AMD's "tressfx" unveiled; Lara can take care of her own hair [DX11 compute]

Well AMD and Nvidia should make a standard for these things. Thats the wrong way to do it.

It'll probably work on Nvidia cards. Though there IS a standard in OpenCL...it just a mess atm. Which is rather sad because it allowed CUDA to take off, despite CUDA being younger than OpenCL.
 
Love to see what kind of performance hit the hair has on frame rates. LOL. And going to be interesting to see how this game runs on both AMD and Nvidia cards. I'm assuming we'll get better performance from AMD cards for the game.
 
Please tell me I'll be able to use this effect when I play the game on my Nvidia card.

Card-specific bullshit like this is fucking infuriating.
 
Please tell me I'll be able to use this effect when I play the game on my Nvidia card.

Card-specific bullshit like this is fucking infuriating.

No worries it's not exclusive to AMD cards. A moderator on the Eidos forums claims that it runs well on a GTX680.
 
That looks great, but it doesn't help when her "standard" hair is pretty shitty to begin with, will it get wet now?
 
tress_before_after2.jpg
Alot better than I was expecting. That said.. how out of place does her freshly shampooed and conditioned hair look here?

More like TRESemmé amirite?
 
If it isn't an AMD exclusive feature (Unlike Physx), at least it should mean most games going forward can adopt it without having to be constrained as a marketing feature.

It's not: the blog post states it's achieved via DirectCompute (Microsoft's DX10/11 GPGPU API).
 
It's sad that DX11 hair is pushing me over the edge to buy this game :lol

Lol, I want to play the game now because of this. Don't feel bad. ;) Actually, I think this is completely justified, since we've never had good rendered hair at all this generation. Lots of bald marines and hair that looks like crap. We finally have good hair now!!!
 
so this will be available day 1 for Tomb Raider?

I was already getting the PC version and I guess new hair tech makes it that much better?


Its hard to care until we get a PC wrestling game or a game where shaggy dogs are prevalent
 
Hair is always one of my biggest complains in most game's visuals. But this looks really amazing.
Always happy to see hair that looks like hair (although it does indeed looks a bit out of place when Lara is covered with dirt and blood and the hair is perfectly clean).
 
so this will be available day 1 for Tomb Raider?

I was already getting the PC version and I guess new hair tech makes it that much better?


Its hard to care until we get a PC wrestling game or a game where shaggy dogs are prevalent

Yeah. This will be in the PC version from the beginning. Though you'll, of course, be able to turn it off if your PC can't handle it.
 
Physics enabled effects will be a large 'next-gen' differentiating point in the coming years.

PC Gaming will prosper or suffer on the basis of been able to get physics enabled visuals and gameplay into its games on a regular basis.
 
Physics enabled effects will be a large 'next-gen' differentiating point in the coming years.

PC Gaming will prosper or suffer on the basis of been able to get physics enabled visuals and gameplay into its games on a regular basis.

Yup, CANNOT wait! I've been waiting for the longest time for physics to be a major factor in how games look/play.
 
Tomb Raider dev mentioned that this was their "most demanding" visual effects. Hopefully it will not be too demanding on cheaper/older dx11 cards.
 
It'll probably work on Nvidia cards. Though there IS a standard in OpenCL...it just a mess atm. Which is rather sad because it allowed CUDA to take off, despite CUDA being younger than OpenCL.
Erm, CUDA has been around before OpenCL was even conceived, and long before OpenCL was ever implemented.
 
This is crazy!

IMO the feature really didn't deserve such a build-up. But every bit of evolution in realism is welcome. AMD got a tiny nick of publicity at least.
 
Still can't believe they didn't put a short video out demoing this. Would be the easiest thing to do, so do it AMD!
 
Erm, CUDA has been around before OpenCL was even conceived, and long before OpenCL was ever implemented.

I remember OpenCL being specced back in the end of 2007 towards 2008. CUDA became a thing around that same time frame no? Wait no you're right because I remember messing with CUDA's sdk back mid 2007. But really 2007 CUDA and CUDA of now are so far removed from each other.
 
This is crazy!

IMO the feature really didn't deserve such a build-up. But every bit of evolution in realism is welcome. AMD got a tiny nick of publicity at least.

wut ?


We are talking here about real believable hair something that was fugly since better 3D graphic started. Not only hair will look a lot better but also now will behave like hair.

Right now most of characters don't have hair. They have polygon box sculped to look like a hair painted with hair texture.


Now i wonder how the hell this works. I mean hairstyles that is. It is pinned in few places ? They need to release some paper on it.
 
wut ?


We are talking here about real believable hair something that was fugly since better 3D graphic started. Not only hair will look a lot better but also now will behave like hair.

Right now most of characters don't have hair. They have polygon box sculped to look like a hair painted with hair texture.


Now i wonder how the hell this works. I mean hairstyles that is. It is pinned in few places ? They need to release some paper on it.

Yup, as silly as this may seem, it's a HUGE deal. We finally have good hair!!! Since the advent of 3d graphics, it took us this long to finally get good hair, so yeah, while it may seem kind of silly, it's really not.
 
wut ?


We are talking here about real believable hair something that was fugly since better 3D graphic started. Not only hair will look a lot better but also now will behave like hair.

Right now most of characters don't have hair. They have polygon box sculped to look like a hair painted with hair texture.


Now i wonder how the hell this works. I mean hairstyles that is. It is pinned in few places ? They need to release some paper on it.
We also can't lose sight of the broader applications of the technology either: cloth simulation, grass and underbrush, leaves on trees, better rope simulation, and all of these things without significant interpenetration issues. Next gen worlds are going to look and be a hell of a lot more dynamic.
 
Oh noes, now I wanna get the game becauase of this D:. I love physics and as an AMD user I've always been cursing out loud whenever a game had options for PhysX I couldn't use. This does not look too bad.
 
Top Bottom