Alien Isolation PC Performance thread

Does anyone else's browser get ultra slow when the game is running?

Makes loading pages take 3-4 seconds rather than instant.
 
Running great at 7852x1440 60+ fps!

0MitPjB.jpg
 
Does anyone else's browser get ultra slow when the game is running?

Makes loading pages take 3-4 seconds rather than instant.

Yeah...
Anyone getting really poor desktop performance when you've alt-tabbed out of the game to do something else. It's like I'm back in the old days with a tiny amount of ram struggling to keep multiple windows open. Could just be my system, it is getting a bit long in the tooth.
Alt-tabbing to desktop throttles my video card to 100 % usage.
It's weird. I like to minimise games while I do something else but I can't really do this with AI. It's not the end of the world, but still.
 
The way it runs on the consoles suggests to me that this game hates UMA. Not well optimized for that, but flies on dedicated VRAM.
 
Yeah...


It's weird. I like to minimise games while I do something else but I can't really do this with AI. It's not the end of the world, but still.

Alright good it's not just me, thanks for answering.

I too like to browse stuff while playing games but I'll live.
 
Light shafts flickering is the glitch. I don't know how many of them you will find in the game.

Tested and can eliminate light shaft flickering when using these various SLI bits by modifying shadow resolution in engine_settings.xml file.

Change:
<Quality name="2048" int="2048" precedence="4">
to
<Quality name="2048" int="4096" precedence="4">


No clue why it works but it does for me!! Bit of an extra performance hit due to increased shadow detail but not too bad. Anyone else wanna test??
 
Runs flawlessly at ultra/1080p on my 760 2GB and i5-35 70 @3.4ghz. I don't think I've seen any drops in performance in the 8+ hours I've been playing.
 
With these kinds of FPS numbers on old and much slower graphics cards (most are 50+ FPS average), yet consoles are locked at 30FPS and still have dips... goddamn... I really should do this test myself when I get the game haha.
 
Contrary to what I suspected saves have nothing to do with my crashes. I solved them by disabling graphic options which were implemented in partnership with AMD :
-Tessellation (LOD ultra)
-GPU Particles
-HDAO
-Conctact Hardening Shadows

Not a single crash ever since. I believe this is driver related, most likely Nvidia didn't have access to a complete build of the game.

If I enable one of those effects loading screens end with a crash in 9/10 cases.

I hope Nvidia or CA will do something about it as I'm not alone in this situation.
 
Tested and can eliminate light shaft flickering when using these various SLI bits by modifying shadow resolution in engine_settings.xml file.

Change:
<Quality name="2048" int="2048" precedence="4">
to
<Quality name="2048" int="4096" precedence="4">


No clue why it works but it does for me!! Bit of an extra performance hit due to increased shadow detail but not too bad. Anyone else wanna test??

Yeah, that fixed the problem in my end too. I've seen the workaround in Geforce Forums posted by KingPing that linked PCGamingWiki as source http://pcgamingwiki.com/wiki/Alien:_Isolation#SLI_Fix .

I don't know who was the first posting it. You?


Absolutely stunning performance scale now. >150 average fps in benchmark at 2880x1620 max settings.
 
Yeah, that fixed the problem in my end too. I've seen the workaround in Geforce Forums posted by KingPing that linked PCGamingWiki as source http://pcgamingwiki.com/wiki/Alien:_Isolation#SLI_Fix .

I don't know who was the first posting it. You?


Absolutely stunning performance scale now. >150 average fps in benchmark at 2880x1620 max settings.

Yup added it last night. Will finally have time to sit down and play game this coming weekend can't wait now that it is working near 100%.
 
It doesn't in a lot of games. I was running the game at 5120x2880 which does a good enough job in motion. It seemed to run ok but I didn't play for very long.

Here's a screenshot downsampled from 7680x3840 -> 2560x1280

15287335487_89cfe75af4_o.jpg


Still a few aliased edges. Mostly gone, but 8K is... kinda overkill and not really possible to play at.

Why is there so much chromatic aberration, is that from a cutscene or something?
I don't understand why devs keep putting that effect in. I pay money for good optics so I don't have to see it, I don't want it in my games.
 
