• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

An overlooked quote regarding the Revolution's controller

DrGAKMAN

Banned
Miyamoto's latest comments @ Gamespy said:
"The idea that somebody might look at the Revolution controller and think, 'Oh, this is too much for me' is something that I would really regret. That is something I would love to avoid if I can," says Miyamoto.

"Actually, at Nintendo, we're not even sure which is better. Is the + control pad the better way to go, or is the analog stick the better way to go? I haven't really been able to decide which is best."

"Using the analog and the L and R shoulder buttons was maybe a little hard for the younger players."

I am surprized this has been ignored. This is quite an indicator of what Nintendo may have meant all along when it comes to complexity vs simplicity. Think of the significance...Miyamoto, Nintendo itself, questioning which is better: the D-PAD or the Analog Stick? Then further Miyamoto said that some people never "got" analog control! From our (the gamer's) perspective, this may not make sense...but to those drop-out gamers and people who are too intimidated by today's controls, this should be a welcomed thing for them. Also from our perspective, it may not make sense to say that today's controllers are "too much for me" 'cos we're used to them...but he's talking about the non-gamer, the casual entry level gamer and the drop-out gamer when he says this...not us!

So, applied to what we know and since this is probably the most recent thing we've heard about the controller, I think it's sorta obvious what the controller is going to do. Miyamoto debating aloud on which is better (D-PAD or Analog Stick) says alot right there. And by the sound of it, it's almost as if the stick would be ousted in favor of the pad going by what he said. Afterall the D-PAD is more familiar to gamers & non-gamers alike, less complex, more inviting...the look and feel of it overall is simplistic, which is what Nintendo has been talking about since before the inception of the Revolution.

I'm not going into all of the features/abilities of the Revolution, I created this thread to focus on that comment. What is better, the D-PAD or the Analog Stick? If anyone should question it, it should be Nintendo, since they pioneered BOTH. And it's funny how they're questioning one over the other when ultimatly one was meant to replace the other. This suggests to me that either Nintendo plans to remove one in favor of the other, or more likely merge the two. Keep the simplistic look/feel of the good ol' fashioned D-PAD and pair it with analog functionality somehow.

In past theories I've presented, I've stuck with two ideals. Both going along with what Nintendo's main aim is: to garner the non-gamer into gaming by "dumbing it down" while keeping the controller overall functional enough to play conventional games (ports from other systems). Ideal #1 is that the controller overall should have less clutter and look less complex...I propose to do this by having 2 thumb possitions instead of 4. With today's controllers, non-gamers don't even know where to put their damn thumbs when they hold the controller for the first time. The right side (which I'm not really theorizing about in this thread) is easy, but in order to keep function the left side is going to be harder to deal with (until now, keep reading...). Ideal #2 is that the Revolution controller should have every function that the GCN controller does in order to be able to play GCN games as well as ports from other systems. This means the analog & digital dirrectional controls must both remain...but how?

By combining them. But how do we practically keep the two (the digital & analog) seperatly functional for games that require both? Do we put a D-PAD on top of the stick or a stick on top of a D-PAD? No...the idea is to be less complex, not more. If non-gamers & early gamers can't get the current analog stick, how are they going to get a more complex one? So how do we combine them? I thought about making it to where the stick could be retractable, but then you lose the function of the D-PAD on top of or underneither it, it still remains complex and it would probably even be less durable. Then I thought about Miyamoto's comment on which was better, and thought...

