I'll need to recheck, but I do remember SER being one of the big features in an NVIDIA driver and it offered small or medium improvements in some games, and I recall the RTX 20 and 30 series being there.
NVIDIA's document also mentions this for supporting SER:
- A GPU that supports DXR 1.0 or higher
- A driver that supports SER, R520, and newer
- HLSL extension headers, which can be found in the latest NVIDIA API
- Link against nvapi64.lib, included in the packages containing the HLSL headers
- (Optional) A recent version of DXC (dxcompiler.dll) that supports templates. If you’re compiling shaders from Visual Studio, make sure that your project is configured to use this version of the compiler exec
Which as far as I'm aware are all RTX capable GPUs. Maybe I'm also remembering incorrectly because your update is quite recent. It says 2025-02-07, so just last month. Well, the new DXR 1.2 will expand the support for it anyhow.
@winjer Can you confirm? The document I have suggests it is supported, but the other one Hicks provided says the opposite.