AMD CEO Says Radeon RX 9070 XT Has Been A Huge Success, 10X Sales Versus Previous Generation (first week sale) & Confirms Increased Supply

Gaiff

SBI’s Resident Gaslighter
So according to them FSR2 was about on par with DLSS3 and then FSR4 which is miles better than FSR2 has... improved... to be about on par with DLSS3?..
I honestly have no idea why anyone is still viewing these clowns. Their reviews have been trash tier level for many years now, to the point where their data is almost constantly contradicts the data from every other source.
FSR2 on par with DLSS3? FSR3 isn’t even on par with DLSS2. What the hell are you talking about?
 
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Hohenheim

Member
Good to see a relatively inexpensive card with performance like this. But everyone is showing off tests in 1440p.
Maybe next gen AMD can have a similar prices card with this level of performance in 4K?
Thst would make for some serious competition, which would be awesome.
 

FireFly

Member
Right, they've backpedaled on that claim after literally everyone else called them out on it.
Let's watch the same happening with the new "FSR4 is better than DLSS3" one now.
Well, they're not claiming FSR 4 is better across the board, but that it is better for detail reconstruction, and worse for image stability.
 

Wolzard

Member
DirectX needs to be completely ditched by all developers. Use Vulkan instead, it works great on windows and on Linux. In my experience games that use both get far more consistent performance with Vulkan even if the average framerate may not be as high.

Take it from me as someone who has gamed in Linux/SteamOS and in Windows. Vulkan games have FAR less traversal stutter than thier DX counterparts.

It won't happen. Vulkan is much more verbose and complicated to use than DirectX, because it goes deeper into the hardware. That's why it's better in terms of performance, but DX12 has more support. Many new graphical features appear in DX12 and Vulkan reacts by creating something similar.
 
I'll need to recheck, but I do remember SER being one of the big features in an NVIDIA driver and it offered small or medium improvements in some games, and I recall the RTX 20 and 30 series being there.

NVIDIA's document also mentions this for supporting SER:

  • A GPU that supports DXR 1.0 or higher
  • A driver that supports SER, R520, and newer
  • HLSL extension headers, which can be found in the latest NVIDIA API
  • Link against nvapi64.lib, included in the packages containing the HLSL headers
  • (Optional) A recent version of DXC (dxcompiler.dll) that supports templates. If you’re compiling shaders from Visual Studio, make sure that your project is configured to use this version of the compiler exec
Which as far as I'm aware are all RTX capable GPUs. Maybe I'm also remembering incorrectly because your update is quite recent. It says 2025-02-07, so just last month. Well, the new DXR 1.2 will expand the support for it anyhow.

@winjer Can you confirm? The document I have suggests it is supported, but the other one Hicks provided says the opposite.
Half Life 2 RTX allows you to disable SER in the developer options. On my 4080S I saw a 30fps drop when this feature was disabled. If the RTX 30-series indeed supports SER, the performance drop should also be noticeable.
 

Gaiff

SBI’s Resident Gaslighter
Half Life 2 RTX allows you to disable SER in the developer options. On my 4080S I saw a 30fps drop when this feature was disabled. If the RTX 30-series indeed supports SER, the performance drop should also be noticeable.
I think you were correct and SER is only supported by RTX 40 series and above.

I still have my 2080 Ti, so I’ll see if I can enable/disable it, but I asked a person in the know and they told me it’s only for RTX 40 and up.
 
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