F*ck the stick! How 'bout putting the digital & analog functions into a more advanced D-PAD? Not merely a pressure sensitive D-PAD...beyond that. Something that would also allow function with games that require both. Something that would be accurate enough for analog control without a stick. I had a theory before about putting a jogball in the center of a pressure sensitive D-PAD...but now I've gone further! I call it the 3D-PAD 'cos it's a D-PAD with 3 seperate features that can be used to play 3D games. So you take the pressure sensitive D-PAD with the protruding jogball in the center of it that I suggested before and now you add a raised touch sensitive analog ring (think iPod) around the circular D-PAD...BAM...full analog control. Yes, you lose the feel of a stick, yes it'll take some getting used to, but it works with what Nintendo's been preaching, it works with what they want to do! Besides, what do you do when you use a stick anyway? You roll your thumb around in a circle...same with the 3D-PAD. In fact I see some games actually playing more fluently 'cos of this design as well thanks to it being a smooth circular ring.

The 3D-PAD will cause a shift, it allows novice gamers to understand analog control by giving them the look & feel of a D-PAD. It is simpler, yet allows for complex control. In fact, moreso complex than a stick since it's a 3 in one design. You have the outer ring for extremity analog control, the pressure sensitive D-PAD for mid-level digital control and the center jogball for highly sensitive analog control. You could use each together with one another or seperatly from each other. Imagine a game where you use the jogball to slowly creep, the ring to run and the D-PAD for more sharp actions like straffing, sidestepping, dodging, ducking, crouching, rolling, dashing, blocking, etc. Since these features can work together or seperatly for games that require digital & analog (seperate from each other) control, ports from other system's are possible, while also keeping backwords compatibility with all of Nintendo's past systems...including the GCN.

I'll have pictures of my latest design soon. To those who don't think this fits with conflicting reports of the controller being layed out like the GCN or how Teddman said that the D-PAD & stick were seperate...keep in mind that early kits may look like the GCN controller 'cos literally my design still allows for digital & analog control too, only in a different way. It was probably cheaper/easier to send a modified GCN controller with early developement kits & it keeps the secret of the combined digital & analog design under wraps. It may also explain why Nintendo hasn't shown the controller yet. If they showed it now and it looked like a dumbed down controller with no stick and a D-PAD in it's place people would think Nintendo is INSANE with their whole simplicity approach, by abandoning analog control.
 
I don't really think a trackball in the middle of a D-pad surrounded by a touch-sensitive circle is in any way easy, intuitive or inventive.
 
So the revolution is a devolution?

I don't buy it.; I'd set fire to several high rise buildings and go on a city wide rampage if this turned out to be the case. I mean, shit.. Anything less than two analouge sticks(Or new technology etc) is...rubbish. Imo.
 
I've gone further! I call it the 3D-PAD
i was reading, but when i got to that point all i could do was laugh!

i imagined it being said like that guy with the question mark jacket who does all those late night infomercials on government grants etc...

oh, and the dual shock 2's dpad is analog
 
How the fuck can someone take one line from an interview, assume it's a "hidden" clue, and from that spin off 8 paragraphs of convoluted speculation that any rational person knows has almost no chance of being correct?

Oh wait. I forgot I was in the gaming forum.
 
well, it's nintendo. they can announce the color of the power LED and people will be speculating for 5+ pages
 
I'm expecting some kind of d-pad / analog stick hybrid. I have no idea what it would look like or how it would work...but if anyone could/would do it, it'd be Nintendo.

P.S. I seriously hope Nintendo releases "revolution compatable" versions of all the old school controllers (NES-N64). Imagin an N64 controller with an analog stick that wouldn't break after 100 hours of goldeneye/mario/zelda.
 
I would love for DrGakman to have a summary of all he said at the end of his posts :(
 
Ugh, I just wanna know at this point. It's been months since E3, and we've heard absolutely nothing since. They supposedly don't want to reveal the controller at a point when it might be copied. But Sony's on a pretty loose release schedule, so how much longer is Nintendo going to try to wait them out?

I'm a big Nintendo fan, but I'm tired of pining for a box that I know plays old games and Smash Bros online, and that's about it so far. PS3 and Xbox 360 are getting more and more titles and details announced as time goes on, and Rev's sitting in the back quietly.

