Introduction:
I've long been anticipating the result of the newest Jon Nolan & JJ Abrams collaboration, particularly being a fan of Critchton's body of work (The Andromeda Strain, Sphere, Jurassic Park, Timeline, and Airframe being my favorites), and of course being a fan of J. Nolan's scripting and Abram's Lost. I think this show has been in production for about the same length of time that I've been participating in a professional screenwriting program - about 2 years. I've learned an enormous amount and developed a few skills along the way and I feel like I'm in a great position to critically analyze the first of Westworld's offerings.
At the outset, although I'm enamored with the setting, the premise, the cast, etc. I don't feel the pilot grabbed me like it should have. So I set out to breakdown the script, based on the produced, fully edited episode that all of us have access to, to find out where the faults may have been. These are the results of that investigation.
Method:
Assumptions and grading criteria
A. Structure: A screenplay is broken up into 3 acts, but more specifically 4 quarters with the middle two quarters (or the middle half) making up the 2nd act, the middle. Each quarter is further broken up into 3 roughly equal parts. That makes up 12 total sequences. Each should roughly cover the same amount of screen time. The successful screenplay adheres to this structure rigidly. This is Hollywood pacing and it is tried and true.
B. Conceit: Every story decision, be it character behavior, dialogue, setting, or plot twist stems from a central conceit - that one simple idea that makes the story thats being told unique, different from every other story ever told. A successful screenplay hugs the conceit tightly, never veering off into tangents.
C. Dynamic: The middle of the story is the whole story. And the middle is defined as a journey between a broken main character and a supporting character that challenges them to change , to make their weakness into a strength. Without that change the main character will not be successful in their quest. They will not achieve their clearly stated goal. This interaction is called the dynamic relationship & the principal player is called the dynamic.
D. Antagonist: The antagonist is actively creating obstacles for the main character. Ideally, the pair shares a common goal that constantly puts them at odds.
E. Genre Expectations: Genre expectations should be met. Thats doesnt mean that you satisfy all of the tropes, but rather that the script has to be aware of the tropes and address them. A successful screenplay is creative in how it handles this. Subversions of tropes are welcome surprises to an attentive audience.
F. Character Behavior: Characters act and speak out of clearly defined motives. Every piece of dialogue delivers both NEW information about the character AND also moves the story forward.
Parts of a Screenplay and expected time stamps:
Structure is king. The Westworld pilot is 105 minutes long. So every sequence needs to be about 5 and a half minutes long. 5 minutes and 25 seconds to be exact.
Act I; sequence 1: 0:00-5:25 - Opening shot and MC routine (meet the antagonist?)
Act I; sequence 2: 5:25-10:50 - Inciting incident (meet the antagonist?)
Act I; sequence 3: 10:50-16:15 - Debate phase, introduction to dynamic
Act II; sequence 4: 16:15-21:40 - Fun and games
Act II; sequence 5: 21:40-27:05 - Road of trials
Act II; sequence 6: 27:05-32:30 - Midpoint complication/twist
Act II; sequence 7: 32:30-37:55 - Dwell in the consequences of the twist (often: a montage)
Act II; sequence 8: 37:55-43:20 - Bad guys close in
Act II; sequence 9: 43:20-48:45 - Low point (whiff of death)
A brief flight/chase scene would fit here snugly
Act III; sequence 10: 48:45-54:10 - Separation from dynamic character + behavioral reversion
Act III; sequence 11: 54:10-59:35 - Build up to battle scene
Act III; sequence 12: 59:35-1:05:00 - Battle scene
Vocabulary of the screenplay structure (see subsequent post)
Results (aka The Breakdown)
Conceit: Moments (including actions, events or dialogue) that reflect an anomaly causing unpredictable behavior in androids that are part of a painstakingly crafted and safe environment for wealthy guests to entertain their every desire.
Opening shot: Dolores. Naked. Her emotional state, specifically terror, is masked by a stony countenance. The story has determined for us that she is our main character. She is shown in a vulnerable state and exhibiting emotional dissonance - an inability to express what shes really feeling. Human qualities.
