions and I've had scenarios play out completely differently each time I replayed sections after I died or forgot to save.
That's another thing that's really refreshing is the overall hardcore feeling of this game, it doesn't baby you much, in fact like Dark Souls it will often punish you for your mistakes, hasty decisions must be made smartly or you could find yourself staring at the gaping maws of the nightmarish creature from space or catch a bullet to the face or be strangled to death by terrifying machines.
I've never shat myself playing a game but there was a section later on that pretty much made me shit myself a little bit, this game is incredibly tense and it never lets up each encounter with the Alien is amazing, horrifying, and intense. Watching it animate, and catching glimpses of the design that harkens back not to the other movies in the series, or even the first film itself, but relies more on Giger's original artwork for the creature. It's instantly recognizable, and seeing all of that biomechanical horror finally translated perfectly makes me love the game even more.
Admittedly, while this is truly a fantastic game and everyone should play it... I definitely think fans of the movie will get more out of it, a lot more then someone who didn't really know or doesn't care for the franchise. That said, the gameplay is there and aside from a couple spotty bits with human enemies on occasion the game is near perfect in just about every single way.
I won't give it a score, but I will say thanks to Death Metalist for making my life terrifying and rewarding... but you owe me a pair of britches.
Mostly thanks for making my month/year, the kindness and kinship us GAFfers feel is something great.
Also, everyone play this fucking game right now! To quote Ash, I admire its purity.
It can kill you anywhere, you have to be aware of its position but typically if it is in the vents you are safe for a random period of time or until you make enough noise to lure it back out or it gets curious by itself. The AI of the Alien is quite a marvel really, and the way it examines the environment and stuff is pretty mindblowing and convincing.