Probably not especially shocking. This was part of an interview about why they wanted to be bought by Sega.
GamesIndustry.biz said:Amplitude was a studio created out of necessity.
Ubisoft producers Romain de Waubert de Genlis and Mathieu Girard were big fans of 4X strategy games, a genre headlined by the massively successful Civilization series. They were both eager to make one, but Ubisoft wasn't interested, in fact nobody was. 4X games, they were told, are just not worth the investment.
So the duo set up on their own in Paris, and created the Endless series, which has already clocked up more than 2.7m sales across three games.
"When we created Amplitude nobody really cared about 4X," de Genlis recalls. "We tried to get people interested, but nobody was, and we ended up having to ask all our friends to pitch in some money to create Amplitude. At the time, people believed only Civilization could sell in the 4X genre, and that only really hardcore people were interested in these games.
Its first title, Endless Space (2012), went on to sell 1.1m units on Steam. Its successor was Endless Legend in 2014, which has just topped 1m sales, while the spin-off game Dungeon of the Endless even managed 600,000 copies.
It was enough to attract the attention of some big name suitors, including Sega, which after almost a year of talks, bought the business in July.
Source: http://www.gamesindustry.biz/articl...e-threw-away-its-independence-and-joined-segaWorking with Sega can also help Amplitude reach its personal goals of competing more aggressively with the big names in the strategy sphere, says de Genlis. The firm is currently 60 people strong, and the aim is to increase that number to 100 over the next three or four years.