This shot is confused by the presence of the calm, measured voice of Bernie, the programmer. His voice is the first we hear. TV shows typically have multiple storylines, each with their own protagonist, dynamic and antagonist. Is Westworld establishing that Bernie is also one of the protagonists? His voice and dialogue do not betray any particularly affecting flaws or imperfections - and his voice carries such a gravel-textured menace - that the sum total of his introduction suggests that we should not accept this character as an audience surrogate, or vehicle.
First sequence: (0:00-6:56) A day in the life of Dolores and her relationship with her father, Peter Abernathy, and Teddy. Serene.
Sequence 2: (6:57-12:31 = 5:34) Dolores and Teddy, then her father is killed, and the MIB kills Teddy. A taste of the evil that goes on in this place on a daily basis.
*Dolores is active, defiant, but ultimately her fate is not her own.
Sequence 3: (12:36-15:40 = 3:04) Behind the curtain. A look at the infrastructure and the people behind the theme park. An introduction to reveries the pervasive anomaly that threatens to change the behavior of the androids. The head programmer, Bernie, is called away at 15:40.
*Dolores is absent from this sequence.
Sequence 4: (16:10-21:00 = 4:50) The head programmer literally crosses the threshold. Twice. Maybe three times if you include passing through the wall of androids. But is Bernie supposed to be the protagonist? (recall that his is the first voice we hear) I understand we have several story threads here, and an android at this point of the story cant be aware of whats happening behind the curtain - so we need a surrogate - but these decisions muddy the narrative path.
*Dolores is again absent.
Sequence 5: (21:01-25:37/27:45 = 4:36/6:44) Extended discourse between Dolores and her father suggesting that he has tapped into older narratives, memories that should have been wiped from his system. In town, the routines of Dolores and Teddy are disrupted; theyre a little out of sorts. If I had a better ear for it, I would suggest that the music is played off key. In the middle of a bandit hunt with some guests, the sheriff glitches hard/BSOD. Things are starting to go awry. The show is suggesting that this is the fun and games part of the story, the hook.
*Dolores and Teddy are not interacting in this sequence. But is the true protagonist-dynamic relationship perhaps between Dolores and her father, Peter? He is impelling her to consider that things arent what they appear to be on the surface and she is incapable of comprehending this deeper layer of his dialogue.
Sequence 6: (25:37-34:30 = 8:53) Were back underground/behind the curtain. Info dump: 10% of the hosts/androids have been given the most recent update - which may carry the pernicious, status quo-disrupting reveries. To pull the hosts or not to pull the hosts? Back in the theme park, a boy tells Dolores shes not real (shes unfazed) and Peter finds a photo of the outside/modern world and it bugs the hell of him. THIS IS THE MIDPOINT COMPLICATION. Peter shows Dolores the photo and it doesnt bother her at all.
*Theres a bit of an overlap between the final scene of seq. 5 and the opening of seq. 6 - with the end of the penultimate sheriff glitch scene coinciding with an info dump relevant to the next sequence of events leading up to the midpoint complication. The total time spent across the two sequences, 13 minutes and 30 seconds, is still longer than what you would expect (10 minutes and 50 seconds), despite the fusing of the two scenes - presumably done to expedite the narrative.
**Now at the midpoint, were slightly off pace. We should be at 32:30 but the show is at 34:30. A manageable 2 minute offset. So far, its tightly paced. And most of that offset can be attributed to the bloat of sequences 5 and 6.
Sequence 7: (31:35-37:00 = 5:25) Hostility behind the curtain, which spills over into the theme park. An odd focus on the card dealer and closing time at the saloon. This fits the expectation of a lull - a time to dwell on the twist. Were given time to more closely examine the interactions between the androids, to look for the cracks. Androids mutter things to themselves? Dialogue not meant to be overheard by guests? Interesting. Another android goes android-cidal.
*Dolores is not present in this sequence. Neither is the MIB or Teddy.
