I can still hear the damn motion tracker even when I'm not playing the game.
I was still hearing the alien stomping around while I was trying to sleep. Stuff of nightmares.
I can still hear the damn motion tracker even when I'm not playing the game.
Dude, I've had the Joes wig out on me so many times. A non-hostile Joe will suddenly pull me out of a hiding spot, do the choking QTE, and then act like nothing happened. And most of the time it attracts the Alien...Yeah.....so I'm hiding in a cupboard, a Working Joe pulls me out and has me grabbed, I hear a hissing sound and running footsteps. I escape from the Joe only for the Alien to kill me.....yup........
Agreed, her acting during the cutscenes are pretty bland but she nails it during gameplay.I really enjoy how quick Ripley is to tell someone so shut the hell up when they start talking to her over the radio while she is in the thick of it. Her voice actress doesn't do a great job in the cutscenes or major in game dialogue sections, but she absolutely nails the stressed out whispers and general freaked out little sentences and such while playing
It's not present in the lastgen versions so I doubt it has anything to do with VRAM and CPU's.Same happens on X1. I guess it has something to do with unified memory optimizations and loading. PC is butter smooth at similar spec. The difference there is dedicated VRAM and better CPUs.
In some of the early logs you find codes, are these doing anything? Did I miss some kind of locker?
Chapter 6 has me legit shook
there are locked doors that require a code
Give me this and I'll almost forget that I want Snatcher 2.
Almost.
Well that sucks, pretty sure I looked at every corner :/
The codes are always super close to where they are used.Well that sucks, pretty sure I looked at every corner :/
Nah, you don't get the second one for a while.Is it possible to miss the torch upgrades? I have the first one already.
Ok I'm confused I got toI have done something wrong?medical and it's told me to go somewhere on the map after collecting a box in the surgery room I gone down in a vent and came out where some power generators are and activated them which release a Working Joe, after I killed him it's it's started an evacuation but the other objective is gone now
Just mission 5 and encountered a very bizarre glitch.I gave him the passcode and everything ran its course, then on his way over to get his things the conversation repeated itself. He was just standing there, mouth moving, and his dialogue was playing in the other room. The alien came in to kill him but he just stood there, completely unphased. Then the alien came in again and escaped through the vent while he stood there.
I assume he's normally supposed to die at that part.
DAMMMMMIITT! It got the jump on me from a damn vent.
and I feel the Joes ruin the game a little bit. Why must they be hostile.
Ok I'm confused I got toI have done something wrong?medical and it's told me to go somewhere on the map after collecting a box in the surgery room I gone down in a vent and came out where some power generators are and activated them which release a Working Joe, after I killed him it's it's started an evacuation but the other objective is gone now
Worst NPC's in a game in a long time...
How did you kill the Joe....?
Just started playing this in my lunch at work on PS4...
Only played the first hour but its brilliant and very enjoyable...
Only issue I have is how jerky the cut scenes are... Seems to be reading the discs at the same time...
I'm stuck. Have no idea what to do. Early in the game, I guess. Don't know what chapter(where does it say this?). Supposed to find some datapad, but the only way I can see to go has people there that I cant seem to sneak by and I just get killed immediately.
Unsure how the rewire system works. I get the general gist of how its supposed to work, but the interface makes no sense to me.
I also don't get the crafting system. Seems like I can only craft something if I have one in my inventory?
Getting a bit annoyed at how unintuitive the game is so far.
EDIT: I feel like this thread is spoiling shit ahead, too.
It's you suffocating. To leave that, you have to let go of both rmb and s. When it's safe ofcourse.This game can be confusing at times. I don't like how I am hiding in a locker and the game tells me to hold rmb to hold my breath, but I am spotted before I have the chance to do so. Next time I am holdimg RMB ahead of time and it tells me to hold S (move backwards) to I guess hide a little bit more, and I die before I can. This third time I am holding S and RMB, and finally the alien isn't snatching me immediately. But then my screen starts to flash red on the sides with no explanation. I hold the buttons for a couple more seconds til the alien isn't looking at the locker. I let go of RMB thinking I must be suffofcourse myself or something, and nothing changes... still flashing red on the sides. I figure I am gonna die pretty soon since I can't tell my HP so I tried to press Q to see if I could bring up the HP gauge, but this causes me to leave the locker and die.
So yeah, could someone explain to me what is happening with the borders flashing?
Noisemaker + pipebomb/molotov combo. Screw stealth. If I can't lure the alien to murder them for me, I'm not just gonna sneak past 'em.I really like the Working Joes. I guess I'm in the minority there.
The humans suck, though. I hate encountering them when there's no alien around.
Oh I get how its all supposed to work in principle. I just don't understand the fucking UI whatsoever of the system. Like I can choose between 'speakers' and like 'unpowered' or something? I don't get what the fuck its doing.You have to find Blueprints to craft new things,then you will see whats needed...the rewire lets you turn the power out of something to add it to another...like you deactivate air support let's say so you can open a vent for example...move to one that says its active with the left analog and click on it to deactivate...
4-5 revolver rounds to the head should do it.
Noisemaker + pipebomb/molotov combo. Screw stealth. If I can't lure the alien to murder them for me, I'm not just gonna sneak past 'em.
Dude, at least in mission 10 he follows you no matter what. crouching or otherwise. It was some smooth bullshit. I basically had to distract him or wait it out until he went back into the vents; either option only really bought me about a minute of progress/exploring. Not to mention he kept coming down from vents in front of me. Didn't even have a chance to hide.About 8-9 hours in, post-flamethrower. Aside from a few unfair situations where the Alien just got me for nothing, I'm enjoying the hell out of this game. It seems to penalize slow walking too much though.
I remember one situation where I was crouching through one part of the base for like 10 minutes and just had enough, so I stood up and started making baby steps toward the objective, which made the Alien go apeshit in the vents because I was being *loud*. Makes no sense really and a solid run through the mission went down the drain.
I just bought this, but I think I may be too scared to play it...
Maybe I'll start at the easiest difficulty - is it adjustable later in the game?
Yeah and I kinda gathered that, it's the original mission I was doing before that disappeared off the map I'm worried aboutIs this the part with all the lights going crazy? If so you have to run down the long hallway all the way to the end and you'll find a corridor that says EXIT on it.
E.M.P mine and then beat him with a wrench.How did you kill the Joe....?
The consoles versions do this if you have the camera, plus noise detectionKrejlooc said:you can move your head to look around the slits at angles. But, just like in real life, if you move your head too much, you can actually bang it on the door, which creates a noise for the alien to hear.
The consoles versions do this if you have the camera, plus noise detection
I'd imagine it's more real with VR.