Stike said:Guys, what did you do to me??
Bought and downloading...
Amnesia: The Dark Descent
Penumbra: Black Plague
Penumbra: Overture
Penumbra: Requiem
...all on Steam for my Mac, yay!
Visualante said:
Wouldn't say perfect, the game is designed around a mouse and the game is heightened by playing in the dark close to the screen. It'd need significant changes- I never played Half Life xbox but the physics puzzles probably sucked a little. Besides Microsoft seems quite snobby about their releases and schedules in general,eternal prize said:This would be a perfect live arcade game
LyR said:there is also a first Penumbra game, it was actually a tech demo back in 2006
also for the undecided
Video Review from antisocialfatman, one of the best reviewer on YT (no spoilers, doesn't even show an enemy)
Visualante said:Wouldn't say perfect, the game is designed around a mouse and the game is heightened by playing in the dark close to the screen. It'd need significant changes- I never played Half Life xbox but the physics puzzles probably sucked a little. Besides Microsoft seems quite snobby about their releases and schedules in general,
Visualante said:Wouldn't say perfect, the game is designed around a mouse and the game is heightened by playing in the dark close to the screen. It'd need significant changes- I never played Half Life xbox but the physics puzzles probably sucked a little. Besides Microsoft seems quite snobby about their releases and schedules in general,
God's Beard said:Shoulder buttons to lean, left trigger to grab, right trigger to throw/use.
Done.
I was just replying to the mouse and keyboard comment, though.LyR said:The controls aren't the problem.
The problem is that the Frictional engine is not optimized for consoles. It's in OpenGL, 360 uses DirectX, PS3 uses OpenGL, so it would be possible for the PS3 but it's also very very very (did I say very?) expensive for an indie developer to buy and work with PS3 devkits, it's actually out of question to be honest.
(in the source link below you can read that the engine was created on a 5 year old computer)
Rewriting the engine and optimizing it would suck the already few resources Frictional have. Not to mention it would take a lot of time, time that would be better used in creating a new game.
And going to consoles wouldn't necessarily mean their financial troubles would be over. The developers of Darwinia nearly went bankrupt due to their XBLA release, and the sales of Zeno Clash were much stronger on PC despite the developers buying an expensive console dev kit. What this game needs is a small retail release and some marketing. Their money would be better spent going towards that than gambling with a console release of Amnesia.
Only a few indie games manage to sell really well on consoles, not everything is a Braid, Trials or Shadow Complex (and Epic Games is eveything but indie in terms of resources). Also a certain % of the sales go to the console companies AKA royalties.
It's way more complicated than some of you might think.
(Source)
I would buy Move for this game no question.Stike said:Yeah, spreading the love on XBLA and PSN would definitely financially help the developers.
Not sure about the controls, but it could be really nice with Move support.
Huggy said:I really like what these guy do in terms of their graghics engine and gameplay mechanics, so I follow them.
But I haven't purchased any of their games, as they are way too scary.
Druz said:12 pages? How?
Using the neogaf mobile website. My mistake.luka said:
6 pages. Inferior gaf lolz.
New patch is finally available!
The most important fix is that for ATI X1000 series card (below X1000 might still have issues). Also included is a bunch of other fixes.
Download and more info here:
http://support.frictionalgames.com/entry/98/
Note that this version does NOT work with Steam. A steam patch is in the works and should be released later today. All other stores such as our own, D2D and gamers gate work fine!
I did too. How they hell were you supposed to find that thing?Lonely1 said:Just Finished it and loved every second of it! But im ashamed of myself, since IUsed Gamefaqs to save Agrippa,
Zabojnik said:Thinking about buying it. Not that it really matters, but how long is the game?
Zabojnik said:Thinking about buying it. Not that it really matters, but how long is the game?
BobsRevenge said:I did too. How they hell were you supposed to find that thing?
If I remember right, you canNameGenerated said:So...I saw the Giant Bomb quick look for this and thought it looked neat so I dowloaded the demo on Steam. I've never really played any horror games so maybe I just suck, but I'm stuck. I'm at this wine cellar area and have no idea where to go. The only door is to the Rainy Hall but it "won't budge". If I got stuck here will I get destroyed by the full game? I see the blood-like liquid near a pile or rocks but I that doesn't seem to help. All of out supplies too.