Sequence 8: (37:35-44:54 = 7:19) Plot acceleration. The milk murderer glitch forces the overseer to go ahead with pulling the 10% of androids in order to roll back the update, requiring a distraction engineered by the theme park narrative writer - which literally accelerates the bandit subplot. Bernie talks with Ford about the reveries. Ford, the inventor of the androids, explains that we, humans, are the product of trillions of mistakes - like the one he made with reveries. Meanwhile, the MIB bleeds the card dealer and .. scalps him? Peter breaks down, muttering about a question he means to ask, and warns Dolores to leave. A tempest looms.
*At 44:54 Dolores leaves her father and races towards town to get help - a doctor. This could be the flight that more typically separates sequence 9 from sequence 10, after the low point. Placing it here suggests that the low point just occurred: Peter Abernathys breakdown. This would confirm that the midpoint complication/twist was when he discovered the photo.
Sequence 9: (45:45-53:00 = 7:15) The low point begins as the bandits arrive in town. Teddy is shot at 49:15. The threat (Hector and his gang) is neutralized at 51:45. Teddy finally dies at 52:40. Dolores is separated from a second supporting character (a weak dynamic character) and arrives at the whiff of death.
*At this point its clear that propping Teddy up as the dynamic to Dolores protagonist was just a subversion of a subversion of a trope. The real story, the one that impacts her, and as a consequence us, the audience, the most is the relationship between Dolores and her father.
Sequence 10: (53:00-58:10 = 5:10) The bandit robbery was successful in that it produced wanton slaughter that allowed the theme park staff to round up the potentially faulty 10% and keep HBO happy. An investigation into what Dolores knows about her father. Ford prepares to interrogate Peter while Ms. Cullen is eager to terminate him. The initial interrogation starts with the glitch, rolls back to the previous configuration - pre-update. All seems to go well until he freezes for a moment, then resumes his terrified importunities regarding his daughter.
Sequence 11: (58:10-61:30 = 3:13) A return to Peters current - post-update configuration/build. Look out. He wants to meet his maker and delivers a most chilling threat. Damn fine acting. Ford shrugs it off as a simple, if unpredicted software glitch allowing for deleted memory to be accessed by the fun little java applets he added - or maybe hes secretly hoping that this is just the first domino tipping and wants to ward the staff off from interfering. Devious.
Sequence 12: (61:30-65:10 = 4:40) The battle scene for Dolores. Peter just had a hell of a battle scene. Hers is more subtle. But after passing the interrogation test - avoiding decommission - and having her memory wiped and reset, she illustrates a change by killing the fly. In the meanwhile, Peters been given a lobotomy but still shows emotion as hes walked into cold storage. Teddy is reborn. MIB has some new info that will help him play the deeper game.
*An alternative sequence breakdown, revised by the revelation of the Delores-Peter dynamic looks like this:
Seq 8: (37:35-41:40 = 4:05) Mistakes and reveries.
Seq. 9: (41:45-44:54 = 3:09) MIBs torture of Kissy + Peters breakdown.
Flight @ 44:54-45:45 = 0:51
A little math: Seq. 8 through Flight runs to 8:05. Thats 2 minutes and 45 seconds shy of whats expected, but that shortage makes up for the 2 minute overage of sequences 5 and 6.
Seq. 10: (45:45-53:00 = 7:15) Return to the normal world - in town; a robbery takes place, just as planned - nothing abnormal. Just a bit of a surprise when the guest interrupts Hectors celebratory speech. When Dolores is separated from her dynamic (Peter) everythings just as it was, despite how horrible it - but we are reminded of sequence 2 when Peter is gunned down at home and we learn that that is a routine horror she has had to experience over and over again.
Seq. 11: (53:00-58:10 = 5:10) The round up of the 10% & preparing for interrogation. A final battle is promised - that between the misbehaving androids and their makers.
Seq. 12: (58:10-65:10 = 7:00) The battle scenes for both Peter and Dolores.
