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aliens infestation |OT| "you heard the man, assholes and elbows!"

I put off buying Aliens: Infestation for a while, but I noticed Amazon had stopped selling new copies of the game, so I went a-hunting for it. Gamestop's website still lists it as being available, but I bet it's out of print at this point. I didn't want to miss it, so I picked a copy up today at Best Buy for $19. Those on the fence, get it while you still can, I think.

Haven't had the chance to play it yet, but glad I have it now for when I do.
Nice, I hope you enjoy it. As you can tell by the size of this OT it's quite the popular game here on GAF.
 

Tokubetsu

Member
It's all good though haha. It's a diamond in the rough imo and about it being out of print, pretty sure you're right but given it's popularity, they probably printed enough haha.
 

Bumhead

Banned
Started playing this yesterday after ordering from Amazon for £10.

Wow.. I fucking love this game! Love the sprite work, the level design and the atmosphere. Feels like a real throwback, but its definetely an Aliens game. Looks, feels and plays great.

Finding it tough to keep all my troops alive though. The first boss took 2 of them by itself. I do like the way death is final though.. it does make you regret it when you lose one of your guys.

More people should play this. I'm playing it on 3DS and it looks great to me.
 

kyubajin

Member
Ok, so I beat the game in 3 sessions while not even trying :D The game is good but god is it short... plus the final boss is more of a chore than a real confrontation. Shadow Complex at 15€ is a way better game.
 
Started playing this in light of the disasatrous debut of Aliens: Colonial Marines. Really reminds me of Alien 3 on the Genesis.
 
With about twenty minutes left (if I didn't backtrack to uncover the hidden parts of the Sulaco) in the game, I lost the will to continue when I saw in an Aliens: Infestation Let's Play how gimmicky the final boss in the game is. I found the second boss deeply unsatisfying to fight because of the hide-and-seek aspects of poking out to take inaccurate angled shots at the boss's weak spot, but I did at least feel a small sense of triumph when I finished it off with a pistol with a Marine on his last couple of hit points. The next boss encounter, where I had to open the airlock, was a good homage, but it felt like there was no way to activate the airlock manual override controls without taking damage from the Queen.

The motion sensor is vital to the Aliens experience, so there's no way to have a game without it. However, the combat is a chore to get through. You see on the motion tracker where the enemy is, tiptoe to the point where the game will spawn the Xenomorph, and blast it. It becomes rote, and it loses its challenge after the first stage. So of course there are five more stages of it.

The controls in the APC section are awful on a DS Lite's screen. There's no way to shoot the enemies that spawn on the left and come running behind the APC, so there's no way to avoid taking damage. On the other hand, I don't think you can fail that section because you have to crash into the next section to set up that boss fight. I didn't fail the APC section, but every time I restarted the game to get through the boss fight without dying meant I had to replay the APC section because there are no checkpoints between the last save point and the boss battle right, which made the APC section both maddening and pointless.

I appreciate that WayForward went with a Metroidvania approach to the game, but the layout of the Sulaco in the game makes no sense if you stop to think about it. Why are there so many secret compartments on this ship? Why are keycards hidden in these secret compartments that are only accessible by crawling along vents? The ship is huge, which combined with respawning enemies deters the player from exploration after unlocking additional equipment. It's Metroidvania design fighting against critical path design.

The permadeath is a little interesting, but it's cosmetic. At first, I tried to go for a death-free run, but I gave up during the third boss fight when I realized that there was almost no way to get through it without taking damage from the boss. Even minor differences (this character is the heavy gunner, so she gets a slight boost with the SMART gun, while this guy is the close combat specialist, so he gets a boost with the shotgun) would have made the permadeath mechanic seem worthwhile. Apparently, Johnston is a woman, but I couldn't tell because her character art made her look like she had a mustache.

There are some neat ideas in the game, but it doesn't feel like WayForward fully realized the potential.
 
J

Jotamide

Unconfirmed Member
I bought this earlier this year and finally got around to play it. Pretty good game so far. The controls are tight and the Alien spritework is outstanding. Really digging it so far.
 
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