We also can't lose sight of the broader applications of the technology either: cloth simulation, grass and underbrush, leaves on trees, better rope simulation, and all of these things without significant interpenetration issues. Next gen worlds are going to look and be a hell of a lot more dynamic.
Wind tears through a perilous chasm, whipping Lara’s ponytail to the side. With TressFX Hair, each one of her thousands of individualized strands of hair are constantly changing with the windspeed.
Stranded on a beach in driving rain, Lara’s hair hangs heavy and matted with TressFX Hair; the real-time physics calculation accounts for both moisture and wind.
The hair really doesn't suit Lara's low-res model in that image.
It has indeed, but what's exciting is that this doesn't seem to be the sort of proprietary suite that sees very little traction. If AMD are content with licensing it, it could be plugged into a number of different engines and systems.Wasn't all this already done by PhysX or Cryengine. cloth sim has been in games since 2007
WHY ARE THEY NOT RELEASING FRAKING VIDEO ALREADY?
All I know is that Dreamfall Chapters better include this technology!hair looks amazing but model sure is fugly with fugly textures
Really not sure why some of you are getting so amped up over this.
Wind tears through a perilous chasm, whipping Lara’s ponytail to the side. With TressFX Hair, each one of her thousands of individualized strands of hair are constantly changing with the windspeed.
Stranded on a beach in driving rain, Lara’s hair hangs heavy and matted with TressFX Hair; the real-time physics calculation accounts for both moisture and wind.
I didnt even know games actually had PhysX support.. I have a nvidia card and cant remember the last time it made much of a difference in a game?
Their blog crashed...
If you see floaty particles that look out of place and overdone, it's PhysX.
Their blog crashed...
Any chance of this working on Nvidia GPUs?
Any chance of this working on Nvidia GPUs?
It's written using DirectCompute, which is cross-platform. Should work even on Intel GPUs.
Would it be more optimised for AMD or would it using Direct Compute make it a decent performing piece of tech on most capable hardware? Physx really adds to the atmosphere of some games (Batman Arkham series) but by being locked down to Nvidia only hardware it prevents itself from ever being used seriously.
DirectCompute is a DirectX API, so it shouldn't really make a difference.
Ever since I played Alice Madness Returns, I've wanted hair in games to be more realistic. Will support Ubisoft with a purchase if this isn't locked to AMD card, which should be unlikely.
Ever since I played Alice Madness Returns, I've wanted hair in games to be more realistic. Will support Ubisoft with a purchase if this isn't locked to AMD card, which should be unlikely.
Next gen here is hair.
There's always the possibility of code that favors the strengths of a specific card/line over another's or that touches upon not-often-used areas/features which require new drivers to perform at full capacity.
Next gen is finally hair.Next gen hair is here.
I'm still trying to figure out why those chose to release screenshots but no video. =\
PC version still embargoed? Or it's actually not ready yet.