I've long been anticipating the result of the newest Jon Nolan & JJ Abrams collaboration, particularly being a fan of Critchton's body of work (The Andromeda Strain, Sphere, Jurassic Park, Timeline, and Airframe being my favorites), and of course being a fan of J. Nolan's scripting and Abram's Lost. I think this show has been in production for about the same length of time that I've been participating in a professional screenwriting program - about 2 years. I've learned an enormous amount and developed a few skills along the way and I feel like I'm in a great position to critically analyze the first of Westworld's offerings.
At the outset, although I'm enamored with the setting, the premise, the cast, etc. I don't feel the pilot grabbed me like it should have. So I set out to breakdown the script, based on the produced, fully edited episode that all of us have access to, to find out where the faults may have been. These are the results of that investigation.
Method:
Assumptions and grading criteria
A. Structure: A screenplay is broken up into 3 acts, but more specifically 4 quarters with the middle two quarters (or the middle half) making up the 2nd act, the middle. Each quarter is further broken up into 3 roughly equal parts. That makes up 12 total sequences. Each should roughly cover the same amount of screen time. The successful screenplay adheres to this structure rigidly. This is Hollywood pacing and it is tried and true.
B. Conceit: Every story decision, be it character behavior, dialogue, setting, or plot twist stems from a central conceit - that one simple idea that makes the story thats being told unique, different from every other story ever told. A successful screenplay hugs the conceit tightly, never veering off into tangents.
C. Dynamic: The middle of the story is the whole story. And the middle is defined as a journey between a broken main character and a supporting character that challenges them to change , to make their weakness into a strength. Without that change the main character will not be successful in their quest. They will not achieve their clearly stated goal. This interaction is called the dynamic relationship & the principal player is called the dynamic.
D. Antagonist: The antagonist is actively creating obstacles for the main character. Ideally, the pair shares a common goal that constantly puts them at odds.
E. Genre Expectations: Genre expectations should be met. Thats doesnt mean that you satisfy all of the tropes, but rather that the script has to be aware of the tropes and address them. A successful screenplay is creative in how it handles this. Subversions of tropes are welcome surprises to an attentive audience.
F. Character Behavior: Characters act and speak out of clearly defined motives. Every piece of dialogue delivers both NEW information about the character AND also moves the story forward.
Parts of a Screenplay and expected time stamps:
Structure is king. The Westworld pilot is 105 minutes long. So every sequence needs to be about 5 and a half minutes long. 5 minutes and 25 seconds to be exact.
Act I; sequence 1: 0:00-5:25 - Opening shot and MC routine (meet the antagonist?)
Act I; sequence 2: 5:25-10:50 - Inciting incident (meet the antagonist?)
Act I; sequence 3: 10:50-16:15 - Debate phase, introduction to dynamic
Act II; sequence 4: 16:15-21:40 - Fun and games
Act II; sequence 5: 21:40-27:05 - Road of trials
Act II; sequence 6: 27:05-32:30 - Midpoint complication/twist
Act II; sequence 7: 32:30-37:55 - Dwell in the consequences of the twist (often: a montage)
Act II; sequence 8: 37:55-43:20 - Bad guys close in
Act II; sequence 9: 43:20-48:45 - Low point (whiff of death)
A brief flight/chase scene would fit here snugly
Act III; sequence 10: 48:45-54:10 - Separation from dynamic character + behavioral reversion
Act III; sequence 11: 54:10-59:35 - Build up to battle scene
Act III; sequence 12: 59:35-1:05:00 - Battle scene
Vocabulary of the screenplay structure (see subsequent post)
Results (aka The Breakdown)
Conceit: Moments (including actions, events or dialogue) that reflect an anomaly causing unpredictable behavior in androids that are part of a painstakingly crafted and safe environment for wealthy guests to entertain their every desire.
Opening shot: Dolores. Naked. Her emotional state, specifically terror, is masked by a stony countenance. The story has determined for us that she is our main character. She is shown in a vulnerable state and exhibiting emotional dissonance - an inability to express what shes really feeling. Human qualities.