Nintendo might have an effective gameplan, but man does it make being a gamer rough, when you're tired of the games and the waiting and just want to _know_ what the supposed big deal is. No more conjecture, no more theorizations, no more bad photoshops that still manage to trick the GameFAQs MB. "Well, there's pixels over something, so it's gotta be real!" I didn't stop thinking the DS was interesting or desireable once I found out that yes, it had two screens, a touch interface, a SNES button layout and a built-in mic and WiFi. Quite the opposite, really.

I know there's TGS coming up, but is it really that likely they'll reveal there? I don't know, and given Nintendo's track record with expected reveals, even when you think you've waited long enough, I wouldn't count on it. So when? Another private event announced on some arbitrary date? Ugh. All we know is "some time before the end of the year," and even then Nintendo could still shrug that off as merely a loose timeline.
 
I love anticipatory threads as much as the next guy, but com' on people. Give it a fucking rest! Until Nintendo unveils something, just sit down, shut the fuck up, and hope... But stop wasting everyone else's time with your conjecture.
 
Actually, at Nintendo, we're not even sure which is better. Is the + control pad the better way to go, or is the analog stick the better way to go?

Super_Mario_64_box_cover.jpg


nintendo-ds-box-art-revealed-20041005033041764.jpg


theirs your answer Nintendo....
 
GhaleonEB...
Thanks, but this topic is more about a fresh look at Miyamoto's comment than it is about all the Revolution controller speculation all put together.

LittleTokyo...
It would be silly for Nintendo to release a controller that wouldn't allow for analog control yes, but just 'cos it has no stick doesn't mean it has lost analog control.

Striek...
Jogball is smaller & more sensitive than a trackball. I don't see how it's less intuitive or too complex...it's not like all games would require seperate uses for all three features, in fact I see most "conventional" games using all three in unison to simulate the stick-like feel. Again...I'm not saying this is THE Revolution, so it matters not that it's not really that inventive (actually, it is pretty inventive IMO, but that's beside the point you were trying to make).

BirdySky...
It will look/feel like a de-evolution to some, but it would allow for (actually) more complex analog control with the simplistic look & feel of a D-PAD. For the third time...I'm not saying this is all there is to the Revolution either.

The Faceless Master...
I'm actually trying to be realistic here. I mean read what Miyamoto said. At least I'm not going with magical crackpot theories (some of which I've had in the past)!

The PS2's D-PAD is pressure sensitive...not analog. Plus what I suggested was alot more than that.
 
Garrison's posts are long. I know he makes good points so I don't bother reading the full length of his posts, because like all the other posts here, they eventually become meaningless.

But please, Mr. Kane, do include a summary for us tl;dr people.
 
TheDiave said:
I love anticipatory threads as much as the next guy, but com' on people. Give it a fucking rest! Until Nintendo unveils something, just sit down, shut the fuck up, and hope... But stop wasting everyone else's time with your conjecture.

Amen, brother.

I'm a big Nintendo fan, but I'm tired of pining for a box that I know plays old games and Smash Bros online, and that's about it so far. PS3 and Xbox 360 are getting more and more titles and details announced as time goes on, and Rev's sitting in the back quietly.

Exactly. I've owned every Nintendo console from NES straight to Gamecube. This gen was my first time buying a non-Nintendo system as well (Xbox), and if Nintendo doesn't get its shit together, I'm skipping out on the Revolution and will be deciding between PS3 and X360.
 
What I want to know is why the fuck Nintendo put a d-pad on the GC controller, if you can't even use it properly? Yeah, you could use it to taunt in SSBM, but come on now.
 
Oblivion said:
What I want to know is why the fuck Nintendo put a d-pad on the GC controller, if you can't even use it properly? Yeah, you could use it to taunt in SSBM, but come on now.

i havent used the d pad for any game this gen.. unless it was used as extra buttons. so i guess they put it in for extra buttons. :/
 
Boogie...
I think thing's through and write out my entire thought process when I theorize. This is much better than saying "I want this" and then post about how you want something and why, without thinking about the how & how to's.

