It seems that speculation in the previous thread about the $50-$75 million CryEngine license by Amazon was correct. They wanted to distribute the engine for free (albeit their own modified version), and thus needed an infinite license.
Lumberyard: http://aws.amazon.com/lumberyard/
Video: https://www.youtube.com/watch?v=EdU1s1FGTDY&feature=youtu.be
Gamasutra Article: http://www.gamasutra.com/view/news/...w_free_highquality_game_engine_Lumberyard.php
Lumberyard: http://aws.amazon.com/lumberyard/
Video: https://www.youtube.com/watch?v=EdU1s1FGTDY&feature=youtu.be
Gamasutra Article: http://www.gamasutra.com/view/news/...w_free_highquality_game_engine_Lumberyard.php
Today Amazon has both announced and released a new, free game engine, Lumberyard, which offers deep integration with its Amazon Web Services server infrastructure to empower online play, and also with Twitch, its video game-focused streaming service.
That's right -- the engine, including its full source code, is completely free to download and use to make PC and console games. Amazon will not charge any kind of royalty or subscription fee.
Lumberyard is powerful and full-featured enough to develop triple-A, current-gen console games (and the company has signed official tools deals with Microsoft and Sony, so you can immediately build games for the Xbox One and PlayStation 4 with it.) Mobile support is coming down the road.
Lumberyard's core engine technology is based on Crytek's CryEngine. Amazon licensed the German studio's engine and got "full, unencumbered access to the technology" to build upon, says Mike Frazzini, vice president of Amazon Games.
However, Lumberyard represents a branch of that tech, and the company is replacing or upgrading many of CryEngine's systems. Future versions of CryEngine and Lumberyard will continue to diverge.
Developers at Amazon's Seattle and Irvine, California game studios are making improvements directly to the engine, and a central Amazon tech team that has drawn staff with backgrounds in both AWS and game engine development oversees the engine's progress.
At public beta launch, Lumberyard already has components that are not based on CryEngine. Aside from adding the AWS SDK to the engine -- allowing for native C++ access to its services -- Amazon has also brought in new low-latency networking code based on what Double Helix, the Southern California studio it acquired in 2014, developed for Xbox One fighting game Killer Instinct.