Why is there so much chromatic aberration, is that from a cutscene or something?
I don't understand why devs keep putting that effect in. I pay money for good optics so I don't have to see it, I don't want it in my games.

You can turn it off in game.
 
The shader aliasing is really bumming me out. Its jarring.
I wish there was a solution to get rid of it.. Everything else looks really nice.
 
Can play it on 900p/30fps with everything on max. On my Asus laptop (i7,gt650m 2gb ddr3, 8gb,ssd)

This game is really well optimized.
 
I don't understand why devs keep putting that effect in. I pay money for good optics so I don't have to see it, I don't want it in my games.
Because some people like those effects
I also turned film grain all the way up for my play through.
When I turned it off, I didn't notice much difference. Maybe I would have to reload the game or something.
Turning it off works for me without a restart.
 
Does anybody else have issues with gamma when turning on SMAA? Like you can see the shades of shadows gradually getting darker.
 
Yeah, but I didn't know what was causing it. I only know that some film grain manages to reduce the effect to a great extent.

I'll try that out. I also get the same issue when I turn Deep Colour off, so maybe AA disables that setting?
 
This game is surprisingly forgiving on older hardware, I'm not using any external settings, only what the game offers and im able to run mostly 60fps 1080P with everything enabled, Ultra settings / Standard SSAO, 8x Anisotropic (a weak spot on GTX 480, performance drops @ 16x), SMAA T1x, the only negative is it really pushes the GPU temp but it's still within the threshold (hovers around 90-91C)

i7 920 @ 3.6ghz / 12GB / EVGA GTX 480 / Win 7
 
Yeah I noticed that as well. What the hell is that about?

Which makes me ask, what is the better AA? T2X or T1X...

I really need some side by side comparisons.

Also the options should be changed to - AMBIENT OCCLUSION - SSAO -> HDAO

Not SSAO - Standard -> HDAO

Oh one more thing max FOV = 75? Why?

Alien Isolation uses vFOV so a vFOV setting of 59 is around 90 hFOV at 16:9
 
Contrary to what I suspected saves have nothing to do with my crashes. I solved them by disabling graphic options which were implemented in partnership with AMD :
-Tessellation (LOD ultra)
-GPU Particles
-HDAO
-Conctact Hardening Shadows

Not a single crash ever since. I believe this is driver related, most likely Nvidia didn't have access to a complete build of the game.

If I enable one of those effects loading screens end with a crash in 9/10 cases.

I hope Nvidia or CA will do something about it as I'm not alone in this situation.

Hey this worked for me as well.
Thanks for figuring it out.
 
Hey this worked for me as well.
Thanks for figuring it out.

Great to see it helped. If I enable just ONE of those the loading crashes start to appear. It's not always the case, some levels load just fine but some others are very prone to it if I'm running maxed out.

Most likely a driver issue.
 
Great to see it helped. If I enable just ONE of those the loading crashes start to appear. It's not always the case, some levels load just fine but some others are very prone to it if I'm running maxed out.

Most likely a driver issue.

Yeah I played like 10 hours with them all enabled and it didnt crash once.

Then it started doing it- along with a message saying Nvidia Driver has stopped working and recovered.

Not done it since I disabled them options.
 
This feels like an old Starbreeze game in the best way possible. Even down to the shader aliasing.

Oh man this is the first thing that I thought when looking at some videos of this. I was instantly reminded of escape from butcher bay. They have that same 'look' and the shader aliasing to boot!
 
Oh man this is the first thing that I thought when looking at some videos of this. I was instantly reminded of escape from butcher bay. They have that same 'look' and the shader aliasing to boot!
You can tell who plays great games around here :)

I've been saying the exact same thing to friends via PM about how much Alien: Isolation reminds me of the Riddick games from Starbreeze. I know Starbreeze retired their game engine with the release of Syndicate so it must be coincidence.
 
How hard would it be for the devs to just patch in an additional AA mode like MSAA x2/x4/x8 or something? would be nice.
 
so in the near future, there is nothing coming that could remove or lessen the jaggies?
In Aliens you can force supersampling on nvidia cards, perhaps put FXAA on top.

In future games, there are plenty of ways developers can do it and AA methods are beign actively researched.
The method used in UE4 is very nice in terms of reducing aliasing in movement.
 
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