This shot is confused by the presence of the calm, measured voice of Bernie, the programmer. His voice is the first we hear. TV shows typically have multiple storylines, each with their own protagonist, dynamic and antagonist. Is Westworld establishing that Bernie is also one of the protagonists? His voice and dialogue do not betray any particularly affecting flaws or imperfections - and his voice carries such a gravel-textured menace - that the sum total of his introduction suggests that we should not accept this character as an audience surrogate, or vehicle.
First sequence: (0:00-6:56) A day in the life of Dolores and her relationship with her father, Peter Abernathy, and Teddy. Serene.
Sequence 2: (6:57-12:31 = 5:34) Dolores and Teddy, then her father is killed, and the MIB kills Teddy. A taste of the evil that goes on in this place on a daily basis.
*Dolores is active, defiant, but ultimately her fate is not her own.
Sequence 3: (12:36-15:40 = 3:04) Behind the curtain. A look at the infrastructure and the people behind the theme park. An introduction to reveries the pervasive anomaly that threatens to change the behavior of the androids. The head programmer, Bernie, is called away at 15:40.
*Dolores is absent from this sequence.
Sequence 4: (16:10-21:00 = 4:50) The head programmer literally crosses the threshold. Twice. Maybe three times if you include passing through the wall of androids. But is Bernie supposed to be the protagonist? (recall that his is the first voice we hear) I understand we have several story threads here, and an android at this point of the story cant be aware of whats happening behind the curtain - so we need a surrogate - but these decisions muddy the narrative path.
*Dolores is again absent.
Sequence 5: (21:01-25:37/27:45 = 4:36/6:44) Extended discourse between Dolores and her father suggesting that he has tapped into older narratives, memories that should have been wiped from his system. In town, the routines of Dolores and Teddy are disrupted; theyre a little out of sorts. If I had a better ear for it, I would suggest that the music is played off key. In the middle of a bandit hunt with some guests, the sheriff glitches hard/BSOD. Things are starting to go awry. The show is suggesting that this is the fun and games part of the story, the hook.
*Dolores and Teddy are not interacting in this sequence. But is the true protagonist-dynamic relationship perhaps between Dolores and her father, Peter? He is impelling her to consider that things arent what they appear to be on the surface and she is incapable of comprehending this deeper layer of his dialogue.
Sequence 6: (25:37-34:30 = 8:53) Were back underground/behind the curtain. Info dump: 10% of the hosts/androids have been given the most recent update - which may carry the pernicious, status quo-disrupting reveries. To pull the hosts or not to pull the hosts? Back in the theme park, a boy tells Dolores shes not real (shes unfazed) and Peter finds a photo of the outside/modern world and it bugs the hell of him. THIS IS THE MIDPOINT COMPLICATION. Peter shows Dolores the photo and it doesnt bother her at all.
*Theres a bit of an overlap between the final scene of seq. 5 and the opening of seq. 6 - with the end of the penultimate sheriff glitch scene coinciding with an info dump relevant to the next sequence of events leading up to the midpoint complication. The total time spent across the two sequences, 13 minutes and 30 seconds, is still longer than what you would expect (10 minutes and 50 seconds), despite the fusing of the two scenes - presumably done to expedite the narrative.
**Now at the midpoint, were slightly off pace. We should be at 32:30 but the show is at 34:30. A manageable 2 minute offset. So far, its tightly paced. And most of that offset can be attributed to the bloat of sequences 5 and 6.
Sequence 7: (31:35-37:00 = 5:25) Hostility behind the curtain, which spills over into the theme park. An odd focus on the card dealer and closing time at the saloon. This fits the expectation of a lull - a time to dwell on the twist. Were given time to more closely examine the interactions between the androids, to look for the cracks. Androids mutter things to themselves? Dialogue not meant to be overheard by guests? Interesting. Another android goes android-cidal.
*Dolores is not present in this sequence. Neither is the MIB or Teddy.