Wario64...
Ha.

demi...
No. Maybe you were joking, but Nintendo has almost made it a point to say that they won't repeat the connectivity ideal with NDS & Revolution. Communication between them, yes...more than that, no.

God's Hand...
I know it's a joke to poke fun at easy target's so that you become a "Nintendo fan who rises above" by labelling one as either a fan or fanboy...but deep down, we know you love Nintendo just as much as the rest of us do.

fugimax...
Thank you for your possitive and open-minded post.

Error2k4...
See my responce to WindyMan...

Kulock...
Turn the whine dial down, there's already plenty of that in other Nintendo threads. Nintendo works in their own universe under their own timescale, until then I will speculate 'cos that's what I like to do. If you don't like that or how Nintendo mind-f*cks us then it would make sense for you to ignore such threads.

TheDiave...
See Kulock...

DSN2K...
Very good point. Yet, the NDS reached 6M users in probably half the time it took GCN to do the same. Also, Nintendo's past system's (which were more simplistic on the controller side) were what most gamers who abandoned them miss. If anything, your Mario 64 vs Mario DS just shows that an analog stick is better than a D-PAD/touch screen for 3D control.

WindyMan...
Thank you for the defense.

Long story short: an evolved 3 part "3D-PAD" that allows for full analog control (as well as GCN BC & conventional ports from other systems) in a simplistic looking & feeling good ol' fashioned D-PAD. Details explaining what the features are, how they can work seperatly or together and how this fits with Nintendo's plans/ideals are further supported by my long-winded analysis.

Boogie (again)...
This isn't about Nintendo vs the world, this is about theorizing. It is not going to kill you for me to speculate, in fact (if you hate it so) it would make more sense for you to skip this thread.
 
yeah, that sounds way simpler than an analog stick. (insert several dozen rolleyes smilies here). if there's anything all these absurd rev. speculations illustrate -- and they illustrate very little -- it's the difficulty of genuinely simplifying without sacrificing functionality. nintendo have a task ahead of them.
 
DrGAKMAN said:
Kulock...
Turn the whine dial down, there's already plenty of that in other Nintendo threads. Nintendo works in their own universe under their own timescale, until then I will speculate 'cos that's what I like to do. If you don't like that or how Nintendo mind-f*cks us then it would make sense for you to ignore such threads.

I wasn't so much bashing the speculation, I actually enjoy that in the period of time between the early reveal and the later point when details come out, provided that period of time isn't spent telling me over and over that the aspect they've yet to reveal, and won't tell us when they'll reveal it, will be "really really nifty."

And as I've said, I'm an N-Fan, so yes, I read the threads, looking for news or good ideas. That doesn't make the wait any easier, and you have to admit, this isn't akin to "I hope they finally reveal the new Pikmin" or what have you, this is a case of "We've shown you the base, but we refuse to tell you and many developers how to play games on it." We've had a pretty long "mind-f*ck" period, as you put it, and I'm just starting to wonder when they're going to consider it safe to reveal this thing.
 
Oblivion...
Makes you wonder. Originally the GCN wasn't even gonna have a D-PAD, and yet now...Miyamoto is questioning on if it's better than the stick for what their goals (in garnering more non-gamers) are?

Ristamar...
Yes...it was a good point. But this is under the mentality that it's the same ol'd D-PAD, when I'm actually suggesting Miyamoto meant an advanced one to replace the stick.

quadriplegicjon...
I think some people (who don't like my long-winded posts) are thinking I meant Nintendo would get rid of the stick in favor of the same ol' D-PAD. No...I'm suggesting a D-PAD that's just as functional as a stick to replace both.

f_elz...
Why? If I found a way, I'm certain they can/have. Why else would Miyamoto make it a point to question the stick vs the pad?
 