Zabojnik said:Thinking about buying it. Not that it really matters, but how long is the game?
As many of you might already know Amnesia is a sort of make or break game for us. At the time of writing, we are very close to our "all is good"-goal, meaning that we are still in business (due to contractual stuff we cannot release any numbers right now)! However, there are a few "buts" to all this.
The response we got from the game is a lot better than we expected, yet the sales are only "good" according to our, much more modest, expected response. This makes us wonder what sales we would have gotten if the response would have been more like what we thought it would be. If this is our time in the spotlight, then a lot less noticed game would probably put us out of business. As it looks now, we still have to be quite careful in budgeting our next game (although much less careful than what we had to be with Amnesia). We were hoping a really successful release would makes 100% unworried about finances, but that is not what has happened.
Can we really judge sales from just one week? According to current graphs: yes we can. Even though reviews keep coming in from major outlets and we keep pushing out marketing material (videos, release of tools, etc) sales are dropping fast. Around 50% of our current earnings where made in less than a week and on pre-orders from before release. The sales where at the top during the last hour of the Steam 20% discount, and has since dropped almost exponentially, being pretty much halved each day. It will be really interesting to see at what level it pans out.
BUY THIS GAME GAF.The most distressing thing is the sales though. Even though we are far from complaining, it feels like we do not have the financial security we would like to have, to truly be able to focus on making the best game possible. So what should we do? The things we have discussed include: Increase the cost of the game, doing a console port instead of Linux/Mac, do a less niche title and more. Now is too soon to make a decision though and we have to see how the coming weeks and months go.
Great to hear. They also made sure to mention it in their newsletter.goldsoundz said:Well, after watching the Giant Bomb quick look yesterday and reading about the praise for this game I decided to purchase it on Steam this morning. I buy it, and find out that the game locks up when played with ATI X1000 series of cards. The studio released a patch for the game mid last week that fixes this issue, but Steam hasn't released it to its customers yet. I downloaded the patch from the dev's website, and it doesn't work with the Steam version.
Don't leave me hanging, Steam.
But someone DID link it: http://www.neogaf.com/forum/showpost.php?p=23378248&postcount=541epmode said:Frictional Games posted a summary of Amnesia's first week back on the 15th. I don't think anyone linked it on GAF: http://frictionalgames.blogspot.com/2010/09/one-week-after-release-of-amnesia.html
GUESS I WAS WRONG THEN!wmat said:But someone DID link it: http://www.neogaf.com/forum/showpost.php?p=23378248&postcount=541
I've been waiting for this patch since the weekend. It was actually released last week, but as usual, you have to have the Steam version of the patch in order to play the Steam version of the game. The game wouldn't run on my series of video card due to a bug, and this fixed it. It obviously fixed something else at that file size, but I don't know what. It's running like a champ now though.Max said:546 MB update? Wha?
I'm paranoid about having my lantern out for too long. Using the tinderboxes to light candles isn't very helpful, but they'll do the job. If I run out of oil I'm going to literally shit my pants.eternal prize said:Reached a very dark section of the gameand i can't go on, ran out of oil and im too scared to go on :lol :lolafter the elevator
Imbarkus said:Hey folks, just was schooled on the existance of this game thanks toa Lovecraft game thread I started:
http://www.neogaf.com/forum/showthread.php?t=409144
Ready to buy.
My question... Steam or Direct from Frinctional? Any good reason not to just buy on Steam? Any DRM?
Thanks, and forgive if repeated. This thread is hefty and I have work to do today.
BobsRevenge said:Buy direct from Frictional just to give them a little extra money. They have a good service and give you a key to activate on Steam anyways.
The game is really fucking good, so have fun.
While I can sort of understand this, I don't feel bad at all buying the game through Steam, or taking advantage of the pre-order discount. I bought the game day one. I did so based solely on word of mouth. I think there's a point where there's not much else I can do as a consumer to show my support.Mr. Snrub said:Yeah, now knowing their financial struggles, I wish I'd bought it straight from Frictional for full price :-\
Back in highschool I'd be all over them.HK-47 said:I wonder if anyone will use the tools.