Does anyone else's browser get ultra slow when the game is running?
Makes loading pages take 3-4 seconds rather than instant.
Anyone getting really poor desktop performance when you've alt-tabbed out of the game to do something else. It's like I'm back in the old days with a tiny amount of ram struggling to keep multiple windows open. Could just be my system, it is getting a bit long in the tooth.
It's weird. I like to minimise games while I do something else but I can't really do this with AI. It's not the end of the world, but still.Alt-tabbing to desktop throttles my video card to 100 % usage.
Yeah...
It's weird. I like to minimise games while I do something else but I can't really do this with AI. It's not the end of the world, but still.
Light shafts flickering is the glitch. I don't know how many of them you will find in the game.
What GPU do you have?With these kinds of FPS numbers on old and much slower graphics cards (most are 50+ FPS average), yet consoles are locked at 30FPS and still have dips... goddamn... I really should do this test myself when I get the game haha.
What GPU do you have?
Yeah, I have a 660 and it runs 60+ fps on Ultra 90% of the time. Hangs around 80-90fps when not much is happening.GTX 680. I know it will run perfectly. Just mentioning it... but yeah... just wow lol.
This feels like an old Starbreeze game in the best way possible. Even down to the shader aliasing.
Try with 0x080912F5 bits. I find overall perfect scaling with those bits but I don't know if can be glitches after that scene.
220fps?!? Only time I see that is on the blank screen just before the main menu kicks in.Seems to work great. Cards are at about 40% usage now. 220 FPS with dips to 180 at 1600p. Wish I could downsample.
220fps?!? Only time I see that is on the blank screen just before the main menu kicks in.
Tested and can eliminate light shaft flickering when using these various SLI bits by modifying shadow resolution in engine_settings.xml file.
Change:
<Quality name="2048" int="2048" precedence="4">
to
<Quality name="2048" int="4096" precedence="4">
No clue why it works but it does for me!! Bit of an extra performance hit due to increased shadow detail but not too bad. Anyone else wanna test??
Yeah, that fixed the problem in my end too. I've seen the workaround in Geforce Forums posted by KingPing that linked PCGamingWiki as source http://pcgamingwiki.com/wiki/Alien:_Isolation#SLI_Fix .
I don't know who was the first posting it. You?
Absolutely stunning performance scale now. >150 average fps in benchmark at 2880x1620 max settings.
It doesn't in a lot of games. I was running the game at 5120x2880 which does a good enough job in motion. It seemed to run ok but I didn't play for very long.
Here's a screenshot downsampled from 7680x3840 -> 2560x1280
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Still a few aliased edges. Mostly gone, but 8K is... kinda overkill and not really possible to play at.
Why is there so much chromatic aberration, is that from a cutscene or something?
I don't understand why devs keep putting that effect in. I pay money for good optics so I don't have to see it, I don't want it in my games.
I have an FX 8350 and R7 260. 60fps on high?
You can turn it off in game.
Because some people like those effectsI don't understand why devs keep putting that effect in. I pay money for good optics so I don't have to see it, I don't want it in my games.
Turning it off works for me without a restart.When I turned it off, I didn't notice much difference. Maybe I would have to reload the game or something.
Yeah, but I didn't know what was causing it. I only know that some film grain manages to reduce the effect to a great extent.Does anybody else have issues with gamma when turning on SMAA? Like you can see the shades of shadows gradually getting darker.
Yeah, but I didn't know what was causing it. I only know that some film grain manages to reduce the effect to a great extent.
Yeah I noticed that as well. What the hell is that about?
Which makes me ask, what is the better AA? T2X or T1X...
I really need some side by side comparisons.
Also the options should be changed to - AMBIENT OCCLUSION - SSAO -> HDAO
Not SSAO - Standard -> HDAO
Oh one more thing max FOV = 75? Why?
Contrary to what I suspected saves have nothing to do with my crashes. I solved them by disabling graphic options which were implemented in partnership with AMD :
-Tessellation (LOD ultra)
-GPU Particles
-HDAO
-Conctact Hardening Shadows
Not a single crash ever since. I believe this is driver related, most likely Nvidia didn't have access to a complete build of the game.
If I enable one of those effects loading screens end with a crash in 9/10 cases.
I hope Nvidia or CA will do something about it as I'm not alone in this situation.
Hey this worked for me as well.
Thanks for figuring it out.
Great to see it helped. If I enable just ONE of those the loading crashes start to appear. It's not always the case, some levels load just fine but some others are very prone to it if I'm running maxed out.
Most likely a driver issue.
This feels like an old Starbreeze game in the best way possible. Even down to the shader aliasing.
You can tell who plays great games around hereOh man this is the first thing that I thought when looking at some videos of this. I was instantly reminded of escape from butcher bay. They have that same 'look' and the shader aliasing to boot!
How hard would it be for the devs to just patch in an additional AA mode like MSAA x2/x4/x8 or something? would be nice.
so in the near future, there is nothing coming that could remove or lessen the jaggies?
In Aliens you can force supersampling on nvidia cards, perhaps put FXAA on top.so in the near future, there is nothing coming that could remove or lessen the jaggies?
Running great at 7852x1440 60+ fps!
http://imgur.com/0MitPjB.jpg[IMG][/QUOTE]
What Gpu?