The idea that somebody might look at the Revolution controller and think, 'Oh, this is too much for me' is something that I would really regret. That is something I would love to avoid if I can," says Miyamoto.

Revolution_controller2.jpg
 
the funny thing is all speculation is making journalists and gamers go crazy... at this point no matter how "revolutionary" it might seem I doubt they are going to impress many people when they show it off...

they are going to have to let the software do that cause I have a feeling many people will be skeptical even after it's announced...

they want to display it with software so that a good sign... I am hoping it will be before E3...
 
Seriously, having a PS2 style d-pad, where it is pressure sensitive...it would be nearly the same thing.

Not exactly the same thing, but nearly the same thing.
 
Boogie said:
How the fuck can someone take one line from an interview, assume it's a "hidden" clue, and from that spin off 8 paragraphs of convoluted speculation that any rational person knows has almost no chance of being correct?

Oh wait. I forgot I was in the gaming forum.

Are you kidding? Have you seen DrGAKMAN's other posts? DrGAKMAN once wrote an e-mail to Nintendo about the theories on the Revolution controller. Because Nintendo sent back an e-mail that said "Have fun!" at the end, he/she(?) assumed it was a hint that it was the right direction. I'm not even shitting you. DrGAKMAN wrote a post about what the "Have fun!" could mean. I still hope that it was just a hilarious joke, but jesus.


Rev speculation threads should honestly be sealed up until we get more info, or at least certain people shouldn't be allowed to make posts about the subject until we hear what's up from Nintendo :P
 
DrGAKMAN said:
I am surprized this has been ignored. This is quite an indicator of what Nintendo may have meant all along when it comes to complexity vs simplicity. Think of the significance...Miyamoto, Nintendo itself, questioning which is better: the D-PAD or the Analog Stick? Then further Miyamoto said that some people never "got" analog control! From our (the gamer's) perspective, this may not make sense...but to those drop-out gamers and people who are too intimidated by today's controls, this should be a welcomed thing for them. Also from our perspective, it may not make sense to say that today's controllers are "too much for me" 'cos we're used to them...but he's talking about the non-gamer, the casual entry level gamer and the drop-out gamer when he says this...not us!

So, applied to what we know and since this is probably the most recent thing we've heard about the controller, I think it's sorta obvious what the controller is going to do. Miyamoto debating aloud on which is better (D-PAD or Analog Stick) says alot right there. And by the sound of it, it's almost as if the stick would be ousted in favor of the pad going by what he said. Afterall the D-PAD is more familiar to gamers & non-gamers alike, less complex, more inviting...the look and feel of it overall is simplistic, which is what Nintendo has been talking about since before the inception of the Revolution.

I'm not going into all of the features/abilities of the Revolution, I created this thread to focus on that comment. What is better, the D-PAD or the Analog Stick? If anyone should question it, it should be Nintendo, since they pioneered BOTH. And it's funny how they're questioning one over the other when ultimatly one was meant to replace the other. This suggests to me that either Nintendo plans to remove one in favor of the other, or more likely merge the two. Keep the simplistic look/feel of the good ol' fashioned D-PAD and pair it with analog functionality somehow.

In past theories I've presented, I've stuck with two ideals. Both going along with what Nintendo's main aim is: to garner the non-gamer into gaming by "dumbing it down" while keeping the controller overall functional enough to play conventional games (ports from other systems). Ideal #1 is that the controller overall should have less clutter and look less complex...I propose to do this by having 2 thumb possitions instead of 4. With today's controllers, non-gamers don't even know where to put their damn thumbs when they hold the controller for the first time. The right side (which I'm not really theorizing about in this thread) is easy, but in order to keep function the left side is going to be harder to deal with (until now, keep reading...). Ideal #2 is that the Revolution controller should have every function that the GCN controller does in order to be able to play GCN games as well as ports from other systems. This means the analog & digital dirrectional controls must both remain...but how?