Sequence 8: (37:35-44:54 = 7:19) Plot acceleration. The milk murderer glitch forces the overseer to go ahead with pulling the 10% of androids in order to roll back the update, requiring a distraction engineered by the theme park narrative writer - which literally accelerates the bandit subplot. Bernie talks with Ford about the reveries. Ford, the inventor of the androids, explains that we, humans, are the product of trillions of mistakes - like the one he made with reveries. Meanwhile, the MIB bleeds the card dealer and .. scalps him? Peter breaks down, muttering about a question he means to ask, and warns Dolores to leave. A tempest looms.
*At 44:54 Dolores leaves her father and races towards town to get help - a doctor. This could be the flight that more typically separates sequence 9 from sequence 10, after the low point. Placing it here suggests that the low point just occurred: Peter Abernathys breakdown. This would confirm that the midpoint complication/twist was when he discovered the photo.
Sequence 9: (45:45-53:00 = 7:15) The low point begins as the bandits arrive in town. Teddy is shot at 49:15. The threat (Hector and his gang) is neutralized at 51:45. Teddy finally dies at 52:40. Dolores is separated from a second supporting character (a weak dynamic character) and arrives at the whiff of death.
*At this point its clear that propping Teddy up as the dynamic to Dolores protagonist was just a subversion of a subversion of a trope. The real story, the one that impacts her, and as a consequence us, the audience, the most is the relationship between Dolores and her father.
Sequence 10: (53:00-58:10 = 5:10) The bandit robbery was successful in that it produced wanton slaughter that allowed the theme park staff to round up the potentially faulty 10% and keep HBO happy. An investigation into what Dolores knows about her father. Ford prepares to interrogate Peter while Ms. Cullen is eager to terminate him. The initial interrogation starts with the glitch, rolls back to the previous configuration - pre-update. All seems to go well until he freezes for a moment, then resumes his terrified importunities regarding his daughter.
Sequence 11: (58:10-61:30 = 3:13) A return to Peters current - post-update configuration/build. Look out. He wants to meet his maker and delivers a most chilling threat. Damn fine acting. Ford shrugs it off as a simple, if unpredicted software glitch allowing for deleted memory to be accessed by the fun little java applets he added - or maybe hes secretly hoping that this is just the first domino tipping and wants to ward the staff off from interfering. Devious.
Sequence 12: (61:30-65:10 = 4:40) The battle scene for Dolores. Peter just had a hell of a battle scene. Hers is more subtle. But after passing the interrogation test - avoiding decommission - and having her memory wiped and reset, she illustrates a change by killing the fly. In the meanwhile, Peters been given a lobotomy but still shows emotion as hes walked into cold storage. Teddy is reborn. MIB has some new info that will help him play the deeper game.
*An alternative sequence breakdown, revised by the revelation of the Delores-Peter dynamic looks like this:
Seq 8: (37:35-41:40 = 4:05) Mistakes and reveries.
Seq. 9: (41:45-44:54 = 3:09) MIBs torture of Kissy + Peters breakdown.
Flight @ 44:54-45:45 = 0:51
A little math: Seq. 8 through Flight runs to 8:05. Thats 2 minutes and 45 seconds shy of whats expected, but that shortage makes up for the 2 minute overage of sequences 5 and 6.
Seq. 10: (45:45-53:00 = 7:15) Return to the normal world - in town; a robbery takes place, just as planned - nothing abnormal. Just a bit of a surprise when the guest interrupts Hectors celebratory speech. When Dolores is separated from her dynamic (Peter) everythings just as it was, despite how horrible it - but we are reminded of sequence 2 when Peter is gunned down at home and we learn that that is a routine horror she has had to experience over and over again.
Seq. 11: (53:00-58:10 = 5:10) The round up of the 10% & preparing for interrogation. A final battle is promised - that between the misbehaving androids and their makers.
Seq. 12: (58:10-65:10 = 7:00) The battle scenes for both Peter and Dolores.