By combining them. But how do we practically keep the two (the digital & analog) seperatly functional for games that require both? Do we put a D-PAD on top of the stick or a stick on top of a D-PAD? No...the idea is to be less complex, not more. If non-gamers & early gamers can't get the current analog stick, how are they going to get a more complex one? So how do we combine them? I thought about making it to where the stick could be retractable, but then you lose the function of the D-PAD on top of or underneither it, it still remains complex and it would probably even be less durable. Then I thought about Miyamoto's comment on which was better, and thought...

F*ck the stick! How 'bout putting the digital & analog functions into a more advanced D-PAD? Not merely a pressure sensitive D-PAD...beyond that. Something that would also allow function with games that require both. Something that would be accurate enough for analog control without a stick. I had a theory before about putting a jogball in the center of a pressure sensitive D-PAD...but now I've gone further! I call it the 3D-PAD 'cos it's a D-PAD with 3 seperate features that can be used to play 3D games. So you take the pressure sensitive D-PAD with the protruding jogball in the center of it that I suggested before and now you add a raised touch sensitive analog ring (think iPod) around the circular D-PAD...BAM...full analog control. Yes, you lose the feel of a stick, yes it'll take some getting used to, but it works with what Nintendo's been preaching, it works with what they want to do! Besides, what do you do when you use a stick anyway? You roll your thumb around in a circle...same with the 3D-PAD. In fact I see some games actually playing more fluently 'cos of this design as well thanks to it being a smooth circular ring.

The 3D-PAD will cause a shift, it allows novice gamers to understand analog control by giving them the look & feel of a D-PAD. It is simpler, yet allows for complex control. In fact, moreso complex than a stick since it's a 3 in one design. You have the outer ring for extremity analog control, the pressure sensitive D-PAD for mid-level digital control and the center jogball for highly sensitive analog control. You could use each together with one another or seperatly from each other. Imagine a game where you use the jogball to slowly creep, the ring to run and the D-PAD for more sharp actions like straffing, sidestepping, dodging, ducking, crouching, rolling, dashing, blocking, etc. Since these features can work together or seperatly for games that require digital & analog (seperate from each other) control, ports from other system's are possible, while also keeping backwords compatibility with all of Nintendo's past systems...including the GCN.

I'll have pictures of my latest design soon. To those who don't think this fits with conflicting reports of the controller being layed out like the GCN or how Teddman said that the D-PAD & stick were seperate...keep in mind that early kits may look like the GCN controller 'cos literally my design still allows for digital & analog control too, only in a different way. It was probably cheaper/easier to send a modified GCN controller with early developement kits & it keeps the secret of the combined digital & analog design under wraps. It may also explain why Nintendo hasn't shown the controller yet. If they showed it now and it looked like a dumbed down controller with no stick and a D-PAD in it's place people would think Nintendo is INSANE with their whole simplicity approach, by abandoning analog control.

Have fun!
 
"Using the analog and the L and R shoulder buttons was maybe a little hard for the younger players."

I think this is a bit distressing. Taken with the other comments, it seems to imply that aspects of the Rev controller may be compromised in order to make the design 'more accessible' to children. (This is particularly ironic when you consider that children tend to master complex interfaces more easily than most adults do!)

Nintendo seems intent on accomodating players who find conventional controllers daunting, whoever they're supposed to be. I don't think eliminating traditional functionality from the gamepad that ships with the machine is the answer, though. They'd be better off just bundling the machine with a 'do-all' controller that includes all the functions of the pads used by their competitors, plus any oddball twists they've brainstormed up for the Rev (like tilt technology or whatever), then releasing a simplified pad (no analog stick or shoulder buttons, limited number of face buttons, etc.) separately. Then they could introduce a couple of lines of games designed specifically for the alternate controller ('Nintendo Jr.' for younger players, 'Nintendo Classic' for the NES generation, etc.), and bundle it with selected titles. That way you'd eliminate any compatibility issues--the machine would ship with a controller that's capable of handling ports of titles from other platforms, all the games with 'simplified' control schemes would still be playable with the default Rev controller, and the simplified controller would be packed in with the most popular casual/retro/young peoples' games, ensuring that the audience for those games wouldn't even have to plug in the 'scary' default controller when they bring their console home.
 
"Using the analog and the L and R shoulder buttons was maybe a little hard for the younger players."

is a load of pooey!

at the age of 1 my son would move Mario around and just giggle at him go.

and now when i try to get him at the age of 8 to use a D-pad for games where it makes things easier he refuses and will always go to the stick.

he's been doing the stick choice thing for the last 4 years no matter how many times i show him how on certain games the d-pad helps out.
 
"Is the + control pad the better way to go, or is the analog stick the better way to go?"

Maybe this question was asked only in the context of where to position the d-pad and stick - i.e. which one to put where the thumb naturally rests on the controller.

At this point though I don't care what they do with their controller. I don't think about Nintendo when thinking about home consoles at all anymore.
 
actually, this makes sense in a way...

think of non-gamers picking up a ps2/xbox-pad

they do not even know what to control with.. most try with the d-pad first though.. they dont even notice the buttons in the back either..

dont know if this would be a good move by nintendo.. but I think they could try something like this..
 
I think its about time a form of Nintendo Autism was made a diagnosable disorder.

One week without a speculative Revolution post. I would love to see that. I thought the Fake Revolution Editor would scare off posts about the controller for a while at least. Hell, Gakman is still drawing his 'designs' and posting them as if theyre helpful in some way. This isn't Show and Tell!
 
All I know is that the "auto-centering" and "lack of snap-back" of controlling Mario in SM64DS was ridiculously difficult and not intuitive. It was impossible to tell what you were doing without watching the screen, and you had no physical sensation (pressure from a stick or D pad) to indicate that holding the reticle in one spot would keep him moving in that direction.

I vote no on proposition max-pad.
 
Boogie...
It's fun, all the kids are doing it, it's called flaming. Who's more foolish, the fool who speculates, or the fool who flames him?

drohne...
My idea is functional and simplified, how is it not? It *sounds* difficult to you, but actually it'll look & feel like a D-PAD...and how difficult is that? Maybe I overexplained how it would function, but I only do it to show how well-thought out it is and to cover all the bases.

Kulock...
Fair enough. Yes, it's quite a long wait, but that's 'cos I think they want to present whatever possibly radical ideas there are in the Revolution much in the same way they presented the NDS...with playable games...so people can *feel* the Revolution's work as they play it instead of looking at a dumbed-down controller and proclaiming Nintendo is idiotic for getting rid of the stick.

Starfire...
I disagree...sorry.

Shogmaster...
Tired.

Alcibiades...
The "N-TARDS" would proclaim victory if it were just a Wavebird with rumble and the "N-HATERS" would say it's a gimmick even if it came with a free orgasm distribution ray. It's called balance. I'm not really expecting it to be a trump card, but I will expect it to be attractive to non-gamers since that's what Nintendo's been preaching for a WHILE now!

Fight for Freeform...
No matter how long winded, descriptive and well thought I try to post, some people still don't get it all. It is NOT a mere pressure sensitive D-PAD...it's alot more IMO!

Amir0x...
If my posts are so shitty then why do you buzz around them like a hungry fly. The post you were referring to has nothing to do with this...this is more of a serious discussion where as my "letter to Nintendo" was more of a Gahiggidy style gag complete with the Nintendo rep saying "have fun!" to complete the joke. Yes, this is more "OMG the death of me Nintendo Speculation"...but it's based on a more recent and I think *quite overlooked* statement Miyamoto said.

Boogie (again)...
Nice troll.

GaimeGuy...
Vic Ramono: INDEEEEEEEED!

Tellaerin...
Thank you for actually addressing the topic instead of high-fiving fellow flamers & trolls. I think Miyamoto used children as an easy example as to why an analog stick & analog buttons may be too difficult for some people to "get". I didn't quote the whole interview, but he goes further saying how the GCN's innovation was the clickable analog buttons, but how users and Nintendo themselves never fully realized their potential. I think it was more a discompliment to the clickable analog buttons (which really, not too many games took advantage of) than it was about the analog stick. However, applied to what he said before (and what Nintendo's been saying all along) I think that him questioning the pad vs the stick is quite a clue. Your idea of multiple controllers is well & good, but if the "main" controller isn't functional enough to play past games & today's games then it's most likely a waste to begin with. Instead of thinking that way, I'm being optimistic in my theory of a highly advanced D-PAD that can play today's games.

StRaNgE...
Again, I think Miyamoto just used kids as an easy example. Deep down, we know most kids pick up anything fairly quickly, so I agree with you there...but we shouldn't focus on the word children in his comments 'cos it's just an example. Nintendo has actually been aiming for the non-gamer & drop-out gamer recently, both which tend to be older.

Ruzbeh...
Agreed.

Boogie (again)...
How many missing teeth does your smile have troll. (BTW, if you can't tell I'm joking, you need to grow a sense of humor).

byproduct...
I have thought that they meant better placement for one or the other, but that's not really innovative nor will it make the controller look & feel less complex. Also, it really wasn't even an interview where they asked questions like that, more of Miyamoto making comments...but again, why would he question which is better aloud if something wasn't up? It's like he made a point to say it even...which is why I'm running with it.

ZombieSupaStar...
Yes...nice sized, shaped, possitioned circular D-PAD. Excellent fighting controller. While 3D may replace 2D and analog may replace digital...it still doesn't mean that a well made D-PAD isn't a welcomed method of dirrectional controller...especially simplified for the market Nintendo has been gunning for too.

Papi...
It would take some getting used to as it wouldn't be a stick. But most of us (even non-gamers) are familiar with a D-PAD already, so I don't think it would be too alien. I mean, when you're using the stick just a lil' or alot, my 3D-PAD idea accomedates for both. When you use a stick to slowly move your character, what are you doing, rubbing it in small circles in the dirrection you want to move...a jogball fits just right for that. And what do you do when you are wanting to flat out run your character, you push your thumb to the edges much in the same way you would with my design. Together with a pressure sensitive D-PAD and you've got the making of a fully functioning analog solution that looks & feels like a D-PAD!

SpokkX...
Exactly. Thank you for being possitive. Not all non-gamers do it, but alot of them do. There's 4 possitions to hold your thumbs to on today's controllers and if they've ever played games in the past they instinctivly use the D-PAD and if they haven't, they don't know where the f*ck to put their thumbs...especially when different games require different thumb possitions. This is very overwhelming to the non-gamer. I have heard lot's of comments from customers at work and family who used to play games and that's my major hang-up with simplifying the controller...reducing the thumb possitions from 4 to 2. I think this is what Nintendo means by simplifying it. But how do they combine the pad & the stick keeping it functional and again less complex for the non-gamer? Pretty much how I'm suggesting!

Hyoushi...
I'll try to take that as a compliment, but I think you might've meant it as an insult most likely?

Luckett_X...
The flamers & trolls were here yesterday, sorry you missed the "bash DrGAKMAN" parade.

Juice...
I'm not sure if you're using the touch screen or the D-PAD as an example to how Mario DS didn't translate well, but I'd agree...a basic D-PAD without analog precision and/or a touch screen with no tactile responce does NOT work for controlling a 3D game like that. However, my idea isn't a MAX PAD...those things, kinda sucked. Read what I said to Papi about how it would feel to use my 3D-PAD. It wouldn't feel like a stick, but it would be analog and the motions of your thumb would work in the same way they would on a stick.
 
Top Bottom